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Messages - Ryan Timothy B

#2421
General Discussion / Re: taking screenshots
Mon 29/12/2008 19:58:35
Code: ags

if (keycode==434) SaveScreenShot("scrnshot.pcx");  // F12


In other words... Press F12
#2422
That doesn't mean all laptops are shit.

My father calls me over all the time to fix his computer.  He or his girlfriend are always installing spam and other useless pop-ups from random websites.  You know what I'm talking about... the pop-up that pretends it's scanning your computer and tells you that you have a problem.  'Click here to fix it' as it downloads spam and viruses and everything in the kitchen sink.

So I always tell him, !!DON'T CLICK ANYTHING THAT LOOKS CONFUSING!!

So it could always be your friends using their computer like a caveman (or like my father). :P

I never have problems with my computer.  Damn thing is a tank and it's well over 6 years old.  Of course I have to reinstall windows every year otherwise the computer starts crawling and weird things start happening. 

I believe it's actually windows that is the primary problem to anyone's computer issues.  I think it has a timer that makes you either reinstall windows, or tries to force you to buy the newest windows product by making you think yours is inferior.  It's a damn microsoft conspiracy I tell you.
#2423
Many years back we had a CRT monitor that would black out randomly whenever you wobbled the desk lightly.
I believe it was the connection on either the power cable or the VGA cable that was wiggling loose from the inner parts of the monitor itself.  I imagine it would have required some soldering, but we ended up getting a replacement anyway.
#2424
Adventure Related Talk & Chat / Re: Mod
Mon 29/12/2008 02:31:48
I have no idea what is going on with that code..  And to make things easier on yourself and others, you should definitely think about typing a little description for each variable you declare, etc.  Like:
Code: ags

int inoy = 1; //this is the integer telling me where the toilet paper roll is


One thing I did notice.  You have declared over 45 variables.  Some of them you are even declaring as a "0" or "".  I'm not the wisest AGS user, but once you declare a variable, isn't it automatically nothing?  Null?
#2425
they have pills for that  :P
#2426
Adventure Related Talk & Chat / Re: Mod
Sun 28/12/2008 23:20:00
Quote from: Mods on Sun 28/12/2008 19:58:21
What exactly are you saying? And why are you using my name? Blasphemy!

Looks like you'll have to bring the Zero back into your name, Mods.
#2427
If your game is non-commercial, there shouldn't be a problem. 
Although just to be kind and to avoid people getting bitter, add the artists name in your credits.
#2428
AGS Related:

Why does CTRL+V display version information (while game is playing) even though I disabled the code:
Code: ags

if (keycode==22) Debug(1,0); // Ctrl-V, version


Only curious.
#2429
Oh wow.  Did he ever waste tons of time making that laptop casing.
I bet he doesn't even use it.
#2430
Progz, the master at work.
That's a much needed improvement.

I really like what you did by showing his knees and skinny ankles.
The dark solid and straight eyebrows are excellent as well.  Although it gives the character an angry look but still great.

One question though.  You showing a 'slightly' purple coat and using a red highlight, wouldn't that imply the fabric is of velvet, nylon or silk?
To me it makes the coat appear matte when purple, but once the light hits it, it's very reflective.

But yes, none the less.  It's very talented.
#2431
General Discussion / Re: CHRISTMAS GAME!
Sat 27/12/2008 06:52:31
The man is always telling you what you can and can't do..

in other words..... it would start to download, then the file would say '0' mb.  (Obviously it wouldn't come out of my monitor and just 'say' zero.  That would be ludicrous.)   But it does absolutely read zero.
It may have been an unknown phenomenon due to the alignment of the planets..  lets try this again

edit: Yay! it's like christmas all over again!
#2432
General Discussion / Re: CHRISTMAS GAME!
Fri 26/12/2008 18:05:24
It won't let me download it... and I've tried a lot more than once.
I counted how many attempts..  I tried downloading it twice!

so obviously this isn't a good Christmas present!  Shame on you for letting a poor boy down!
#2433
Quote from: Rocco on Fri 26/12/2008 13:45:34
what was your maximum map-size?
and
The largest horizontal width of a map was on map 5 with 2560x960.
The largest vertical width of a map was on map 2, 3 + 4, with 1920x1440.

