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Messages - Ryan Timothy B

#501

Andail, assuming this works for Ben's image, just copy/paste this.

Code: html5
[img]https://photos-4.dropbox.com/t/0/AAC9R4Hyys6r1ZYU_TvAioE062QhEyOhRy_T-YHFiv76nw/12/56237616/png/1024x768/3/1369738800/0/2/Sketch8%20copy11.png/_YaKjaKNCc_GpA6PPQyvc93_kHY67XyO8T_C_RANRO8[/img]
#502
I also can't see Ben's.
#503
You guys are doing some fantastic work here. I'm in awe of your perseverance and dedication.
#504
Currently I don't actually have any use for this function. In the past there have been several instances where one would need such a function. Take for instance, Steve's underwater module. Having the rippling effect of everything that is drawn to the screen. Then there's tons of modules that Monkey wrote that "fake" this requested function by drawing everything to the screen layer by layer sorting through by drawing order (where the caveat to his method was the obvious walkbehind issue).

Anyway, I just assumed it was something terribly easy to accomplish since AGS is already doing this - if not, then don't worry about it.

Of course, with this function, you would always be one frame behind the current frame.
#505
I know AGS sandwiches everything together layer by layer, I just meant having it store the dynamicsprite before it sandwiches the GUI and cursor to it - of course it would mean you're always storing a x by x sized screenshot (or just an option in the settings menu when you want to use this function - otherwise it gives you a warning upon compile or run-time, whatever is easier).
#506
Another related request (has something to do with the drawing process of AGS): having access to the dynamicsprite before it adds the GUIs and Cursor to screen. It would be hugely useful for many effects and such.

Edit: Like: DynamicSprite.CreateFromScreenShot
But instead CreateFromInitialScreenShot or underlying screen, or screen background, or whatever anyone can think of that sounds more fitting.
#507
Quote from: Grim on Sun 26/05/2013 01:02:27
Yes, he's a bit of a jerk and yes, his fanbase is really a mixed bag, but one thing is certain- once he's played your game the whole world suddenly takes notice.
I've never watched one of his videos before, but after watching this I watched him play Kraven Manor. I actually find him quite funny. He's childish quite a bit, but it's hard to be consistently funny without being stupid from time to time.
#508
Perhaps upload a copy of the current splash screen to help motivate people who are too lazy busy to open AGS and taking a screenshot for themselves. ;)
#509
Definitely hard-G. Don't be like Christopher Lloyd and his bumbling mistake of 1.21 jigawatts (also as a side note, he also pronounces it as: One point twenty-one, instead of One point two, one. Any scientist should know the standard way of saying it - unless different countries group the decimals like that).
#510
Quote from: Khris on Thu 23/05/2013 13:38:59
But that issue seems to have been fixed at some point; selecting a layer with transparency and copy pasting stuff to AGS works just fine afaik.
You sure? I believe copying images with transparency is a fault with the clipboard - but I haven't a clue. I know even copying an alpha channel image from the browser and pasting in photoshop, the transparency doesn't even work (unless there's another step I'm missing). It comes up as black.
#511
Engine Development / Re: On the net
Wed 22/05/2013 20:13:47
That was CJ talking about his own scripting. It was his warning when he released the source code to the public.
#512
I likely won't be entering. I'm busy working on the AGS Kart thing and it's taking up quite a bit of my time. It was mostly just a suggestion - because it's the very reason I didn't join the last OROW, and I was upset by it.
#513
The Rumpus Room / Re: *Guess the Movie Title*
Tue 21/05/2013 15:57:39
Quote from: Tramponline on Tue 21/05/2013 14:25:14
"The Laughing Policeman" aka "An Investigation of a Murder" (<-- which kind of moron thought that was a good alternative title for that film!!! :angry:)

Probably because I likely wouldn't ever watch a movie called "The Laughing Policeman". But "An Investigation of a Murder" sounds better (although still sounds a bit cheesy).
#514
General Discussion / Re: Free Steam keys!
Tue 21/05/2013 10:43:10
So did I. Thank-you.
#515
I think if there's an OROW, we shouldn't have a MAGS running at the same time. It's the reason I didn't join the last OROW, I was "trying" to finish a MAGS game.

Then perhaps the next following MAGS could be the: finish a game you've currently worked on. Giving everyone the opportunity to finish the OROW game they may not have had time to complete, or any other game they have sitting on their hard drive.
#516
Yes. The entries become disabled to the general visitor or member but the creators can still enable/edit.
#517
Site & Forum Reports / Re: Bug reports
Fri 17/05/2013 22:16:08
Thank-you so much! You've just saved me from increasing my blood pressure, each and every time. :-D
#518
Progz: I really have troubles with the perspective and overall lines pointing everywhere. The one aiming from gun barrel to lighthouse (I'm not sure what that is exactly?), the lighthouse beam, and then the electrical bolts coming from the wizard dude. Overall it's a pretty dark piece and not much for back lighting.

I tried to add a bright edge on the horizon, changed that really wonky perspective on the cliff (and the shooters angle, which is still off - but I got lazy). I tried to add a strong edge lighting on the monster to really define his shape. Some fog separating the mountains and water. I mostly just played around giving me the excuse to dust off my tablet (literally, it was VERY dusty!).


(Quick paint over edit of Progz's image)
#519
Site & Forum Reports / Re: Bug reports
Fri 17/05/2013 19:24:07
I've mentioned this once before when the titlebar was first introduced but I suppose posting an image makes things much clearer.



As it is right now, the link to http://www.adventuregamestudio.co.uk/ is linked to the entire DIV instead of just the image. On my computer and especially on my phone, trying to click home, I often click the empty space above sending me to the main site.

I could press the "Adventure Game Studio | Forums" text area, but with the phone I'm often clicking the collapse on AGS Games, or the Unread Posts url.

Also on a side-note, the header image DIV is one pixel too short with Chrome version 26.0.1410.64 m (but displays properly with Firefox).

Thanks!
#520
On a side-note there is also: Character.ID
Code: ags
int ID = cEgo.ID;

if (ID == player.ID)
//OR
if (character[ID] == cEgo) 


But yes, I prefer to use a character pointer in an instance like this.
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