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Messages - Ryan Timothy B

#2161
I agree, this image is looking great.  I think it's ready to be turned into a background.  Only minor imperfections, but nothing that I can see worthwhile in delaying this background from being born. :P
#2162
General Discussion / Re: StarCraft anyone?
Fri 30/10/2009 02:23:26
Just don't pay attention to me, you won't learn anything but bad habbits.. lol
#2163
General Discussion / Re: StarCraft anyone?
Fri 30/10/2009 01:02:57
Sure.  I started up a channel in Europe gateway (where dkh started it last time).  agsforums
#2164
General Discussion / Re: StarCraft anyone?
Fri 30/10/2009 00:57:13
Sure ben.  I was away from the computer for a bit, you still game?
#2165
General Discussion / Re: StarCraft anyone?
Thu 29/10/2009 23:27:20
Well Ben, I hope you did better than I.
Dkh is a freakin machine with starcraft.  Felt like he was building six times faster than I was.  My priorities were all mixed up and poor. :(  I have a lot to learn. lol

RIP my poor Terran buddies.
#2166
General Discussion / Re: StarCraft anyone?
Thu 29/10/2009 21:58:40
Oh, wow.  My suspicions were right!  My brother does own Starcraft and Brood War expansion.

I'll install it now.  If no one starts playing with you dkh, perhaps I will.

EDIT: I'll just have to make sure the audio works once it's installed.  For some reason the audio from the iccup version conked out on me and wouldn't work anymore (only Starcraft, nothing else on my system had issues).  I told you, this computer is absolute crap. :P
#2167
General Discussion / Re: StarCraft anyone?
Thu 29/10/2009 02:21:36
QuoteThe free version on iccup doesn't allow you to play the campaign
Ya, I've already noticed that. :(

I played a few maps that came with the iccup version.  I also remembered how much I didn't like playing Starcraft against the ai.  I forgot that I usually played team co-op with my twin brother against friends, or sometimes the ai.  Team co-op allows you to move speeds similar to the ai.  But it did have it's drawbacks, resources always being depleted by my brother just when I was about to build something important (or vise versa).

Sometimes when I played I used to make custom maps and disable things like:
On Terran: Nukes and the Battle Cruiser upgrade (the one that gives the battle cruiser that large reach blast).
Zerg: the flying Guardian with his long range attack
Protoss: the Reaver with his long range ground attacks (the thing that looked like a big caterpillar)

Ya, pretty much anything the computer could kill me with easily because it's able to do things 10x faster than I can.  I can't take advantage of all those long range attacks like they can, so I may as well just disable it.  And when the AI was Terran, they would overuse the nukes all the damn time.

I think there was also a patch or something that would allow you to increase the maximum amount of men, beyond 200.

Ahh... those were the days.
#2168
General Discussion / Re: StarCraft anyone?
Wed 28/10/2009 23:45:56
Starcraft 1 is free now?  Perhaps since I've got nothing else better to do with this horrible temp computer I'm using, I'll see if Starcraft can run on it.

If it works, once I beat the campaign (beat it several times in my younger years), perhaps I'll try playing online. :P
#2169
You would need an animated preview to see if the new horizontal/vertical placement (per frame) is properly placed.  Otherwise it would be a big guessing game.

It would be even better if there were an animated loop preview which was interactive for the horizontal/vertical placement adjustment for the sprite frame (yes, that was a mouthful).  So you can move from frame to frame to see if it lines up (if not, you click the buttons on the sides, or top to adjust the placement.  Etc.
I would show a mockup of what I mean, but this temp computer is p***ing me off. :P
#2170
General Discussion / Re: I'm Back
Wed 28/10/2009 18:11:43
Yes, now you must show us your artwork!
#2171
QuoteThat looks like actual 3D to me. Maybe it's just because I can't tell how else they could have done it.
I've never actually played this game, but I checked out the other YouTube videos.  Yes, it appears to be 3d.


Now IF you knew what you were doing behind the scripts, you could (with a few headaches to keep you busy) program a 'mini-game' that looks very similar to the 3d look that game had.  But it would take a while to tweak it to perfection.


