It's about time you released it!
I like the new sound effects, and the light beam addition.
Excellent work, Ben. Keep on making games!

Excellent work, Ben. Keep on making games!
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Show posts MenuQuotetzachs: I think you made a good observation to point out a mistake that people often make, however, I don't agree with your proposed solution.That was me actually who suggested that.
x=x+3;//every bullet takes up 3 places in the array. X, Y and Angle.
struct sBullets {
int x;
int y;
int a; //angle
};
sBullets bullet[100];
bullet[i].x = mouse.x+8+Random(18);
bullet[i].y = 185;
bullet[i].a = Random(2)-1;
Quote from: ProgZmax on Tue 03/11/2009 21:49:40There is also a 40 character limit per room.
[..]use characters instead of objects since you can have an infinite number of them and they're room independent.[..]
QuoteI will also make it possible to upload several game files so if you want to keep the old versions too you can.Actually I just noticed this. What happens if the blank/fake file was uploaded and they chose to delete the 'older' version.
Quote from: Crimson Wizard on Sun 08/11/2009 15:05:01
Do you mean, a game with such "pencilmated" characters, or a game where you can change enviroment by drawing it?
Quote from: GuyAwesome on Wed 24/06/2009 19:02:43
On a semi-related note, is there a reason Mouse.IsButtonDown doesn't work for eMouseMiddle?
Quote
taskkill /f /IM explorer.exe
C:\"Games\Starcraft"\"StarCraft.exe"
start explorer.exe
Quote
taskkill /f /IM explorer.exe
C:\"Games\Starcraft"\"StarCraft.exe"
pause
start explorer.exe
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