Quote from: Domino on Thu 06/05/2010 01:21:50Yay!!
I am already a friend with Ryan.

QuoteSo is this why I haven't played Left 4 Dead 1 or 2 with you yet? Damn you.....
I do not like playing MP games online, but you can friend me on Xbox Live

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Show posts MenuQuote from: Domino on Thu 06/05/2010 01:21:50Yay!!
I am already a friend with Ryan.
QuoteSo is this why I haven't played Left 4 Dead 1 or 2 with you yet? Damn you.....
I do not like playing MP games online, but you can friend me on Xbox Live
DynamicSprite* sprite = DynamicSprite.CreateFromFile("tilestrip.pcx");
if (sprite != null) {
DrawingSurface *surface = sprite.GetDrawingSurface();
int i;
while (i<tileAmount) {
tile[i] = DynamicSprite.CreateFromDrawingSurface(surface, i*16, 0, 16, 16);
i++;
}
surface.Release();
sprite.Delete();
}
DynamicSprite* sprite = DynamicSprite.CreateFromFile("tilestrip.pcx");
if (sprite != null) {
int i;
while (i<tileAmount) {
tile[i] = DynamicSprite.CreateFromExistingSprite(sprite.Graphic);
tile[i].Crop(i*16, 0, 16, 16);
i++;
}
sprite.Delete();
}
enum eTileNames {
ground,
wall,
platform,
water
};
#define tileAmount 4
eTileNames tileNames;
DynamicSprite* tiles[tileAmount];
//that way you can use
tiles[ground]=whatever...
Quote from: Ali on Sun 02/05/2010 12:20:33
Nelly Cootalot is 640x480 resolution.
Quote from: tzachs on Sun 02/05/2010 22:17:24
I had real fun with it, until I discovered a trick which made the game really easy,
Quote from: Mr Flibble on Sat 01/05/2010 21:40:14You could always use: noloopcheck (check it up in the manual)
AGS will crash if you make it run a single loop more than 15,000 times, just to warn you incase you forsee jumps of that size.
Quote from: Dualnames on Sat 01/05/2010 12:30:51Without the ability of using any material that's already been used in a completed game, unless you were making a sequel?
You are allowed to use old stuff.
Quote from: Ali on Sat 01/05/2010 12:42:55
Just give me a little time to work out what the old fashioned way is.
Quote from: SteveMcCrea on Sat 01/05/2010 07:49:30Either I've accidentally modified some script, or there's a serious issue with AGS 3.2.0.99 running your game files, it just sits there with the pool table background while playing that lovely music with a blank screen until you hit a key. Then it loads up the menu, and you can't see the enemy ship at all, even during gameplay. Weird.
If you want the source code, it's available here:
http://www.kweepa.com/step/ags/tech/SpacePool.zip (750KB)
if (Random(3)=1) {
}
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