Nope. Trying StopDialog within a dialog was the first thing I tried.
The empty dialog line actually works though. I never did think of trying that. But don't use a space, it will actually display that dialog line in the list. It doesn't display blank lines though since there is no height for an empty string so it won't leave spacing. And the space you can click.
But like i said, the dialog should close whenever all the options are turned off.
I imagine the only reason it aborts the game when all options are turned off, is that CJ saw a dialog with no options on, as something programmers should avoid. But from what I've gathered by scouring the manual, there is little way of avoiding this in situations like I've mentioned above, without doing the blank dialog option.
The empty dialog line actually works though. I never did think of trying that. But don't use a space, it will actually display that dialog line in the list. It doesn't display blank lines though since there is no height for an empty string so it won't leave spacing. And the space you can click.
But like i said, the dialog should close whenever all the options are turned off.
I imagine the only reason it aborts the game when all options are turned off, is that CJ saw a dialog with no options on, as something programmers should avoid. But from what I've gathered by scouring the manual, there is little way of avoiding this in situations like I've mentioned above, without doing the blank dialog option.