Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ryan Timothy B

#1461
There's no challenge anymore, just dancing around the board. I agree with starting the next round.
Black wins!
#1462
Quote from: InCreator on Mon 20/09/2010 18:55:33
* edge brightening (or displacement map?!) on RyanTimothy's edit made broken areas of wall ALOT better. Find out what he did
Basically what I did Mode7, was that I added a faint edge lighting to the broken edges of what I'm assuming is peeling paint or possibly even wallpaper. But only on the edges that should catch and bounce light. If it is actually peeling paint, we'll assume it's water/moisture damage and the edges are curled up a little.

I also added a darker line of shadow on the edges that should cast a shadow.


I basically use the pencil tool in Photoshop with an opacity of approximately 10% and a pixel size of 1 and I just draw over and over on the edges with either a darker or lighter color. The pencil tool, I find gives me more control over which edge I want sharp and which edge I want to have that blurry anti aliased feel.  Also, it just happens to be the tool I like to use to make cracks in walls and such -- I use it a lot, but mostly for edges or fine detail.

Oh and I forgot to mention. His style actually reminds me of your backgrounds, InC. :P Especially his lighting overlay.
I definitely do like it. Clean and simple to do, yet very effective.
#1463
Here's one of the backgrounds that Zyndikate has created so you guys have an idea of what kind of game Journey of Iesir will look like:

click here to go to the production thread

CaptainD, I guess we haven't actually mentioned anything about hotspots in the JOI forum really.

Anyway, with a background like this, I'd probably just go with the moose head, the sign (if you could write something other than him just rereading what can already be read), the portrait, possibly the helmet and the books on the background table. And that's pretty much all I would personally do.

Mostly I would only add hotspots to the items that aren't foreground items, and mostly only to items that actually have a purpose in the game or an interesting response. Basically what everyone else has suggested.


The boards on the windows or the one leaning against the wall, or other elements such as the curtain, wouldn't need a hotspot since the character doesn't actually need that stuff nor does he need to interact with them.
I'm not even sure if I would add a hotspot to that left spear leaning against the entrance since the whole shack is filled with swords, helmets, shields and such. And I'm thinking that adding a hotspot just to have the character say he isn't going to pick up the spear will confuse some players into thinking they actually need it.

What do you guys think?
#1464
Quote from: Alun on Mon 20/09/2010 04:50:52
But still, I got paid for it, and it'll be another IMDb credit for me, so hey, there's that.
Cool. What's the link to your imdb page?
#1465
A couple things that bothered me in this image have mostly been corrected in my edit:

I'm not saying this edit is better than the original, I'm just showing my issues

Darth has voiced most, if not all, of the issues with this background that I agree with. The pipe, top of the door frame, the lighting, door handle.

Also yes, the blood looks more like a bubbled layer of gel because of the shadows.

Also... One thing that really bothered me was how the door was darker at the top and bottom. It looked like a slightly wavy S shaped door instead of something that should be flat.
#1466
These all work the same and will all add 1 to the ChamberItemCounter int:
ChamberItemCounter += 1;
ChamberItemCounter = ChamberItemCounter + 1;
ChamberItemCounter++;


QuoteI'm too uncertain to use: ChamberItemCounter++;  because I'm not sure if that will keep counting and crash the game?
It shouldn't add to infinite and crash the game unless your logic is flawed. For instance:

I'm assuming this is a room with more than two items? Or is it just that they must grab 2 specific items before leaving and cannot return?
If it's two specific items, you wouldn't even need a counter, you could always just have a global bool that changes to True once you leave that room. Have it check on the room_Leave function to see if the player has the two specific items then change the doNotReturn bool.

Then on leaving the room you simply change the bool by doing this:
Code: ags
doNotReturn = (player.HasInventory(iKey) && player.HasInventory(iMap));


Then in the next room when you're trying to return, you simply do this:
Code: ags
if (!doNotReturn) player.ChangeRoom(x);
  else player.Say("I cannot return.");



If it's a room with multiple items, you could add the counter to the item pickup script itself. Just a simple ChamberItemCounter++;

When you try to return to that room from another room, you could simply do this:
Code: ags
if (ChamberItemCounter<2) player.ChangeRoom(x);
  else player.Say("I cannot return.");
#1467
It's a neat idea, but as Calin stated, he wants to make the nexus for AGS games now and other indie games later.
So that system would only work for those who actually care enough about nexus and enough to put in a module to create a file upon completion. I know I'd probably never put one in my games.. mostly because I'd never think about it before releasing it.