Quote from: Rocco on Fri 26/12/2008 13:45:34
have you tried to integrate moving objects?
Nope.  I was originally thinking of having slow moving cars on the road that you must pass.
But when it got down to it.. I dropped the idea and never even attempted the programming part.
Like I said in the previous message about sliding during a collision, if I make a Road Racer 2, expect to see computer controlled vehicles/civilians.

Quote from: Baron on Wed 24/12/2008 05:09:55
One question: if the guy you're delivering for has planted a bomb in the package, why doesn't your car blow up if you don't make it in time?
Quote from: Rocco on Fri 26/12/2008 13:45:34
a little car exploding animation would be nice
This one mainly came down to release time.  I really wanted to release the game before Christmas, so I decided to part with an exploding car instead of a late game.  Perhaps a Road Racer v1.1 with a lovely explosion seems fitting.
#2434
Quote from: ProgZmax on Wed 24/12/2008 08:08:07
Instead of stopping dead just by touching edges of things, it would be nice if your car just grinded against them [..]
Yes, I had wanted to install that feature once I made the Hard difficulty, but due to the way I had scripted the collision detection and driving, I would have to delete it all and start from scratch.
I have learned quite a bit on this game.  If there is a second Road Racer, do expect that feature.

Quote from: BOYD1981 on Wed 24/12/2008 16:01:31
yeh that was one gripe i had too (i tend to collide with stuff a LOT in driving games)[..]
It's simple Boyd.  Stop crashing into things!
Hehe.  Jokes aside.  It can get quite annoying stopping dead in the event of a collision (even one on a slight angle).
In Easy and Hard mode I had given 'just' enough time to be able to hit an object, reverse, and carry on.  But only once.
In Medium mode, this is where I'd have to say Good-luck.  There isn't any time given allowing you to hit anything (only reason is, Hard has obstacles while Easy and Medium do not).

Quote from: BOYD1981 on Wed 24/12/2008 16:01:31
[..] or just bouncing back a little bit once you hit something would be nice.
Now this is a feature I could install into the current code without lots of work.
If anyone else would find this really nice, please do speak up.  Otherwise I may just leave it as is.



I wonder if anyone has found the secret coins yet.  One in each level.  All hidden from view.  Some of the coins are blocked off by a 'wall' or 'object' and in those areas the car can pass through the obstacles.  I wouldn't recommend trying to find them while on Medium or Hard difficulties.  Just makes things more difficult than it has to be.  Completing the level doesn't matter, once you collect it, it stays collected (until you turn off the game, that is).


Oh and thanks to everyone who has played my game, and especially to those who enjoyed it! 
I made the game just because I felt scripting it would have been a fun challenge.  Although, seeing it being played is now a double bonus.
#2435
There is always   x=x+5;  if you really don't like it the easier way.

I personally prefer the  x+=5;
Surely it may look confusing at first, but you get used to it.

edit: ahh as Khris says it before me..
#2436
Quote from: Pumaman on Mon 22/12/2008 22:42:47
Would you be able to upload the game so that I can try and reproduce the problem?

Here you go CJ.
I deleted everything from the game so the file size wouldn't be as large.  Added a small room with black boundaries.
I kept anything to do with audio in the game; that includes the music player.  Press 'P' if you want to stop the music.

The best location to reproduce the audio glitch would be between the red car and wall.  Just go back and forth and you should hear it within 20-40 hits (usually).

http://www.bryvis.com/roadracer/rr_audio_test.zip


One thing I had actually never thought of doing until this very second, was completely swapping sound15 (the crashing sound) with a completely different sound.  I'll give that a shot and let you know.
EDIT: Errr.. nevermind.. still happens.
#2437
A little bit of butter will bring that cake right back to life. :P
#2438
Thanks Bici.
Damn this thread IS useful. :P
#2439
Hmm that pure black cat tail doesn't seem to suit the character.  Perhaps a black outline with dark gray fill?
Also the tail or the hand, is in a bad location.  As it is, the tail looks to be coming from the hand itself.
#2440
Someone here in this thread had mentioned something about someone making around 100 games a year, for some kind of competition or for school perhaps?  But the guys ended up not finishing them.

I've been trying to find the thread that someone had made mention of this.  They also supplied a URL to this persons website.  I'm trying to find that website.
I had bookmarked it back in the day, but I formatted not too long ago and it's gone.  I kept meaning to take a good look at the website and games.
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