Quote* Added support for anti-aliased TTF fonts in all situations where they weren't previously supported.Does this mean that AA fonts now work with lucasarts style speech?
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Show posts MenuQuote* Added support for anti-aliased TTF fonts in all situations where they weren't previously supported.Does this mean that AA fonts now work with lucasarts style speech?
QuoteSince they both have the same name, this is a simple form of polymorphism.
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Quote from: Pumaman on Tue 10/08/2010 17:24:14Yes. Sorry for being confused earlier. Maybe Calin also remembered it working properly before too? Unless he actually knows of a new issue. His post did sound quite confident.
Ok, so are you saying that the alpha behaviour doesn't the work the way you'd like it to -- but it does work the same way as in previous versions of AGS?
QuoteIf you switch round which GUI button is on top (by using the Send To Back / Bring To Front options in the editor) does that affect the result?Yeah it pretty much overlaps in the same manner as what I posted above.
Quote from: Worl Of Monkey Island on Tue 10/08/2010 14:40:46
What do you say to a curse of monkey island game where you can roam the seas freely and meaninglesly, an open ended game where you can do all you want
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overflow: -moz-scrollbars-vertical;
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QuoteYeah the api has a pre gui draw event.Oh really?
void AddInventoryWithSound(this Character*, InventoryItem *item)
{
PlaySound(50);
this.AddInventory(item);
}
player.AddInventoryWithSound(iWhatever);
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