Can't it just check if the game is still running? Is that not possible?


Anyway, I forgot about Do Not Vote for a third button on the popup after the game is finished. So I say it should have these buttons: Vote Now | Do Not Vote | Vote Later
And my opinion matters because I'm radtastic.
#1468
The popup once you've closed the game should have a Vote Now or Next Time I Close the Game option.
#1469
Quote"if you like this game, you should also try these three:"
But you can't offer this method without actually having a user rating system. How else would it rate that you've liked that game?

It should have all the searching/categorizing features suggested here along with a user rating. How you choose to sort the games you want to download, that's up to you.


Anyway, Calin, with the game list. When you're searching for a game to download, it should exclude games that you already currently have downloaded. With perhaps an option in the preferences menu to have those games still show on the search list, just a darker shade of gray or something.

Also, when you're in the My Downloads list (or whatever it's called), it should have a Rate Game button to the side of each game that you haven't rated yet. Or a different colored 5 stars/cups/whatever to show that you haven't rated it yet. Basically something to indicate that you haven't actually rated it yet.
It would be cool if you could change your rating at anytime, just in case you change your mind or play the game again. etc.
#1470
Yeah, for now, just make it so that the creator uploads his/her own games.
#1471
QuoteIt's as wrong as judging a game by downloads.
Completely disagree. The rating wouldn't be calculated by download amount, they would be calculated by the average player rating.

I also disagree with disregarding the player rating altogether and having only an alphabetical/genre sort. Nexus would be nearly pointless without it. I only want to play games that people deem worthy. I don't have loads of time where I can play all games from A to Z, it's just not going to work.
#1472
Oh. In that case, what I would honestly do is make a second background and different sprites and views for the objects.  That's if you actually wanted full control over how lighting from a screen and such visually affects the other objects and background.

But it all depends really on what this background looks like and what you planned on doing. As GG said, we'd probably have to see a screenshot/schematic of how it should look. :P
#1473
If it's just a single flat color overlay of darkness, you could always just Tint the Objects and background darker.
#1474
But.. but.. Bulbapuck hasn't officially moved due to your skr00 up. (Quote: Disregard Bulba's move, I called his turn incorrectly.) :P 
And Ishmael has already moved.

It should look like this:


bicilotti
Dualnames
Intense Degree
Khris
Virgil
Domithan
FSi
Babar
     
Ishmael
ShiverMeSideways
Bulbapuck
JimReed
tzachs
cat
Ryan Timothy
Tuomas
Scarab
#1475
Your turn list is super confusing now. Why not rearrange the Black team by putting ShiverMeSideways on top of Bulbapuck, and Ishmael on the top of the list.

It wouldn't change the order, just organizes it better for everyone to understand without having to wait on your word. :P
#1476
Especially due to the whole confusion and such, I'll post the board for Ishmael since he didn't.

He moved Queen to G5.
#1477
Here's an old thread, but I just accidentally discovered a very handy method of tabbing multiple lines. I wish I knew of it long ago.
It definitely should be added to the tip section on the start page.


Tip:
To indent multiple lines at once, highlight the desired lines and press TAB to add or SHIFT-TAB to remove indent.
#1478
Damsel is one of the ones I remember that isn't on this list. Pretty good voice acting too (from what I remember anyway)!
#1479
Road Racer welcomes you. Link in signature.



Maybe later this week I'll work on some rough concept layouts for this thing.... 'maybe'.
#1480
Quote from: Domithan on Fri 10/09/2010 20:58:16
(Sorry about my shabby edits, actually not sure where/how it's done neatly...)
Lol. You literally click the image the previous person makes, assuming they copied the url along with the image url.  You then move your piece around, click the big ol' button 'Generate Diagram', and copy the top link that says: Forum Codes -- With link back to position.

Easy as pie. :P
SMF spam blocked by CleanTalk