Quote from: TheJBurger on Sun 03/01/2010 08:17:07
Actually, you've just described non-linear gameplay, which is generally considered a good thing.
But, but, but... I like linear adventure games--with maybe a little non-linear-ness to it.

Just as long as the linearity is not as crazy as Merry Christmas Alfred Robbins (sorry HillyBilly)

Some people think a hotspot indicator gives away the puzzle, but if pixel hunting is the puzzle, I'm not interested. If a hotspot indicator gives away the puzzle, it's probably not a good puzzle in the first place.
edit: Seriously though, if you toss me into an adventure game world that's fully explorable like a GTA map, I'd go insane. I like small sections in games. Where you can't get to the next few rooms without solving a puzzle.
I tried playing A Second Face once, and I gave up shortly after the (really long and kinda dull) intro. There was too much to explore. And nothing of importance in any of the first rooms I had explored.
If there isn't a Character or Object in that room that I can talk to or pick up or some kind of switch/puzzle, to progress in the game, then that room really shouldn't be there. IMO.