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Messages - Ryan Timothy B

#161
I think I've got a better idea:

You want to be a pirate but the only boat that will even talk to you (because you sneak in a rotted hole in the side of the ship as it's docked ashore) is the lowliest of ships. Gross. Grime down the walls. In a real need of strong leadership and some TLC. You manage to talk to the quarter master who's this big tough rugged guy but overly lazy and drinks a lot of grog, just like the rest of the crew - he also REALLY fears the captain, says the guy is fearless and evil. The quartermaster tells you that you can be a crew member but your duty is to clean. Your first task is to clean the galley so the cook can prepare a meal, they haven't eaten in days. No player would be interested in picking up garbage and spoiled food or cleaning grime, but a simple mopping the floors would do. You discover a note that was misplaced, saying the cook went to the jungle/mountains to get a special ingredient and won't be back for a few days.

Here's your moment. You show the quartermaster the note and he promotes you to temporary cook and demands you feed the lazy crew. A little inventory puzzle to fix the oven or something. Following a recipe left on the cupboard, but you don't have much food to work with. Little scraps here and there. Taking huge freedom on the interpretation of what the recipe is asking for and what you put in. Some items are rotten (fish). A mop head. Things no one would want to eat. The food smells absolutely amazing, everyone is hungry in anticipation. But the delicious smelling food gives everyone food poisoning and the quartermaster demands you go get the cook back before you kill everyone with your meals. Oh Boy! Your first real pirate adventure.

Somewhere in the mountains or jungle you learn of a plot. Something bad. Like an evil pirate who is looking for a voodoo cursed object that will be able to make everyone on the island vanish, where he can take all the loot he desires. The cook was locked in the dungeon of this ancient castle the enemy pirate is occupying, you free him but inadvertently get yourself locked in a different cell. The cook says he's no hero, thanks you for the rescue and runs away. You have to do a series of push the block puzzles on the wall to free yourself (a pixel hunt quest, a slightly different colored block to start the puzzle). Push one block and two push out. Push one of those and a skeleton hanging from a chain lowers a bit. Push the wrong ones and it raises. Finally you get the skeleton low enough and you can take his rusty sword or bone, or whatever, to break the lock.

Now you must meet your captain to tell him of this news. He turns out to not be so fearless and evil as the quartermaster led you to believe, but is short, fat and nerdy, who really likes finger painting (his whole cabin is filled with finger paintings), doesn't have the nerve to do anything about it. Suggests you deal with it on your own.

That's all I got. Heavily inspired by MI1 and MI2.

Art that closely resembles MI2, 320x200. Pixely. Lots of darkness, yet very colorful and grimy world.
#162
Really? Well I... hmmm
#163
Manky Island? Why not something like Pirate Island or Gorilla Island, or Land of Monkeys, etc. Manky sounds odd.
#164
Quote from: Problem on Wed 26/02/2014 11:27:12
...and we should not tell her the current state of our finances, that's none of her business. We're the king, and we have a reputation to lose.
I completely agree. Broadcasting that kind of information to the random traveler is just asking for trouble.
#166
I think it's on an automated script to randomly relocate it within any of the subforums. It's kind a annoying, but quirky.
#167
I wasn't offended in the least. I enjoyed the experience and appreciate the chance to volunteer (although I've reminded myself once again of how primitive AGS script is - but that's a topic for another day).

Anyway, I look forward to seeing the effects in game.
#168
I meant it as:
   Too lazy, didn't read  --> Too lazy, didn't watch cutscene

As for non skippable cutscenes... :-X
#169
Quote from: Miori on Sun 23/02/2014 12:47:13
After I press new game-button there is a scene I normally skip with esc, and that skipping took over a minute.
I haven't looked at this module, but you'll have to take advantage of
Code: ags
if (!Game.SkippingCutscene)

to draw the lighting effects to get around this delay, or anything else that Miori does within this skippable cutscene (like walking, etc).

Miori, when the cutscene is skipped it actually runs the lighting effects every single game loop that the game is trying to skip for the duration of this "skipped" cutscene. Skipping a cutscene doesn't actually skip over everything, it actually just excludes the wait within each game loop and processes the same duration of game loops as you would need if you hadn't skipped the cutscene.

