Nah, I'm not going to make a post apocalypse Christmas game. The rules didn't fit my already thought out Christmas storyline. So I'm hoping to just make a Christmas game that isn't a mags. We'll see how that turns out.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteI don't know which I dislike more, the fact that Europeans feel that way about us, or the fact that so many of my countrymen must have been bumbling idiots in a public way for this to have become the norm...
Quote
Sprites:
o It would be nice to have a "Reimport Sprite(s)" command which
simply reloaded the selected sprites from the filename stored in
the SourceFile property. This allows to edit multiple sprites
with an external editor and then updating them in AGS without
having to browse to each (in my case I was generating *lots* of
frames for animations from a 3D source and I found it to be less
painful to simply delete the old sprites and recreate the
animation loops than try to replace the sprites from file).
GUI:
o This could do with a "grid" for placing components or at least a small
delay after a click before it can be moved. I routinely moved GUI elements
by accident for 1 pixel when I just wanted to select them.
function odd(int i)
{
if (i%2==1) return true;
//I thought it wouldn't run anything past this, IF the return was called.
}
if (odd(21)) //etc
QuoteHe's not a slacker either he's a genius!Well I guess that explains the man purse.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.230 seconds with 20 queries.