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Messages - Ryan Timothy B

#1441
Quote from: RetroJay on Thu 07/10/2010 00:23:17
I understand that what you have said is a joke.
However I am still slightly offended.
I am NOT a sick piece of shit that clings to the arse of society.

My god boy. Relax a little and take a damn joke.  Don't walk around with a bread stick up your arse.
I'd love to say "No offense" or "I'm sorry", but no, this is the internet.  Learn to ignore it or laugh at it.  That sentence itself wouldn't have bothered me whatsoever.


I actually mentioned that little tidbit because I kept hearing on the radio a few years ago "so and so got arrested once police recovered deleted child porn on their computer" and I honestly thought it meant they were dumb enough to leave it in the recycling bin. Until a friend of mine told me about it only deleting the sector locations on the index of the hard drive not the individual bytes themselves.
#1442
Actually, I hear this is how they bust most people with the 'deleted' child porn on their hard drive.

I hope this isn't your case, Jay.  :=
#1443
Here's the 3D primitives tutorial that XNA offers. If someone could tweak that for me to use a camera matrix and a world matrix, I would give you cookies and hugs.

I'm completely lost with this example script and the viewing matrix of it all. So confused. :-\

I just want to make myself a little basic game for shits and giggles. I'm going to go off and cry now.  :'(
#1444
I believe the transparent areas of image, AGS automatically makes it 'Color transparent' / pink, except for the areas that actually have color or alpha channel.
#1445
For everyone who is starting out, I recommend you checking out this wiki page. Unless you want to learn how to craft everything on your own.

http://minecraftwiki.net/wiki/Crafting

Also, if that still isn't helping, check out SeaNanners YouTube videos on Minecraft. He shows you from the beginning how to mine and craft.
#1446
Impressive. I just found myself a dungeon. I didn't know they were even in the multiplayer. Cool. It's killing time!!!
#1447
I've been fooling around in there for a bit. I built myself a crappy house right behind leafshade's house. Even stole some stuff from his chest to aid in the making of my house.... Yes, I'm a thief.

I tried playing around with water, but it doesn't seem to work like it does in single player. Hmm..

Where is everyone?
#1448
That's because it's uppercase Game.SpeechFont not game.SpeechFont.
#1449
You must use the exact spelling for the name of the object that you named in the room editor.

Or you could simply use the index way. Example:
Code: ags
object[x].Visible = false;
  (with x being the number of the room object)
But you'd need to know the number for that object, and it's much less readable.

Edit: no idea how the bullet came about. :P
#1450
There are two ways you could do this.

1: With a global variable boolean (the most desired option).
When you hand ObjectA to Character1, you set the boolean as true. Then check if it's true before allowing you to hand ObjectB to Character2.

OR

2: Give the inventory ObjectA to Character1. (I've never even tried this method, but I imagine there are zero issues with it)
First by removing it from your inventory and then adding it to Character1's inventory:
Code: ags
cCharacter1.AddInventory(iObjectA);

And checking if Character1 has the ObjectA before allowing you to hand ObjectB to Character2:
Code: ags
cCharacter1.HasInventory(iObjectA)
#1451
Quote from: Bulbapuck on Wed 29/09/2010 15:48:45
For a great comedy: Idiocracy
Oh my. Didn't think anyone actually like that movie. I thought it was bloody horrible.
#1452
General Discussion / Re: Something Deadly
Sat 25/09/2010 23:07:09
Oooo... Eat it, I say! :P
#1453
One thing you should definitely avoid doing is that drop shadow on that newly added tree on the left side. Especially with the shadow being so dense. And if you compare the tree's shadow to the doorway shadow or column it doesn't match.

Not only does it make the tree look like a cardboard cutout casting a shadow. It also makes it look like there are two identical overlapping shapes, which would never happen with leaves and branches all in different directions.
#1454
Instead of having just IsInteractionAvailable(int x, int y, int mode), there should also be a more direct approach since I imagine the X and Y route uses this method behind the scenes anyway.

Suggestion:
Character.IsInteractionAvailable(int mode);
Object.IsInteractionAvailable(int mode);
Hotspot.IsInteractionAvailable(int mode);



Just like the currently available feature: InventoryItem.IsInteractionAvailable(int mode);

It would make things less spaghetti code with some of my stuff. Thank-you kindly! :P
#1455
General Discussion / Re: Dig in, Minecraft
Sat 25/09/2010 02:41:43
Yeah, I've played it a bit. It gets quite boring after the first few hours pass by. Then ya start to wonder why you're even playing still.
Then for the next few days or weeks I thought about the game, start playing for an hour or so and then quit and delete the level. I've probably done this over a dozen times now.

I usually just find the first half hour to hour the funnest part of the game. Setting up where to have a house, building your weapons and armor, etc.
Then it becomes mighty boring for me.

Best thing about the game is that it gives me some pretty weird dreams.
#1456
Yeah that's the thing. I wanted to dabble in making some 3D games for experience.

I can do the whole models things. Importing and using them, angles, etc. I just for some reason couldn't figure out how to create a cube through scripting. I do understand matrices. The tutorial script does show how to make the cube, just not how to display it properly.

That's the only trouble I'm having with it.
#1457
Too bad you don't have alpha channels on the palm trees. It would match everything else like your explosions and such.
#1458
Having the team play as a whole would definitely eliminate those poor judgments or over eagerness to take a valuable piece just to have it sacrificed afterward... "TAKE THE QUEEN.. QUEEN FOR QUEEN!" I'm not sure who that guy was...  ::)  haha

Anyway, if the team did play as a whole, I'd have to bow out of the match. I don't have a whole lot of time to communicate on IRC and stuff lately.
But I'd gladly play again if the next round plays the same as this.
#1459
It doesn't actually look like a palm tree though.
Here's some google images:





It's dense in the center, with the odd opening between the branches/leaves (whatever they're called) here and there. Add some yellow and orange here and there.


That video you posted, is that your game? Looks good. Is it made in AGS by any chance?
#1460
I had experimented with C# and XNA a few weeks ago, but I had difficulties doing very primitive stuff. I tried to make a few cubes and let the camera freely move around/through them. I couldn't even do that.

I even looked at the 3D primitives tutorial script they offer, but was completely confused in how to make multiple cubes and having the camera have free roam with mouse and keyboard. With their script, it seemed that the cube was positioned relative to the camera, not to the world. It's a bad example script for n00bs, if you ask me.


:P I always get stuck on simple things when I'm learning something new. Then it's usually okay from then on.
Does anyone here know how to do this?
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