Haha, I dunno. Unless it's the few beers I've been drinking right now, I still read it as though dbuske is asking the same question as the thread I pointed him to. Oh well, I guess I'll grow up some day.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Ponch on Thu 14/07/2011 07:23:22I can't help but feel that was a hint sent in my direction... Hmmm.. lol
I'm also intrigued at the thought of an OSD racing game...
if (control.ID == 5) Whatever(16);
else if (control.ID == 12) Whatever(11);
else if (control.ID == 1) Whatever(27);
function bButton4(GUIControl *control, MouseButton button)
{
Whatever(1);
}
function bButton10(GUIControl *control, MouseButton button)
{
Whatever(2);
}
function bButton17(GUIControl *control, MouseButton button)
{
Whatever(3);
}
Quote from: Pablo on Fri 08/07/2011 16:01:47
And here's another game project I gave up on:![]()
if (theRegion.LightLevel >= -100 && theRegion.LightLevel <= 0)
player.Tint(0, 0, 0, FloatToInt(IntToFloat(theRegion.LightLevel) / (-1.35)), 0);
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.613 seconds with 20 queries.