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Messages - Ryan Timothy B

#1961
Tzachs, it worked for me and I've never once signed up to download something from a hosting site. 
It's downloading right now but it's very slow, which would be one reason why I'd consider changing it.
#1962
This would probably be the best place of any to report this.  Google and me running Avast have both set this games image as malicious.  There was some kind of an attack on the site it that was hosting the image or possibly even game.
 
Cougar's Quest for Freedom  (game number: 744)

I'd post a link, but that's probably not the best idea.  I found it through searching the games and the warning pops up just from the broken image.
I was going to pm the owner to inform him but he hasn't been on in over a year.
#1963
I haven't played that many, but Ben There, Dan That! was one of the funniest.

I also thought Damsel was funny, which doesn't seem to have a working image at the moment, hopefully the download still works.

There are others, I just can't think of them.
#1964
Critics' Lounge / Re: DN Games: LOGO
Sun 10/01/2010 00:48:41
Yes, for the small squares, a while loop from 0 to 100 transparency instead of it just disappearing completely like a popped balloon.
#1965
Critics' Lounge / Re: DN Games: LOGO
Sun 10/01/2010 00:30:47
If anything it should be slower.
Wouldn't it be better if you had them completely fade away instead of just instantly disappearing?  Almost looks too much this way.
#1966
Site & Forum Reports / Re: New AGS Website
Sun 10/01/2010 00:12:44
How does this look?


(sorry Ben, for using featherweight, your image actually works. lol)

I was annoyed with all the games that didn't have an image and seeing that table down-size, looks very bad.  Hopefully this is something that can be done.

edit:  You know what would look much neater, would be a question mark instead of the word 'help' beside the blue cups.  (?)
#1967
lmao Didn't know it was already asked in this great thread.  Thanks Domino. ;D
#1968
A few months ago, perhaps longer, someone posted a 3D blue mug/cup for anyone in AGS to use.  Where did that go?  I can't seem to find it in the search.
#1969
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 23:14:59
I'm not as happy with this image as I am the rest.  Perhaps later I'll try to remake it to look even closer to the originals by loominous, but for now it works.



I have no idea how to save the alpha channel with a gif, so I guess you'll have to work your magic on it like usual. :P
#1970
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 22:21:03
I actually like that table around the games section content.  Perhaps a little too dark, but definitely a good idea.  It always felt like it was missing something to me.

I definitely agree with the tabs for the menu, it can be annoying/confusing if you don't know what page you're on.

I like your ideas.

edit: Doing a random Luck Dip through the games, I noticed The Art of Theft doesn't have content advisory icons.
Same with: Don the Dweeb in the Dance Dilemma
#1971
Calin, I could be wrong, but wouldn't that cause the characters feet to slide?
#1972
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 20:29:18
Here's me playing around:


Figured I'd try for the 'cup' approach.  You could always have a little logo in the center.
Anyone like this, or not?  Don't be afraid to speak up.



Here's your new download button.  It's a flat png without alpha channels.  The corners has the same color gray as you have in the games page where the button is, so it'll fit in better than the one you already have in there.  Also added a white outline to the button since I kinda liked having that white outline around the Download button.



And with the same text, size, and colors, here's the download demo button.

(I used comic sans.. don't slap me anyone. haha)


Anything else? lol

Edit: Ooo.. after looking through the site, noticed I forgot about the help and support icon without the magnifying lens.
Also I had noticed that the main game page really doesn't explain much about AGS games.  If I were new to the site, seeing the game of the month, showcase and award games, I would almost think those were the only games available to me.
All you have really is the side bar to tell you there are other games, but that doesn't show much.  Tabular List is kinda confusing, I've never heard it used before.  Perhaps just Games List, Games Catalog, or something like that.

