That's cool! I'll have to play around with it
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteAn anonymous user from 188.163.110.4 reported Windows download for Tunnel Vision as broken.
if (GUIcontrol.GetAtScreenXY(mouse.x, mouse.y) != null){
MouseOverButton += 1;
// if you want it to animate only over certain buttons you'll need to add more conditions to the above if statement
}
if (Guicontrol.GetAtScreenXY(mouse.x,mouse.y == null){
MouseOverButton= 0;
//If mouse animation is repeating, add a line to stop it here
}
if (MouseOverButton == 1){
//Animate mouse cursor here, non-blocking
}
Quote from: Crimson Wizard on Mon 11/09/2023 22:02:28it's best to have every place accessible in a direct or semi-direct route from the central opening.
Quote from: Khris on Thu 07/09/2023 13:02:19I found the missing piece: the module only draws to its DynamicSprite, and you have to draw that to the room:
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.079 seconds with 19 queries.