QuoteYou may want to take a look at DemoCycle.
lol I had to download AGS 2.72 for this, and I must say...
...that I'm completely thankful that AGS 3.0+ came out a few months or so after I started tinkering with AGS.  I forgot how annoying the layout was for everything.
I'm surprised some people still play around with that fussy old relic. :P
#2172
I seem to be having issues with Pinback's choice in hosting his files.   :-\
I haven't received the url to download it from filehosting.org.


Oh my goodness.  Just after posting this, I decided to check my junk mail, just in case.  Yep.  It was in there.
tsk tsk hotmail.  :P
#2173
The biggest issue with this background, would be the color choice and the method for drawing blood.  The blood looks more like mist or maybe a blood soaked cloth.  It doesn't look like a pool of blood on a hard surface; being the ground.

I hate to show one of Yahtzee's images, but I couldn't find anything closely comparable to your art style with blood.



Notice how his choice of colors aren't the exact pallet from MSPaint.
Your choice of skin color is rather cartoony and unrealistic.  Very Yellow.  
His jeans look bright blue, as if they glow in the dark, or they're reflective.
Also your color choice for the walls, floor, window, and door are very monotone.  Why not mix it up a little.  

Make the floor: tiles, carpet, ceramic or something other than concrete.  Put some wallpaper on the walls, with perhaps a burgundy, purple or whatever color paint (but go realistic on the colors).  Have some of it torn up and falling off, as though there was a battle in here.
Add some trim to the door, window, and base of the floor.

Most importantly, go simple.  If your art style for your backgrounds will look very basic like this, don't start using the paint brush in gimp, use only the pencil if the majority of your style will look this basic.  
The two different styles clash with each other.
Draw your blood similar to how Trilby has his drawn, very basic, yet it resembles blood (it's also not bright red--blood is more of a darker red).
#2174
It would be nice to see a picture of what one could expect from this without having to install it for themselves. :P
I only want to see what it does due to programing curiosity.
Sounds as though you're only enlarging a section of the background, so you're not seeing more, you're only seeing it enlarged.  Correct?
#2175
Ahh. it's fixed, never mind. :P
#2177
You have an else in the beginning of the structure.
This should fix your issue.  Although, I can't see the missing Brace that Ben was mentioning.  Or I'm blind. :P

Code: ags
 //[..]
//  Unhandled Character
   else if (what==3)  {   
   //
      if (type==0) {  //  3    0   Look at character (The error is on this line.)
      Display("Someone is standing here.");
      }
      else if (type==1) {  //  3    1   Interact with character
      Display("Poking a stranger is likely to put you in a bad situation.");
      }
      else if (type==2) {  //  3    2   Speak to character
      Display("You get no response."
      }
      else if (type==3) {  //  3    3   Use inventory on character
      Display("Your generous offer is not accepted.");
      }
      else if (type==5) {  //  3    5   Pick up character
      }
      else if (type==6) {  //  3    6   Cursor Mode 8 on character
      }
      else if (type==7) {  //  3    7   Cursor Mode 9 on character
      }
      else  {                     //  Undefined
      }
   }
#2178
QuoteThere's only 1GB RAM, that's not that much and is likely the primary reason for the performance drop.
I don't know man...
The computer I'm currently using is only 256mb, with a single core 2ghz CPU (it's my temp computer which I stole from my dad. Mine blew up 3 times in one month--don't ask).  The thing is even sporting windows 2000. lol

I've played several games on it in the past month or two.  The only game that showed any signs of lag was Mind's Eye, but only whenever the layered effects came into play. 
Geork also mentions that he's able to play other games too without any issues:
Quote from: geork on Mon 19/10/2009 17:07:05Although, I can play AGS games fine.

I personally think it sounds more like a programming issue, since all the other games he plays seem to run ok. It's just his own game that runs with issues.
#2179
QuoteWould you really want to run a 320x200 game at normal size with a black border around it filling up the rest of the screen? If would be like watching the game through a telescope...
Well I wouldn't want to play a 320x200 game without scaling and with black borders, but I do agree that along with scaling, that a black border filling the screen would be great.

Given the option, I would definitely select it.
#2180
Thanks Steve and Monkey.  You just saved me from a confusion that never got spotted, probably due to my confusing wording.
I would have been making an incorrect mental note to be showing a peace sign the wrong way.
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