mmmm... pie...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: cat on Sun 07/07/2013 15:35:18I've seen Mods use the forum's integrated polls. Just talk to a global mod or the 2 competition thread mods: Iceboty, Ali.
Speaking of voting, does anyone know a good site to make a poll?
Quote from: Armageddon on Sat 06/07/2013 04:10:12What? I thought we all agreed not to vote for his games?
It's probably for the best Ponch, since you have such a distinct style everyone would vote for your game. (and the boobs within)
Quote from: Monsieur OUXX on Fri 05/07/2013 23:03:05I know. I've always been jealous of his abilities.
Damn, in moments like this I wish I could swap bodies with ProgZmax. I'd do it in his sleep, he'd never notice.
Quote from: Vince Twelve on Fri 05/07/2013 15:30:06I'm wondering what kind of things you write on these notes. I've been looking at making a large project and want a nice way to organize it visually.
Here's my follow up to Resonance in its current form:
Quote from: monkey_05_06 on Fri 05/07/2013 19:30:19I do. I'm not saying we block them from posts, just avatars and signatures. These are the things every bastard has to load each time, why make us have to load your GIF/PNGs each and every time - I'm assuming a PHP referred image doesn't get cached.
No need to enter into Ryan Timothy's ideal police state of total censorship.
Quote from: Lt. Smash on Fri 05/07/2013 18:12:47Before I got distracted with Unity again, this was actually something I was very close to seeing if I could attempt. I was looking into adding onto the MonoDevelop source code, or something similar, to be the backbone of the Editor. It would certainly be the easiest approach for me because I wouldn't want to deal with AGS editor code and the whole backwards compatibility nonsense, and especially AGS script - why reinvent the wheel. I even had a potential name picked out. Entertainment Studio (ES).
If you are really willing to do it, then the fastest and most convenient way will be to rewrite the engine from scratch. Completely forget about backwards compatibility. This way you can write it like you are used to it and there are no limitations.
Quote from: Mods on Fri 05/07/2013 01:21:48You'd have to be absolutely batty if you were to create a high budget commercial game with AGS. Wadjet Eye is acceptable; it's smallish budget, not overly overly popular. But even in that case, I'd still be looking at other means to create my Adventure games.
LOL, sure, the monitors, but other than that... How?
function noloopcheck DrawBlock(int xfrom, int yfrom, int xto, int yto) {
// etc
}
Character* specialCharacter[];
int specialCharacterCount;
void SpecialCharacter_Add(Character* specialCharacter) {
z_specialCharacter[];
if (specialCharacterCount > 0) z_specialCharacter = new Character[specialCharacterCount];
specialCharacter = new Character[specialCharacterCount + 1];
if (specialCharacterCount > 0) {
int i;
while (i < specialCharacterCount) {
specialCharacter[i] = z_specialCharacter[i];
i++;
}
}
specialCharacter[specialCharacterCount] = specialCharacter;
specialCharacterCount++;
}
void SpecialCharacters_ChangeRoom(int room) {
int i;
while (i < specialCharacterCount) {
specialCharacter[i].ChangeRoom(room);
i++;
}
}
void SpecialCharacter_Remove(Character* removeCharacter) {
int i;
while (i < specialCharacterCount) {
if (specialCharacter[i] == removeCharacter) {
specialCharacterCount--;
specialCharacter[i] = specialCharacter[specialCharacterCount];
return;
}
i++;
}
}
// called when the game starts, before the first room is loaded
function game_start()
{
SpecialCharacter_Add(player); // Add a character to the special character custom List
SpecialCharacters_ChangeRoom(player.Room); // Change the room of ALL the special characters
SpecialCharacter_Remove(player); // Remove character from the special character List
}
Quote from: scab on Tue 02/07/2013 21:41:00What tutorial did you use? Was it linked to the forum? Only asking because if it is we should probably unlink that tutorial.
in the tutorial I used, he said you can just use dialog comand for dialog.. Probably an old version..
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.241 seconds with 15 queries.