I am pausing the game using PauseGame() or by using a GUI that pauses the game while shown, but speech still skips with the mouse.
How do I avoid this? I mainly wanted the game to pause with the space bar so that when the players are reading text from characters, they can read it at their own speed. Or pause it whenever they need to. But I definitely don't want the speech to skip and also the Dialog showing up if the speech is skipped.
To me this should be considered a glitch, unless there is some kind of game variable that I'm overlooking.
How do I avoid this? I mainly wanted the game to pause with the space bar so that when the players are reading text from characters, they can read it at their own speed. Or pause it whenever they need to. But I definitely don't want the speech to skip and also the Dialog showing up if the speech is skipped.
To me this should be considered a glitch, unless there is some kind of game variable that I'm overlooking.