So what I was mainly suggesting was.. between Pick of the Month   and   Showcase,  how about something like: Play anyone of the 831 AGS games in our database.
Whatever the exact count is. :P  Where database would be the link to that 'tabular list' section.   Something like that.  Also even in the games list, there isn't a:  51-100 out of 831 games.
Knowing how many games are in the database is definitely something I would be throwing around quite a bit on the site as much as possible.

Oh and perhaps removing the >> on the More about this game for Pick of the Month.  The arrows to me seem like it's suggesting a drop down list.

Actually another suggestion.  I was in the games list page and totally didn't know that you could sort games by rating and whatnot.  The field name really doesn't suggest that it's a link.  Either it'll need a link color, or you could slap some Up and Down arrows beside the name, making the arrows the links.  I noticed you made it search ascending or descending, so that's why I think the arrows will work.   Also adding the player rating under the blue cup rating would be cool, i suggest that since you seem to be at the horizontal max already.  Or perhaps just a button at the top that turns on or off the viewing of the player rating.  That way when you sort the 'rating' it also includes the player rating, only when it's viewed.

Also, I have no idea how you plan on doing the search page.  But I was thinking about this.  How about when you enter the search page, it looks just like the games list.  Then the search fields could be at the top of list, one for title and author.  That way it's much less boring than just a blank page with a search field.
#1973
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 18:22:20
Ya, the shape isn't all that great, but I tried to keep the same design as the old trophy with the whole AGS, so I wouldn't be stepping on any toes. :P

These trophies are 100 pixels high.  When I said 200 pixels earlier, I actually meant it would be best for reasons as RickJ had mentioned.  People wanting the full sized graphic for their own site (I would want it anyway).  But for the games page, having them resized to this size, or perhaps smaller like you suggested would be necessary.

I'll have to admit though, I do miss text beside the trophy.  Maybe just the year underneath the trophy in text is needed.
I also think a game page with only one trophy would look really awkward with this centering idea.
#1974
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 17:50:49

This was something I was just playing around with.  It also would work better since CJ just mentioned that the awards like to change every year (since the text is vectorized and can be changed on the fly).  But a graphic inside a cup trophy like Progz had, wouldn't be too hard to create a few years down the road.
I was also thinking of making a solid yellow trophy shaped like Progz's, but with the colors and style of this one, and then the image itself could be changed.  Cause this trophy seems more special to me, cause it's got that golden glow.


Quote from: Pumaman on Sat 09/01/2010 17:14:14
The only other graphic I know that we need is a "Download Demo" button for commercial games, as you can see here:
I get right on it.

Oh and I know you're still working on it, the blue cups seem to have shifted to the side under the text "Panel Rating", figured I'd mention it in case your browser doesn't see it that way.  (nevermind.. it was only because the old blue cup was in my cache, I guess, and the page was using that instead--I had to refresh)

Edit:
Quote
* Lucky Dip won't pick 1-cup games
Good job with that.  I guess most of the 2 cup games aren't all that bad, so I'm ok with this.  Anyway, noticed the not rated yet games still pop up in the Lucky Dip.  Not sure if you want that happening or not.
#1975
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 07:14:25
QuoteActually, now that I think of it the yellow backdrop for the awards is tacky tacky and should go.
Goes to show you how blind I am with color combinations, I thought the yellow (whoever chose it) actually looked great.  It made it stand out from everything else, impacting the honor and importance of the trophies.

QuoteInstead of a generic ags award, how about we make one for every category
Personally, I kinda liked having one trophy for all.  But I see where you're going with them shown in a line, but only if the trophies were actually bigger than the ones shown in the games page.  Something like 200 pixels high, then it wouldn't be all that bad having individual trophies.

QuoteWe could make the trophies the subject of the next sprite jam, in fact
Worst thing about making it part of a 'group' thing, would make each trophy completely distinguishable from another, with style, color, etc.  Unless the sprite jam rules were to match a certain style (perhaps even the base of the trophy supplied before hand), or even to have 'make all' the trophies as part of the rules.  
But yes, it would definitely be great to have a website made from individual efforts of the community, and not just a few people.


