Yeah I guess I should have read the whole thread. Anyway, print screen would actually then show that it is actually the monitor, not the software.. right?

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Show posts MenuQuote from: Sughly on Mon 22/11/2010 01:32:07When you first create an AGS game, F12 is set to save screenshots. But it only works during non-blocking moments, unless you change the script. It saves it in the Saved game folder in your documents, but only one at a time and will overwrite any previous screenshot.
I couldn't for the life of me figure how to get full screen caps so I just took photos heh. Hopefully you can see what I mean...
Quote from: ProgZmax on Fri 19/11/2010 08:41:15It's kinda odd, I'm not a big fan of it since it's not a very common thing. I've never used a program that uses the middle mouse click other than 3D programs that have a gigantic interface and are using up almost every keyboard and mouse button.
To get around this I've moved the functionality to the MIDDLE MOUSE BUTTON, which does not interfere with any of the room edit functionality.
Quote from: ProgZmax on Fri 19/11/2010 08:41:15Only reason I noticed this being a problem in the first place is for the reason that I'm the programmer for Journey of Iesir; which as you probably know, it's 1024x768. I had to make my own non-blocking walkto script and I first ran into problems because more than half my coordinates were copied from the room editor and weren't even numbers. I couldn't figure out why it wasn't working for most of them.
Would halving the coordinates on a walkable area by default be something people would want to see in higher resolutions?
QuoteAdded a checkbox that only appears when 'use low res coordinates' is enabled and your game is in high resolution that will allow you to display the mouse coordinates visually as low res mouse coordinates.Hmm.. With AGS, a character only lands on Even parts of the background. So perhaps with the suggestion I made above, when you're in the 'walkable area' mode, it should give you low res coordinates since that's what the walkable areas are made of.
Quote from: Calin Leafshade on Tue 16/11/2010 23:39:32I was talking to you about it in Minecraft, apparently you forgot; and I honestly had no idea there was a 1960's movie.
Yea, actually I was referencing the 1960 movie... i have no idea what you are talking about Timothy :p
Quote from: Matti on Tue 16/11/2010 00:23:39
What exactly happened to the asphalt?
Quote from: Studio3 on Tue 16/11/2010 00:58:53
What do you mean, I don't know what that word means.
///This function does nothing
function Nothing()
{
//..etc
}
theCharacter[eCharBobby].DoWhatever();
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