They also need the sprites file to see any of the objects and such.
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Show posts MenuQuote from: Snarky on Thu 18/07/2013 11:56:32Bah. In a real programming language, mostly yes. But with AGS script being so shite in comparison, no. It gives you little to work with.
Ryan Timothy would say that code proves you're a terrible programmer, Khris.
Quote from: Crimson Wizard on Mon 15/07/2013 15:31:51Perhaps adding a Copy button to that error report form. It would help with issues like this or no one copying it at all, and it's a simple addition.
Erm, you know you can use Copy/Paste to copy error text to the forum, right?
Quote from: Crimson Wizard on Mon 08/07/2013 20:25:34I'm confused by this. Regions and Hotspots, both have 0 as the "erase" index. Unless you simply just didn't write that for those 2.
Room Hotspots 50 256 restriction imposed by palette of a 8-bit mask
Room Regions 16 256 restriction imposed by palette of a 8-bit mask
Room Walkable Areas 15 255* *walkable area 0 is technically not a walkable area
Room Walk-Behinds 16 255* *walk-behind 0 is technically not a walk-behind
Quote from: Ghost on Fri 12/07/2013 00:52:57Excellent! Thanks for the heads up. I purchased it as soon as I got home from work.
Ryan, FTL is already there!
Quote from: Grundislav on Fri 12/07/2013 02:46:03I'm sure those are fine too, but I personally think you'll always be known for your backdoor, man.
Yep, which means I'll always be known for my BJs...
Quote from: Calin Leafshade on Wed 10/07/2013 15:17:05You should always wrap your tool of Love.
I would probably wrap it in something more complex.
Quote from: Baron on Wed 10/07/2013 05:33:32I disagree with having animating background in the first place. But if I were to make an adventure game system, I'd have background images imported as sprites - that way anything can be a background image - even a dynamic sprite.
DYNAMIC ROOMS: Why just five backgrounds? Why? Being able to have more backgrounds per room, or even better being able to dynamically change light levels on the background (e.g. night time) would hugely speed things up.
Quote from: abstauber on Mon 08/07/2013 10:06:39I'm quite confident I could remake the PSD, if either of those 2 are winners, and still having it look identical.
I second this. Until then we also need to get the source .psd file for dark#1 and dark#2. Otherwise it's no better than before - nifty screen but just a flat jpeg in the end.
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