Edit: Miori, you'll need to make your own TL:DR style of programming where you constantly check if the cutscene is currently being skipped, then just have it ignore any commands that are exclusive to this cutscene like the player walking back and forth, and then at the end of the cutscene summarize what happens within a  if (Game.SkippingCutscene)  condition.
#170
General Discussion / Re: The Zero Theorem
Sun 23/02/2014 04:58:41
Quote from: Dualnames on Sun 23/02/2014 03:12:48
All these years I've been waiting for something close to Brazil or 12 Monkeys, the fact that the trailer focuses on that, makes me hopeful. Huge fan of Brazil, repeatedly stated as my favorite movie
Neither of these movies did I find any promise in, especially Brazil. I actually never heard of Brazil until someone on here had been praising it about a year ago, so I figured it was worth a download. It wasn't. 12 Monkeys is OKAY but both are very dreamy with such a distorted perspective of the world. In my opinion, they're both kind of like how a child might view society or normal encounters, as like a spacey alien's view of it all.
#171
General Discussion / Re: LibGDX. Anyone?
Sun 23/02/2014 04:51:42
Nah, I wouldn't be able to confirm anything with HTML5. I initially added the HTML version to my project for the heck of it, but soon learned I was missing a plugin of sorts and couldn't be arsed to learn which I needed. I simply just deleted that from my game package. Not that it would be hard to add it back into it if I ever changed my mind on needing it.

As for it running on an Android device, I can definitely confirm that it runs smooth even on old devices. (Sigh. If only AGS had the programming and graphical features that Java and LibGDX offers)
#172
General Discussion / Re: LibGDX. Anyone?
Sat 22/02/2014 22:51:31
Quote from: Calin Leafshade on Sat 22/02/2014 21:16:27
With that in mind I recommend some of the more agile game dev tools available.
Which do you speak of? Something like Unity?

Anyway, it's just a small game I'm making and LibGDX is so far proving to be the perfect tool for the job. Quick and easy.
#173
General Discussion / Re: LibGDX. Anyone?
Sat 22/02/2014 20:19:59
I need to bump this because I need to express my new-found love for LibGDX.

It's the funnest thing I've ever used to make a game. Ever! I'm in love. Over a year ago I've used it once before to make a tower defense game but I spent most of that time learning LibGDX that I lost sight of the project, and most importantly, the fun of how easy LibGDX and Java actually are. Now that my brain has dissected what it has learned in the past, I've decided to work on a sweet, small little game (motivation and inspiration from the success of Flappy Birds, yet the gampeplay is nothing like it). It's been just over a week, and the game is nearly at a fully playable state. Which does sound bad, but I've spent most of my time on the game concept and temporary graphics to make sure I'm making the absolute best game. I've scrapped so many game ideas like onscreen buttons for a more intuitive tap the screen approach to fully engage all users; even my 3 year old nephew can play it now.

If making mobile games interests any of you, I highly recommend it - as long as programming doesn't scare you. The initial set up of the project and Eclipse is a little daunting with all the plugins and such you need to install, but you always have Google on your side to guide you through your errors.

Get it. Make some mobile games. I dare you!
#174
Quote from: Babar on Thu 20/02/2014 12:40:28
Remake? What remake?
No remake, Babar. They're finally making Indiana Jones 4! You heard it here first! :=
#175
Quote from: Babar on Wed 19/02/2014 20:14:03
Man...an Indiana Jones 4 movie would be AWESOME. I'd only hope they wouldn't ruin it, like with that goofy Monkey script!
You're right, monkeys I can't deal with at all, hopefully they don't add any on this new Indiana 4. But if they want to add something cool like say, giant ants, or Indy (or his son) swinging from vine to vine through a jungle like Tarzan, some magical ending scene with alien bones that merge into each other, or even possibly giant machines that eat a jungle faster than a car can drive, I'm probably cool with those.
#176
The Rumpus Room / Re: Because.
Fri 14/02/2014 23:03:42
I like pizza Steve.

#177
Quote from: Tibatonk on Thu 13/02/2014 19:03:10
>Lend Jonas an escort and secretly tell Lancelot to instruct his men to keep an eye on the noble and try to find out what he's up to.
+1
#178
That's the one! Thanks
#179
What's that game called with the little green (I think?) people that walk along and you need to get them to an ending or something, and apparently clicking one will have them explode. I believe it's something like Lemons or Lemors or something. A friend is bugging me to remember what this is called because she says it's the best game she's ever played when she was younger.
#180
Just as I thought but didn't have the chance to test it earlier. Holding CTRL will turn off snapping.
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