Without sounding rude, I want to say that I wouldn't want to choose either of those backgrounds unless the game is about an acid trip, then they look perfect for it.
From what I gather, you're trying to bend the perspective in a DoTT kind of style. But this is going way beyond that in a sort of fish eye wonky perspective. I feel uneasy just looking at it. How the foreground table is so close and the other side of the hallway wall is 30 feet away. Then once the character walks to the end of the hallway by the stairs, it'll be the size of a walnut.
Your background with the hallway and doors kinda remind me of this image. Now this is a very light version of a DoTT styled background. Everything is kinda bending a little out of the way of the perspective while keeping in check with reality.
From what I gather, you're trying to bend the perspective in a DoTT kind of style. But this is going way beyond that in a sort of fish eye wonky perspective. I feel uneasy just looking at it. How the foreground table is so close and the other side of the hallway wall is 30 feet away. Then once the character walks to the end of the hallway by the stairs, it'll be the size of a walnut.
Your background with the hallway and doors kinda remind me of this image. Now this is a very light version of a DoTT styled background. Everything is kinda bending a little out of the way of the perspective while keeping in check with reality.