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Show posts Menu-- <FileLastModifiedDate>2008-11-08 18:16:30Z</FileLastModifiedDate> ++ <FileLastModifiedDate>2008-11-08 19:16:30Z</FileLastModifiedDate>
-- <ScriptName>aMusic1</ScriptName> -- <SourceFileName>music\music1.mid</SourceFileName> ++ <SourceFileName>music\music1.mid</SourceFileName> ++ <ScriptName>aMusic1</ScriptName>
-- <FileLastModifiedDate>2008-11-08 18:16:30Z</FileLastModifiedDate> ++ <FileLastModifiedDate>2008-11-08 19:16:30Z</FileLastModifiedDate>
QuoteYes
You mean, data right at the end of the file with no obvious purpose?
|----------|
| ok |
-----------|
| not ok |
|----------|
Quote
if ( Game.RoomExists(23) )
{
player.ChangeRoom(23);
}
else
{
player.Say("Room not available.");
}
---------------------------
Adventure Game Studio
---------------------------
There was an error creating your game. The error was: Unable to extract template files.
Error details: AGS.Types.AGSEditorException: Unable to extract template files.
at AGS.Native.NativeMethods.ExtractTemplateFiles(String templateFileName)
at AGS.Editor.Tasks.CreateNewGameFromTemplate(String templateFileName, String newGameDirectory)
at AGS.Editor.GUIController.CreateNewGame(String newGameDirectory, String newGameName, GameTemplate createFromTemplate)
---------------------------
OK
---------------------------
Object *objAt = Object.GetAtScreenXY(mouse.x, mouse.y);
Hotspot* hotAt = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
if ( null != objAt ) { o = objAt.ID; }
if ( null != hotAt ) { h = hotAt.ID; }
// globig (Strg+F globig springt hierher)
// Eingangsflur Erdgeschoss [entrance hall lower]
if (( r == 31) && (h == 1)) location = OpenCloseExtension (10, location); // Haustür [main door]
else if (( r == 31) && (h == 2)) location = OpenCloseExtension (11, location); // Wohnzimmertür [livingroom door
if ( number = 3 )
{
}
if ( 3 = player)
if ( objAt = null )
if ( (room == 1) && ( objAt == oDoor )) ...
if ( (room == 1) && ( o == 1 )) ...
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