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Messages - Ryan Timothy B

#441
If you don't refer to them by number, then you should be fine. What is it messing up and how?
#442
Quote from: Phemar on Thu 13/06/2013 00:40:58
Published templates, modules and plugins!
I read that 3 times and still didn't catch that. I'm a douche. ;)
#443
Ascovel, it says EXCEPT for templates, modules, plugins. You're in the clear.  ;)
#444
QuoteThat's why I am still wondering why can't we include our name in the game info?
It's only during voting. Afterwards if you want to add it to the games database you can upload a version with the credits. It's just to prevent popularity from swaying votes. It'll also make everyone really curious who made a certain game until voting is done.

I honestly love the anonymity that comes with OROW.
#445
IsInterfaceEnabled still returns true when the game is paused? AGS, you are odd. Alright, try this instead then:

Code: ags
function repeatedly_execute_always() {
  if (IsInterfaceEnabled() && !IsGamePaused()) Hover.Visible = true;
    else Hover.Visible = false;
}
#446
Quote from: Adeel S. Ahmed on Wed 12/06/2013 13:38:08
What if, the game author can be recognized by the style he uses (or have used before) to draw the pixel art?
Like when Ponch releases an OROW game. His style is so unique and familiar that it's known to everyone who's game it is. We all try our best to not vote his games because of this.  (laugh)  (joking)

But yes, you'll always have that one style you can immediately tell who's it is. There's unfortunately nothing you can do about that though - unless you chose a different style just for the OROW competition. :P
#447
That's really funny, I swear I suggested that already...

Quote from: Ryan Timothy on Tue 11/06/2013 17:50:49
Code: ags
function repeatedly_execute_always() {
  if (IsInterfaceEnabled()) Hover.Visible = true;
    else Hover.Visible = false;
}


Always inform us what you're attempting to do because there's generally always a better way than what a beginner scripter thinks they need to do.
#448
I knew you would! I was actually thinking of PMing you today but never got around to it.
Thanks!
#449
Everything is fine, yes, but if you would like the best solution to your problem then you should tell us what you're doing.

But from reading your code, you're pressing the exit button and have a Quit GUI pop up. Therefore you're using the wrong solution.

You want to set the GUI as pause game when shown. That should be the only solution you need. You wouldn't need to disable hotspots, objects, or characters.
#450
Don't forget your i++ Crimson.  :-D
#451
Are you asking why the @OVERHOTSPOT@ still shows when the game is blocking or pausing GUI's are shown? You have to disable it yourself.

The easiest method in rep ex always:
Code: ags
function repeatedly_execute_always() {
  if (IsInterfaceEnabled()) Hover.Visible = true;
    else Hover.Visible = false;
}

Where "Hover" is the name of either the Label with @OVERHOTSPOT@ or the GUI containing it (whatever works best for your game).
#452
Quote from: abstauber on Tue 11/06/2013 09:25:45

Honestly, I had forgotten all about this. I'm actually really digging this the most now (perhaps I'm slightly biased (nod)).
#453
Are you using the built-in Enums eg:
eAlignLeft,
eAlignCentre,
eAlignRight

Code: ags
game.speech_text_align = eAlignCentre;


Or are you using a int variable named MIDDLE (with a value of 0, which I strongly believe would be: eAlignLeft).
#454
Cropping likely results in the same issue. Test it on a regular sprite.
#455
Quote from: cat on Mon 10/06/2013 14:37:57
Quote from: Miez on Mon 10/06/2013 14:15:50
But does this mean you won't be participating yourself, Cat?
I will participate myself, but probably I will not vote as I will know who made the games.
That's where we kindly get AGA to make an uploader script that makes the whole thing anonymous. (nod)
#456
Quote from: Khris on Mon 10/06/2013 14:33:12
Do you really think that Catholics accepted evolution because they had a sudden insight about the biblical creation story? They did it due to societal pressure. This can be observed today: in Germany, the Catholic church has massive problems; people leave the church in droves whenever some of the bigwigs makes another inane statement. Religions are dragged kicking and screaming into the 21st century, and they are forced to adopt more and more humanist values or they will simply die out.
I think it's more or less that Catholics are people as well, who go to school, who learn and accept science over the strict principles they're taught. Then the things that normally weren't acceptable suddenly become acceptable as they themselves adapt new philosophies.

It's like the movie Doubt where the younger new nun has different views of what's acceptable whereas the older nun is strict and stuck on old-school ideology.
#457
I believe it's how professional everything feels about religion which becomes the biggest hook. There's so many followers, they can't all be wrong, right? There's a really old book written by men, it can't be wrong, right? All these big buildings, they feel so powerful and large, completely built on faith and people's cult money. There's no way that could be wrong, right?

Right?

Quote from: Calin Leafshade on Mon 10/06/2013 12:48:46
Often, these debates are labelled as "fruitless" or "pointless". I disagree. In fact, my very position on the matter has been forged in debates like these.
I agree. I won't lie, it kinda makes religious people seem a little creepy when they defend their faith. Because of that, I should probably try to avoid getting in these debates in the future.

You know how some people are more susceptible to addictions, ie: coffee, smoking, alcohol. I personally believe there's some who are more susceptible to simply follow without thought or doubt. (note: These are my own opinions. I am not a doctor. I'll likely also get flamed for this)


While I was growing up and firmly accepted being atheist, my best friend used to say "If I'm wrong about my faith, I just look like a fool. If I'm right, I get to go to heaven" and then he'd say "But if you're wrong, you go to hell". So as Miguel asked, yes. Hell is a strong weight against a person's decision. It certainly was for me when I was denouncing my faith.
#458
I desperately need to attend this one. I love OROW.
#459
Quote from: Crimson Wizard on Mon 10/06/2013 00:40:58
Okay, I witnessed a part of gameplay while looking into technical problem, and it looks really cool. I won't reveal anything though :P
Thanks for sharing those files with me Crimson. I really enjoyed that.  :-D  (kidding)

I really need to complete the original game, I got stuck at one point and forgot to complete it. I remembered it being quite hilarious. I should definitely chip in on this one.
#460
SUCKS!! WOULDN'T HIRE HER!!

(laugh)  (I'm being an ass, I don't actually have a comment)
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