I think I've got a better idea:
You want to be a pirate but the only boat that will even talk to you (because you sneak in a rotted hole in the side of the ship as it's docked ashore) is the lowliest of ships. Gross. Grime down the walls. In a real need of strong leadership and some TLC. You manage to talk to the quarter master who's this big tough rugged guy but overly lazy and drinks a lot of grog, just like the rest of the crew - he also REALLY fears the captain, says the guy is fearless and evil. The quartermaster tells you that you can be a crew member but your duty is to clean. Your first task is to clean the galley so the cook can prepare a meal, they haven't eaten in days. No player would be interested in picking up garbage and spoiled food or cleaning grime, but a simple mopping the floors would do. You discover a note that was misplaced, saying the cook went to the jungle/mountains to get a special ingredient and won't be back for a few days.
Here's your moment. You show the quartermaster the note and he promotes you to temporary cook and demands you feed the lazy crew. A little inventory puzzle to fix the oven or something. Following a recipe left on the cupboard, but you don't have much food to work with. Little scraps here and there. Taking huge freedom on the interpretation of what the recipe is asking for and what you put in. Some items are rotten (fish). A mop head. Things no one would want to eat. The food smells absolutely amazing, everyone is hungry in anticipation. But the delicious smelling food gives everyone food poisoning and the quartermaster demands you go get the cook back before you kill everyone with your meals. Oh Boy! Your first real pirate adventure.
Somewhere in the mountains or jungle you learn of a plot. Something bad. Like an evil pirate who is looking for a voodoo cursed object that will be able to make everyone on the island vanish, where he can take all the loot he desires. The cook was locked in the dungeon of this ancient castle the enemy pirate is occupying, you free him but inadvertently get yourself locked in a different cell. The cook says he's no hero, thanks you for the rescue and runs away. You have to do a series of push the block puzzles on the wall to free yourself (a pixel hunt quest, a slightly different colored block to start the puzzle). Push one block and two push out. Push one of those and a skeleton hanging from a chain lowers a bit. Push the wrong ones and it raises. Finally you get the skeleton low enough and you can take his rusty sword or bone, or whatever, to break the lock.
Now you must meet your captain to tell him of this news. He turns out to not be so fearless and evil as the quartermaster led you to believe, but is short, fat and nerdy, who really likes finger painting (his whole cabin is filled with finger paintings), doesn't have the nerve to do anything about it. Suggests you deal with it on your own.
That's all I got. Heavily inspired by MI1 and MI2.
Art that closely resembles MI2, 320x200. Pixely. Lots of darkness, yet very colorful and grimy world.
You want to be a pirate but the only boat that will even talk to you (because you sneak in a rotted hole in the side of the ship as it's docked ashore) is the lowliest of ships. Gross. Grime down the walls. In a real need of strong leadership and some TLC. You manage to talk to the quarter master who's this big tough rugged guy but overly lazy and drinks a lot of grog, just like the rest of the crew - he also REALLY fears the captain, says the guy is fearless and evil. The quartermaster tells you that you can be a crew member but your duty is to clean. Your first task is to clean the galley so the cook can prepare a meal, they haven't eaten in days. No player would be interested in picking up garbage and spoiled food or cleaning grime, but a simple mopping the floors would do. You discover a note that was misplaced, saying the cook went to the jungle/mountains to get a special ingredient and won't be back for a few days.
Here's your moment. You show the quartermaster the note and he promotes you to temporary cook and demands you feed the lazy crew. A little inventory puzzle to fix the oven or something. Following a recipe left on the cupboard, but you don't have much food to work with. Little scraps here and there. Taking huge freedom on the interpretation of what the recipe is asking for and what you put in. Some items are rotten (fish). A mop head. Things no one would want to eat. The food smells absolutely amazing, everyone is hungry in anticipation. But the delicious smelling food gives everyone food poisoning and the quartermaster demands you go get the cook back before you kill everyone with your meals. Oh Boy! Your first real pirate adventure.
Somewhere in the mountains or jungle you learn of a plot. Something bad. Like an evil pirate who is looking for a voodoo cursed object that will be able to make everyone on the island vanish, where he can take all the loot he desires. The cook was locked in the dungeon of this ancient castle the enemy pirate is occupying, you free him but inadvertently get yourself locked in a different cell. The cook says he's no hero, thanks you for the rescue and runs away. You have to do a series of push the block puzzles on the wall to free yourself (a pixel hunt quest, a slightly different colored block to start the puzzle). Push one block and two push out. Push one of those and a skeleton hanging from a chain lowers a bit. Push the wrong ones and it raises. Finally you get the skeleton low enough and you can take his rusty sword or bone, or whatever, to break the lock.
Now you must meet your captain to tell him of this news. He turns out to not be so fearless and evil as the quartermaster led you to believe, but is short, fat and nerdy, who really likes finger painting (his whole cabin is filled with finger paintings), doesn't have the nerve to do anything about it. Suggests you deal with it on your own.
That's all I got. Heavily inspired by MI1 and MI2.
Art that closely resembles MI2, 320x200. Pixely. Lots of darkness, yet very colorful and grimy world.