Btw, what are all the award categories anyway? (not suggesting that I'll make the individual trophy graphics... but honestly, you never know)
#1976
Site & Forum Reports / Re: New AGS Website
Sat 09/01/2010 06:26:03
Quote from: ProgZmax on Sat 09/01/2010 03:35:47
That trophy could use a darkened outline to set it apart from the background better, but otherwise I think it gets the job done.
You speak of the smallest 40 pixel high trophy, correct?


I haven't tried putting an outline on it, but I've definitely thought about it.  Decided not to since it may make the small icon trophy look more like an icon than a trophy.  But you know me, I'll definitely give it a try.

Ben already mentioned to me that it needs more contrast.  I blame my laptop screen, a tiny shift in elevation of my head, and there will be quite a noticeable difference in lighting.  Some days I slouch while leaning back, other days I sit straight.  Meh.
#1977
Quote from: Green Boy on Sat 09/01/2010 01:51:18
Give every game a 3 cup rating, then everyone's happy.  Except for the people who had a higher rating, but they're in the minority so that's ok.    ;D
I honestly have a feeling it'll eventually turn into something similar to that, with all these reactions lately.



Wasn't that Cosmo game a commercial game?  I can understand the panel being tougher on commercial games, because cost vs enjoyment falls into the formula.
#1978
Sorry RickJ, I assumed Level editor exactly like Starcraft's was self explanatory.

It's a grid of tiles, 128 tiles horizontal, by 128 tiles vertical.  When you click, or click and hold, tile sprite graphics are changed to accommodate the type of terrain you placed down.  Nothing to do with dragging, only replacing.
edit: Other example could be, imagine a wide brush in a paint program.


The tile placement and everything is complete, and I was just about to add an undo feature, but decided asking here could teach me something if my method was inferior to someone else's.
#1979
I have a little question for you guys.  I've got a grid dimension of 128x128 (using a struct), which would look like this  tilesX[0..127].Y[0..127] which hold the tile sprite number.

It's actually a level editor very similar to Starcraft's editor.  If I were to make an Undo feature, how would you guys do it?



I'd probably do something like this while the mouse is held down, and run this when a tile is changed:
Code: ags

function add_to_undo_array(int old_tile, int x, int y) {
  old_tileX[x].Y[y]=old_tile;  //having the same size as the map  old_tileX[0..127].Y[0..127]
  changed_amount++;
}


Then when the mouse is released:

Code: ags

int undo1[];
int undo1x[];
int undo1y[];

function create_array() {
  undo1 = new int[changed_amount];
  undo1x = new int[changed_amount];
  undo1y = new int[changed_amount];
  int ix;
  while (ix<gamex) {
    int iy;
    while (iy<gamey) {
      if (old_tileX[ix].Y[iy]!=null) {
        undo1[amount]=old_tileX[ix].Y[iy];
        undo1x[amount]=ix;
        undo1y[amount]=iy;
        amount++;
        old_tileX[ix].Y[iy]=null;
      }
      iy++;
    }
    ix++;
  }
}


Then when undo is pressed you take them from the newly created array.  You could also have multiple arrays for 5 or so undo levels.

btw: above code isn't tested or anything, I wrote it just as an example to show what I believe would be the best method in AGS.  So the question is..... Is this the best way?  Or would there be other ways?
#1980
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 21:04:29
Alright.  Took a stab at the AGS awards graphic.  It was pretty tough since the previous version wasn't that great (this one), and I tried to keep the same style.


Here's the largest sized graphic (I actually have the half-vectorized version being about twice as high as this one).


Here's the mini one that displays on the game page.

You can see it here:

(It may be a little crowded vertically--it can always be changed when/if it gets added to the new website)


If this graphic ever does become part of the website or anything, and anyone wants the background to be a different color, I can always give the png with Alpha or whatever.

Hope you's like it, let me know.
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