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Messages - RootBound

#21
Quote from: cat on Sat 29/03/2025 16:41:21Ok, I will give it a try.
What is the best way of creating an icon? Which tools can be used? Last time I did this it required several bitmaps in various resolutions and color depths to be included in one file. Has this changed?

There's a website called "convertio" that can convert a bitmap or png to an icon, so if you just create the highest resolution, the converter takes care of the rest. Just Google "png to ico" and it should come up.
#22
Two entries from me.

Entry 1 - 50 words + title
After the Month No Werewolves Came
Spoiler
Hunters trudged quarryless, shotguns drooping. Each night after, we vigiled from porches, breaking a freezing sweat. Before next full moon, the gravedigger unearthed syringes of wolf saliva—had someone sheltered abominations, collaborated? We found prick marks dotting our necks. Night fell, moonlight cutting shadows. Our hair strained. Our stomachs raged.
[close]


Entry 2 - 200 words + title

Content advisory:
Spoiler
references to domestic violence and psychological abuse
[close]

Lesion
Spoiler
The basement windows moaned, tensing my every muscle. My no-nonsense husband shivered.

"I'll research," he said.

So he did. No one had died there. The owners had built the house recently.

"We'll fix the windows," he told me, pragmatic again. "I promise."

We'd been outbid elsewhere. I nodded.

At the closing, the owners' son and daughter ignored us, scratched their elbows, eyed the contract on the table. Sad to be leaving, I thought. A good sign?

We ordered new windows, gave over to excitement, ran across empty rooms, and laughed.

Months later, windows replaced, I called my husband to the TV.

The news detailed the father's arrest: mother mentally broken, children's faces empty, shattered housewares scattered, padlocks on the basement, insults in marker defacing bedroom walls.

He'd been all eager handshakes in person. I'd noticed the quiet mother, my instincts whispering, but after the moaning basement, I'd forgotten.

My husband said, "At least they caught him before—"

"Please don't."

"Yeah. Sorry."

He held me.

In bed, I heard three basement windows wail again. Pain and anger suffused so deep they'd opened a breathing wound. Widening now until every stifled cry claimed piercing voice, bruised air wafting across our skin.
[close]
#23
@AGA, that's awesome. I'm honored my work was good enough.
#24
Working on something. The word limit helps, actually.
#25
Version 4 - moved everything except the background down a bit, and darkened/lightened a little bit more.



#26
Hi @AGA - thanks for the continued feedback. Here's version 3.




#27
Holy cow, I won in both categories??

This is so amazing. Thank you so much for everyone who played and voted for MORT and Bad to the Coral. It was an honor to be nominated alongside so many professional games, and to have my hard work on both games so appreciated.

Seriously, this is awesome. Congratulations to all the other winners, thanks again so much!
#28
I won't be able to attend due to other commitments but best of luck to all the nominees!
#29
Well, I fell behind on this. Right now we have votes only from the two contestants themselves. Someone want to cast a tiebreaker vote?
#30
Version #2, centered images for better mobile display, added code to background for more interesting and less empty desktop display.



#31
Hello, so I played around with possible splash screen graphics. If it's not high-quality enough I understand. If the concept is good, someone with a stronger artistic background should feel free to run with it. I'm also fine with it being used for somewhere else on the website if there's still a place it might be needed.

Below is the original, followed by dark theme and light theme. All images are 1280x720 resolution at the moment.

I'd love to know what everyone thinks.

The amount of blank space is large because the mobile version of the website cuts off large portions of the sides of the splash image.




#32
Quote from: heltenjon on Sat 15/03/2025 15:01:46I would like an option to download the game instead of only being able to play it online.

Download for Windows added.  :)

Thanks for playing and for the kind words!
#33
RELEASED!

BURN DOWN THE CLOSET: A GAME ABOUT BEING AGENDER


Help a frustrated agender person create an outfit that even society itself cannot impose a gender on... if you dare! Fumble your way to 5 different endings!

Database entry:
https://www.adventuregamestudio.co.uk/play/game/2834/

itch:
https://rootbound.itch.io/burndownthecloset

Completed Games Announcement Thread:
https://www.adventuregamestudio.co.uk/forums/completed-game-announcements/burn-down-the-closet-a-game-about-being-agender-mags-march-2025/msg636682249/#new


#34
BURN DOWN THE CLOSET: A GAME ABOUT BEING AGENDER

Help a frustrated agender person create an outfit that even society itself cannot impose a gender on... if you dare! Fumble your way to 5 different endings!

This game was created in less than one month for the March 2025 MAGS (Monthly Adventure Game Studio) game jam, with the theme "LGBTQ."

AGS DATABASE ENTRY: https://www.adventuregamestudio.co.uk/play/game/2834/

ITCH: https://rootbound.itch.io/burndownthecloset


#35
OK, the game is "finished." I've had one person playtest it, but have since made changes and would love to have another tester try it before I submit it to MAGS and add it to the AGS database. If anyone's interested, please DM me. Thank you!
#36
Well, I did it--the game is fully playable. Still need to fix some GUI issues, add another ending, and then get some playtesters. But I recommend the one-room one-week approach to anyone having trouble getting started. It forces you to get something done and then leaves you with time to refine it before the real deadline. Can't wait to see what other entries we get!
#37
Coming along, with most of the graphics complete (I leaned pretty hard into the stick-figure style. It seemed to fit with the specific sub-theme of my game). Still a lot of gameplay coding to work on, but about a third of the mechanics are in place. I put in some humorous music by Eric Matyas to accentuate tone, as well.



#38
Even the thread name says the 9th too.
#39
For low-res pixel fonts I recommend the gallery at BitFontMaker2, where you can also make your own.

For high-res, fontspace.com has some free ones if you search for "open font"
#40
Well, I just crashed the engine somehow. I had the player's speech style set to Sierra-Style with Background, but didn't have a speech view assigned, so it defaulted to LucasArts style, as expected. Then I selected a speech view, and running the game crashed it with an "illegal exception" error when the player starts talking.

This is the error I got:




The crash dump files says "The thread tried to read from or write to a virtual address for which it does not have the appropriate access."

EDIT: Silly me, I realized the problem. I was using a blank template but did not have a custom speech text box GUI set up (set to "none" in General Settings) and there was no text box GUI at all. The game no longer crashes once I add a text box GUI and select it in general settings.
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