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Messages - Ryan Timothy B

#201
Are there any plans to have the image actually enlarge when clicking on it? Having a box popup with the exact same sized image is quite redundant. ;)  (on smaller game resolutions like Heatwave posted above)
#202
Quote from: miguel on Mon 06/01/2014 20:50:17
> Hire Robina and order her to map the land outside our town, one day(turn) for each cardinal direction. If she finds treasure to be plundered from evil foes (monsters) then she is to attack and return to the castle.
Oh why not:   +1

Certainly not to marrying her though, we should save that to someone with a little more power than just the leader of a few handicapped archers. A lady who can contribute more to our wealth and/or power.
#203
Quote from: Adeel S. Ahmed on Sat 04/01/2014 18:14:22
> ASK ROBINA TO TELL MORE ABOUT HERSELF, HER COMPANIONS ESPECIALLY HER BLIND COMPANION AND ABOUT THEIR PAST EXPERIENCE.
+1
#204
I agree with it being a separate category aside from game length.

Also while we're at it, when I search a game (there are other instances as well) you'll have the text "Full games page entry" directly under the game's title and author. Why not remove that and simply keep the game's name as the link to the game's page? I'm often about to click the title when I notice the text below it, then I wonder if clicking the title is a different link than the "Full games page entry" text (it's not). It's quite redundant.

Also the [br]'s and other formatting stuff appear as text in the condensed description with the search results.  (search for Road Racer if you need to see what I mean)
#205
From my gf I got Zelda: A Link Between Worlds, for the 3DS. I absolutely loved Link's Awakening on the gameboy while growing up, so I was quite nostalgic to see the same world being mostly copied into this game. I started to wonder if the game would be able to hold my attention as well as the game I grew up with, then suddenly Link gains the power to merge into walls as a painting to avoid enemies or obstacles or get to ledges; It's actually an amazing game concept.
#206
Doesn't "friendship" imply that we're allies? I'm sure a pirate clan would have many enemies, so I'm sure that making spontaneous allies (especially with people we don't know of whom might be evil) might give us instant enemies. But not accepting the gift would have him insulted and quite possibly turn enemy.
#207
So... does this mean we have to all reach a consensus again on voting to see the next audience? :-\
#208
Site & Forum Reports / Re: Bug reports
Sat 21/12/2013 10:04:38
No, it seems to be for me as well. My zoom level is zero'd and I've done a full refresh of the CSS, looks to me like AGA did some text size tweaking.
#209
The Rumpus Room / Re: Ponch is in trouble now
Thu 19/12/2013 18:20:48
Quote from: Problem on Thu 19/12/2013 11:22:42
It's not meant as an exact replication, I guess that wouldn't really work in 3D.
Oh, I assumed you were. But it should look relatively close in the 3D image, it's just not moving the same way. From head to crotch is a straight vertical line that only side shifts left to right, the legs angling back and forth.

Do you have this rigged with skeleton or just manually moving the mesh around? Either way, if you have the standing model could you zip it over, I'll see if I can give her a go.
#210
The Rumpus Room / Re: Ponch is in trouble now
Thu 19/12/2013 10:02:57
Probably a tad too much bum wiggle, but most importantly you're only side shifting the shoulders, and the waist looks like it is sitting still, or possibly even going in the opposite direction slightly; whereas Ponch's avatar has the shoulders and waist moving in unison. To better define myself, when his avatar's shoulders side shift left so do the hips. Do that and I think it should be a pretty eerie replica of his avatar. It would be awesome to see a straight on shot to replicate the angle of his avatar. 3D vs pixels baby!

