Quote- I liked how one of the first puzzles in the game is time-related. This is something many games overlook completely, and you deserve to be commended on noticing this.
You made good points Wham, but I'm curious about this one. Are you saying that a time based puzzle in the beginning of a game is a good idea? Or that it makes it more realistic since the ship is actually making it to the destination, instead of how most games you could sit there for a week and nothing would happen?
I agree if this was done well, it would have been a better intro. But him not knowing that his ship is traveling to a trap (other than the few words that show up before the game starts), as a player you really don't know that you're on a time limit. When I started the game for the second time to take those screenshots, I went to the bathroom first and when I came back I was already dead. So without any interactions, the time limit starts immediately.
And another thing that makes the time limit worse, is the messenger. He doesn't grab it when he starts off in the room, but (I actually checked this) all you have to do is cross into the next room, and come back to the start room and the phone is beeping. Without any interactions between going back and forth.