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Messages - Romeo

#21
I loved this little game. The pictures are beautiful and the story is awesome. For me it's about the paternal function: how a father gives (spiritual) birth to his sons rescuing them from the catastrophy of an exclusive relationship with their "mother".
Really interesting.
Thank you for posting this game.
#22
AGS Games in Production / Re: Journey To Hell
Mon 28/05/2012 18:51:05
>> UPDATE IN FIRST POST <<

edit by darth - removed entire first post quote (no need to quote all those images) - just an "update" notice to the first post is good enough, thanks!
#23
Completed Game Announcements / Re: The Visitor
Tue 08/11/2011 18:02:10
Hey NickyNyce: you forgot to delete the debug mode lines (ctrl-x) in the script!!!
#24
Completed Game Announcements / Re: The Visitor
Sun 06/11/2011 22:33:22
I'm really enjoying playing this nice game. It reminds me of the first Lucasfilm adventures, especially Zak Mc Kracken. The puzzles are good and logical.
Thank you for releasing it.
#25
I think that you guessed right. Actually my first idea was to make a game based upon the Terry Gilliam's movie "The imaginarium of dr. Parnassus". Then I changed my mind but I have to admit that I love all Monty Phyton's and Terry Gilliam's movies. So it's possible that I've been unconsciously influenced by them. I hope so... it would be fine.
Cheers and thanks for posting your opinion.
#26

Hudders: Thanks for "appealing graphics" but I can't understand what you mean with "surreal". What could I do to avoid the graphics to be surreal?

Tabata: Thanks to you too. It's a pleasure to make a game for people like you. You're always very enthusiastic. I really hope you'll like this game and I also hope to have great ideas for the puzzles... that's the hardest task when you're making an adventure game.

#27
AGS Games in Production / Journey To Hell
Tue 03/05/2011 15:39:26
After 1 year of hard work the game is in testing phase (thanks Tabata).

It's a fantasy game about sorcery and the first appearance of the crop circles phenomenon back in 1678 (the so called "Mowing Devil").
Here's The story: 

1678, England, south coast.
One night some strange symbols appear in the crop fields near the village of Newhell. As the population depends on his crops to survive, the damaged harvest is declared an act of Devil. Martyn Van Dalem is the last member of a Dutch sorcerers dynasty and the last chance for the local peasants to defeat the evil forces, save the harvest and the entire world...



Martyn at home



The inventory

My first game (A RainDog story) was a "tribute" to E. Hopper, hopperish paintings and Tom Waits music. This time most of the backgrounds will be Flemish paintings merged together. The music tracks will be chosen from classical and contemporary composers.

Story:       50%
Graphics:     20%
Music and sounds:   50%
scripts:      20% (the interface is an easy left/right mouse buttons (interact & look))
puzzles:      20%
dialogs:      5%

Two more images:



Riding the horse



The crop field

Release date: end of June 2012. I didn't find a proof reader so... sorry for the spanglish...
I hope you like the game's idea.

Cheers.

The game one year later:

- Artistic backgrounds
- A long game with more than 50 rooms
- Day/night cycles
- A lot of puzzles
- Magic spells to control the elements (water, earth, fire and wind) and create weird cretures
- 3 arcade sub-games
- A superb classical soundtrack (including Vivaldi and Bach)




The town square at noon



Dialogs interface



The harbour at dusk



The cemetery at night
#28
Hints & Tips / Re: A RainDog Story
Tue 30/11/2010 11:58:15

Thanks everybody for playing the game

Thank you Mahli for your comments and bugs report, although I'd have liked to read a better "feedback" (I mean positive comments too...) :(

Tabata: A thousand thanks for voting the game, for helping the players and for trying to convince them to vote...
If I'll make a new game you'll be the first one to know it

Cheers
#29
Hints & Tips / Re: A RainDog Story
Wed 13/10/2010 12:41:38

Hi Aussiebloke81 and Keekee71,

yes. It was one of the 7 bugs that you reported (thanks...). In the original "script" chapter 5 was longer and included a part by night at the harbour and the house repairing. Then unfortunately I didn't have the time to complete the game as I liked. That's why the house is repaired in chapter five.

Anyway, I fixed all the bugs and uploaded the game again. So, if somebody didn't play it yet I recommend to download the fixed bugs version. Here's the new link:

http://www.mediafire.com/?a293cgjrdr3t7hr

Cheers
#30
Hints & Tips / Re: A RainDog Story
Mon 11/10/2010 14:34:53

Thanks Tabata for the bugs report and for the compliments... and thanks everybody for playing the game.
I was just waiting for you to complete the game before fixing all the 7 minor bugs. Then I'll upload it again.
Eli: espero que vos también hayas terminado el juego y que te haya gustado.

Regards,
#31
Hints & Tips / Re: A RainDog Story
Tue 05/10/2010 14:42:12

Hi,
Ok...maybe the game is a little tricky..
about the screwdriver: you need it to open the coke's dispenser at the harbour. You could find it in the hardware store but it's closed. They work for emergency repairs and elevators maintenance only (as written in the note). So you have to damage the elevator electrical system at the st. John hospital station (use picklock on elevator button to make a short circuit) and wait for the workers to go to repair it. Then interact with the worker by the toolbox (but only when the train is coming (otherwise the workers will hear your steps) to steal the screwdriver. Go to the harbour and use the screwdriver on the dispenser to unlock it. Then interact the dispenser to pick up a coke. With the coke you'll be able to corrode the warehouse's lock and if you caught the crow and you have the key you'll finally be able to enter the warehouse...
Tabata: if I'll make a new game I'll ask you to be my bugs tester...you have a special ability in finding bugs... ;D . Anyway it's not the right moment to manipulate the fishermen's card...