Edit: This is like when Homer goes into the 3D void. ;)
#211
The Rumpus Room / Re: Ponch is in trouble now
Thu 19/12/2013 06:52:27
Quote from: Problem on Wed 18/12/2013 23:10:29
IMG
It needs to shift its body weight to the sides, turning the torso, and then it also needs to push the hips to the sides as well. Basically to add to that cartoon style dance of weight shifting and quick movements. Has potential though, I like it.
#212
Quote from: Tibatonk on Thu 19/12/2013 00:42:53
>>Tell Lancelot to begin gathering volunteers for the TOWN GUARD and grant next audience.
+1
#213
Quote from: Tibatonk on Mon 16/12/2013 17:27:59
>>Ask LANCELOT if he's willing to TRAIN, with his choosing, of any able bodied TOWNSFOLK that OFFER their services to be GUARDS.
>>Ask LANCELOT'S advice on finding trustworthy HEROES.
+1

Also we definitely need Robina, assuming she's a quality archer, to also train these men. We want any of these men that get trained by the crown to be crown's men, not mercenaries. With a contract that gives them money, food, and possibilities of Lordship and land, prison time if they run from duty. The only out being of age or disability or if the crown approves of the request. Full-time permanent job.
#214
Quote from: Tibatonk on Sat 14/12/2013 20:09:48
>Tell Sir Kevin that we are not looking for a mercenary who is out to serve his own interests but for a true knight who is dedicated from his heart to serve both the realm and its lord as owed to the code of chivalry. A man who lives for honor and glory and not for money alone. And a man who seeks challenge and not refuses it.
+1
Plus: > You would have been compensated for your discoveries or conquests upon your return, but if that isn't satisfactory, that's all I can offer.


I agree that accepting his offer to hire him, changing your initial decision, means he has now won and we would show weakness or to be fickle in our decisions - not very kingly at all.
#215
The Rumpus Room / Re: *Guess the Movie Title*
Sat 14/12/2013 19:07:20
Quote from: kconan on Sat 14/12/2013 09:43:21
2 Guns?
Yes!

Quote from: Domino on Sat 14/12/2013 14:49:55
What the hell is going on in that screen shot? lol
Well the first one they're burning a diner down because it has the best donuts in the county (they're bank robbers). Second screen is likely what Ponch does every weekend; shooting chickens buried to their necks. Very funny movie with Wahlberg and Denzel.
#216
The Rumpus Room / Re: *Guess the Movie Title*
Fri 13/12/2013 23:45:27
Phew, thankfully you guys haven't guessed it yet. I got mysteriously sick and was nearly dead to the world since posting this. It's a new movie (2013 to be precise).

Here's the second image:
#217
Three options I can think of:
   Ask AXEMONT to test his men in training pits with a tourney bladed (wooden or dull) weapons against LANCELOT's men
        - But with this option there is a chance of injury, death, or heavily damaging both parties armor - also LANCELOT doesn't seem to like them, so I'm not eager to hire them.

   Ask LANCELOT if he's willing to TRAIN, with his choosing, of any able bodied TOWNSFOLK that OFFER their services to be GUARDS
        - This way LANCELOT has it his way and we'll know these people will follow LANCELOT. Also TOWNSFOLK have something to lose (their family and friends) if the battle goes sour, they're less likely to run than hired swords.

   SUMMON ROBINA THE RANGER, keeping the company of LANCELOT
        - We still need archers on the walls to defend the perimeter.


I vote for the middle option, check the cost of it, then later choose the last option.
#218
Dualnames, which movie or tv show is this from (the top one specifically)?
#219
The Rumpus Room / Re: *Guess the Movie Title*
Thu 12/12/2013 05:04:45
Quote from: Armageddon on Thu 12/12/2013 04:38:01
I believe you mean the best movie ever made. (I know it's not really but I like it)
Honestly, I never saw the appeal. I thought the movie was quite pointless. The whole car escape scene (from the posted picture) was quite exhilarating and very well-done though. I wanted to see more of that, less of him trying to be a creepy boyfriend.




Here's the next one:
#220
The Rumpus Room / Re: *Guess the Movie Title*
Wed 11/12/2013 18:58:30
Drive (2011)
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