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Topics - Rofl_Mao

#1
In Steam summer sale, I bought Ben There, Dan That & Time, Gentlemen, Please!. I enjoy them both, but I was surprised when I found out the games were made using AGS. I have used AGS waayyyyy years ago and remember being confused and put off by the interface. Out of curiosity I downloaded the latest version and whoa--it was all very friendly now! I want to explore the engine a little bit, and the best way to do it is to create one small game. This game is John Eagle. Since it's just a small game, I can do it alone, right?

Yeah but it took way longer than I thought. Next time I'll search for friends.



It's a very short PnC about a clueless detective. Left by his most trustworthy assistant, he can't even manage to do a simple task: making breakfast for himself. Here's where you get involved.

If you guys have the time, please try it :D the game is very short. There are many criticisms I'd like to hear about this one:

The character: John Eagle's supposed to be a strange one. He speaks verbose English while other characters in the game speak normally. He's supposed to be a hilariously incompetent version of Professor Layton. He tried his best to look like a gentleman but fails. Does the game reflect this?

The writing: I'm not a native English speaker, and my English teacher is Monkey Island. Any criticisms about my English would be veeeeery useful.

The puzzles: It's all "grab items there use it here" variations. I'd explore puzzles a bit after I'm more used to AGS.

Don't expect much from the art, I don't have any drawing abilities whatsoever and just barely managed to get a crude pixel "art". That said I'd like to know if the style fits the mood of the game or not.



Lastly, there's something I'd like to add but I don't have time since I'll be away from my PC for two weeks:
1. To make the copter in the first scene moving
2. Some janky bugs about character facing. This felt random, sometimes the character faced in the right direction, sometimes not
3. For the game to have more sound effects and more than 1 music.

Get the game here - http://www.mediafire.com/download.php?9wwzgjako5uk0li
#2
My case is that the player character had a conversation with an NPC. Then the NPC is shocked and dropped something from his hands. The NPC then ran away.

However I can't manipulate the object since I was scripting inside the dialog. Must I break from the dialogue, play the dropped object animation, then go back to the dialogue or is there another way?
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