#32
Hints & Tips / Re: A RainDog Story
Sun 03/10/2010 14:05:07
Hi everybody and thanks for the compliments about the game,

Tabata:
I still can't understand how you picked up the restaurant key from the lodge!! :o I tested the game 10 times and also all the other players can't pick it up...please tell me, cause it seems to be a bug but a strange one...
About the crow I can help you with a hint: try to think that you can't play the guitar in the street...but some music could help the crow to get closer. The crow can't fly and the fisherman lost a fly fish. Only after entering the warehouse you'll find a way to distract the guard.

Keekee71:
congrats for catching the crow!! That was the hardest puzzle in the whole game. Hint: to enter the warehouse you now need a coke to corrode the old and rusty lock.

Aussiebloke81:
Maybe you didn't go to the airport: the fastest way to reach Blackwell island is a plane. Do you remember the flight school name?

Regards,
#33
Hints & Tips / Re: A RainDog Story
Sat 02/10/2010 17:59:03
Hi Eli:

That should be the last bug of the game...at least it's been the last one reported by a "second bug-tester". So, I have to advice you on not using the magnifying glass on objects or hot-spots (although it could decrease your gaming pleasure). Sorry but doing all myself has been really, really hard. In chapter 4 you just have to give the magnifying glass to a person, not using it on something. In chapter 5 you'll have to use it on an inventory item.
Cheers,

P.S.
Did anybody catch the crow? Ajajaj  ;D
Good luck...
#34
Hints & Tips / Re: A RainDog Story
Wed 29/09/2010 12:55:44

Eli: That's a bug...sorry. Anyway it's a 'minor bug' since you don't need to play at the theatre at the moment and you can't talk to the performers on the stage.

keekee71 & Aussiebloke81: look carefully at the Matilda's coat in her changing room. Then do what Eli wrote

one more tip about the boiling water: think about what you could do with the steam...

Regards,
#35
Hints & Tips / Re: A RainDog Story
Wed 22/09/2010 20:14:16
Keekee71:
I don't know how to help you with the puzzle since I don't understand exactly where you are. Have you already entered the 'Good Times' bar? Are you on the shop roofing? If so you must use the box on the roofing to go to the upper level and then enter the window...but have you talked to the bouncer again?

Cheers

Eli:
I'm glad you like my game. Thank you for playing it.
First puzzle: What would you do if you were in a bar trying to convince a waitress to give you some information? I guess you'd give her a tip... (use wallet on Dottie)
second puzzle: you can only play your songs in the subway station and you want Kristy to listen to you. Kristy has a car and so she doesn't need to take the subway but what if she'd flat a tyre? Open the inventory, interact with the beam (remove the nails), use the nails on the road and wait for Kristy to leave the 'Music Inn' and flat the tyre, then go to the subway station, play the guitar and watch the cutscene.
If you want to practice spanish you can send me a mail (although my native language is italian I'm living in Argentina). Anyway, I'm leaving for a few days and I'll be checking the mail probably on monday...

Chau
#36
Hints & Tips / Re: A RainDog Story
Mon 20/09/2010 02:14:44

Hola, che! Cómo andás?
It seems that only a few people are playing this game  :( ...so I'm going to help you:
Code: ags
You have to enter the building to take the upper milk bottle. I'll tell you how to collect it, no more. Go to the first location on the left and use the scissors on the barbed wire. Pick up the piece of barbed wire that will appear on the ground. Open the inventory and use the scissors again on the piece of barbed wire that you've just picked up. You'll make a pick lock. Use it on the abandoned building's door (first location - Tom house). Enter the building and go right (inside the building). Use the gauzes (that you found in the ambulance's trunk) on the drying racks (to make a sort of 'safety net'). Use the beam on the bottle to reach it. Pick up the bottle from the gauzes' net.
I hope you won't stuck again soon...
Cheers
#37

Yes...there was an upload error...sorry. Now I uploaded the game again, downloaded and unzipped it and it works fine. Here's the new download link (or you can download the game  from the a.g.s. database)

http://www.mediafire.com/?ksh9it2p2a81wb2

#38
Completed Game Announcements / A Raindog Story
Thu 09/09/2010 01:42:05
Hi,
This is my first game (not only A.G.S. game). I worked on this project about 11 months and I did it all myself (...Sorry for my 'poor' english translation). The game takes the cue from the sentence: 'It's only after we've lost everything that we're free to do anything'.
I hope you'll enjoy the game and you'll write a reply with your opinions or bugs report (I think there are some bugs I couldn't find...). 



#39

Hi...I don't know if this is the right place for this post but I've almost finished my first game (A raindog story) and I'd need someone to test the game's bugs. Is there anybody available? I'd be very thankful...
Besides, I've got many doubts about the english transaltion I made and I'd need to know if I have to change some sentences (I don't speak english very well)...
my e-mail is bleedingromeo@hotmail.com.ar
Cheers,

#40

The game is up to expectations...It reminds me of the old Lucasarts games.
I loved the lighting effects

Thanks for sharing this game
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