Basically, yes. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33675.0
There are a few attempts as well. (I'm also in the process of making one)
There are a few attempts as well. (I'm also in the process of making one)
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Show posts MenuQuote from: Snarky on Tue 12/01/2010 20:46:44
And my point is that this is all because you're just drawing boxes, which are made out of parallel lines. If you were drawing irregular rocks, the vanishing points would help you not one bit.
Quote from: Snarky on Tue 12/01/2010 17:04:06
And Layabout, a vanishing point only applies to parallel lines.
Quote from: Darth Mandarb on Tue 12/01/2010 19:23:48
ProgZ, do you have a version of your cup (larger) that is used in the ratings?
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Quote from: Harg on Tue 12/01/2010 09:31:51No. But it's an adventure game. If he is already going through all that work to pick up the messenger, why doesn't he just take it with him instead? It doesn't familiarize me with anything, it only annoys me. Oh.. whats this? I have to walk to the left side of the screen, touching or looking doesn't change anything, then walk back to the phone and it's suddenly beeping. Joy for that.
A: Do you always carry your cellphone when you at home? Why do you want a messenger, with no messages in it? The correct question here is: "Why the character automatically didn't read the message when you already have the messenger?" Its because of the players that are non familiar with the Classic Sierra GUI. Because this is the first object that you are taking, and because it's obvious that you have to read this message, I wanted the players to get used with the object inventory. I wanted they to know that there is a lot of useful information. Just like with the pill.
QuoteA: If you look at the pill in your inventory, you will get a message telling you that the pill is SOLUBLE and it's for your oil allergy (in the world of Cosmos Quest there is lot of oil and because the main character is mechanic who have to work with lot of oil, he always have the pill with him. But you don't played CQ1 and CQ2).I understand your twisted logic for having an individual pill in your pocket. But what would be the harm in having the whole pill bottle? It wouldn't change the game, it would just make his stupid allergy look more authentic.
QuoteQ: Why is there a barrel of oil with a crowbar on top in the middle of no where?Ok now let me take you out of this fairy world you're living in and ask you again. WHAT is the REASON for having a barrel in the MIDDLE of no where? They have a shuttle bay for transporting their goods. The barrel wasn't anywhere near the base. And it was only one barrel. Not a whole shipment or anything.
A: When you step on the surface there is a message that the scanning system on the shuttle detects a weak bio-signal (the dying Harg in the snow). That's why you decided to stop there. So it's no "middle of no where". So this answers why there are things like barrels, crowbar and e.t.c.
QuoteCosmos Quest is a game that is influenced by my favorite Space Quest with all his dead ends, and sudden deaths, arcade games and illogical puzzles (like when you carry whole ladder in you pockets - SQ3).But your game isn't comical (or at least I hope it wasn't supposed to be). Don't try telling me that putting a ladder in the pants of the ego in CQ3 wouldn't break the game.
QuoteUnfortunately, I still don't see reason to add my games in a community that only digging the dirt.I don't dig up 'the dirt', I just don't have any problems telling it like it is. It's for that very reason you stated, "We're not professionals" (you did sell the game commercially, so technically you're a bad professional), I give advice on what I thought was weak. It's what I do.
QuoteAnd will make it just like Cosmos Quest 3.Eeek x 2. lol
QuotePS: I expect you to ask me why when your are in open space (in vacuum) you can hear a sounds? It's a game. In every game or movie you will find something illogical.Every game / movies / tv show do it. Heck, I'd do it. It only makes sense to do it. Otherwise it'll look empty without the sound effects.
Quote from: Nergal on Tue 12/01/2010 13:00:29And if you analyze all the games like have you done with CQIII, the most of adventures would not obtain more than 1 or 2 cups. I think that you are too hard with Harg because of his decision. Definitively, it isn't fair.Nah. I don't think I'm being unfair at all. I haven't played all that many AGS games (maybe 30-40 games--possibly more). There is only one game (edit: other than Cosmos Quest 3) that I can think of at the moment that sent my brain for a trip, mostly because most of the puzzles were a little odd. But it was actually a comedy game, so the puzzles felt like they fit, it just takes me a while to think it through (I believe most of the game I used a walk-through). It was Charlie Foxtrot. Now that game follows closer to Space Quest than Cosmos Quest.
Quote from: aventurero on Mon 11/01/2010 23:27:38
This is my last edit. If something else is wrong, well... I guess no one is gonna judge my game for its graphics.
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