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Messages - Ryan Timothy B

#541
General Discussion / Re: AGS Kart
Thu 02/05/2013 18:37:08
I was thinking for how you control where they drive you add nodes on your roads every so often or before/middle/after turns that the drivers randomize to where they're heading (within a reasonable amount to avoid zig zagging drivers). As for avoiding walls, objects, or people, that's a little different.
#542
General Discussion / Re: AGS Kart
Thu 02/05/2013 17:32:21
I'd love it if you could. I need to work out a few glitches and the distance optimizations. Maybe a week?

Have you thought of how to make racing AI yet? I've been pondering about it while at work, I've got a few ideas, but I'm not sure what the best approach is just yet.
#543
Completed Game Announcements / Re: THE BUM
Thu 02/05/2013 16:42:58
You even managed to bring Leon back just to play this game! Looks like I definitely need to get off my arse and give this game a go.
#544
General Discussion / Re: AGS Kart
Thu 02/05/2013 16:07:26
So.. I've got mine at 800x600 and for some reason it's running steady at 40fps (when early this week it was running at 35fps when it was only 320x200 - must be because Photoshop is open, I'll test that later). It's not nearly complete yet or doing everything it needs to do. I have a ton of distance optimizations that need to go into play. It's starting to look more and more possible that this might fly.

BUT I doubt it would become the official version that everyone will want to use. It's more of an experiment, really. So don't stop working on your versions guys, mine is likely just the test tube project. ;)
#545
The Rumpus Room / Re: What's your "Day Job"
Thu 02/05/2013 16:01:32
Quote from: miguel on Thu 02/05/2013 11:17:08
What happened to the good old jobs. Hard jobs! Man jobs!
Am I the only porn theatre janitor around here?
Are you actually a porn theatre janitor? Previously, didn't you say you were working for NASA?
#546
Now someone has a perfect reason to use Steve's cool underwater module!
http://www.adventuregamestudio.co.uk/forums/index.php?topic=38592

(To give anyone some ideas - I'll post his video example below)
[embed=420,315]<iframe width="420" height="315" src="http://www.youtube.com/embed/EP1iFfDPXvY" frameborder="0" allowfullscreen></iframe>[/embed]
#547
General Discussion / Re: AGS Kart
Tue 30/04/2013 16:52:20
I think my initial bench marking was a little too abusive. I think I can do this and hold at 40fps. I just need to do some distance optimizations, and maybe, just maybe I will have the smoothest looking version. Maybe.

I'll keep ya's updated.

Oh and thanks Khris for the driving physics. I felt it was smooth, wanted it to be similar (especially since I'm using the same map as you).
#548
General Discussion / Re: AGS Kart
Tue 30/04/2013 07:14:17
AI is definitely another challenge. You have to have a basic pathfinding system for them to know where a turn is, objects, other karts, bonus blocks, etc. Then you have to add a level of "stupidity" to them that randomly makes them crash, turn too sharp or too late, having them crash into each other.. etc. It would definitely be one of the last things I would get running.

Edit: Khris, I want to steal your driving physics.
#549
General Discussion / Re: AGS Kart
Tue 30/04/2013 05:14:17
That's awesome man! I probably did over 30 laps.

Now I only need to work out my issues so I can upload my work. I need to google some math stuff or something - this is bugging me.
#550
General Discussion / Re: AGS Kart
Mon 29/04/2013 18:20:04
Argh. I hate math.

(I really don't.. I just get frustrated)
#551
Gotcha. I figured you were doing something along those lines.

I've been bench marking my tests and they definitely need some tweaking. This might not be likely.
#552
Quote from: Calin Leafshade on Sun 28/04/2013 17:23:43
The trick to mine, and the reason it runs so fast is that i only draw the line when i find a colour change which dramatically reduces the number of draw calls on a pixel art type image.
What did you mean by this?
#553
I may or may not be working on something. There's a chance it could look better than Calin's, but I'm not guaranteeing anything, or even if it's going to get finished and all the issues worked out.

(But I believe it may end up being too laggy to not actually be feasible.. I'll find out very shortly)
#554
Hey, Moving thread buddy,

Despite Ponch's attempts to get me to play gameboy, I just ordered a 3DS XL. I figured: what the hey. I don't know what games I'll be buying, but for now I'll just borrow my brother's.

Good times ahead, MT. Good times ahead.
#555
I can't download your version at the moment, Khris (lazy and my hard drives are full as all hell - I might have to start deleting some movies before I order a new HD). Is there any chance you could post a screenshot?

Edit: Nevermind. I managed to find some space and downloaded it. Looks really nice buddy.
#556
Quote from: icey games on Thu 25/04/2013 02:01:12
Why not make 2 games, one that controls the menus and everything and then when you want to play a level it would open up the other game and pass a bit of data over. [..] It doesn't seem like one game alone is stable enough to hold everything so why not just split it up?
I don't understand the point - and why it would be worth the effort for something that can easily be in one game?
#557
The Rumpus Room / Re: Number crunchers
Thu 18/04/2013 22:24:28
Of course upward or downward angles matter. Midget or tall person. That's another variable.
#558
The Rumpus Room / Re: What's your "Day Job"
Mon 15/04/2013 22:44:33
Recently I work forging hot metal billets, with a 1200 ton press, into car gears for differentials and whatnot.
#559
Dear moving thread,
I'm really not sure why this thread is still in the RON section, but anyway..

After over 40 hours of having no electricity... IT'S BACK! I'm so excited. I was so bloody bored. I actually took out the old dust covered, B&W original gameboy just for something to do. It's the only battery powered gaming device I own, besides my laptop or cellphone. I couldn't believe how terrible they were. Very poor refresh rate. I always remembered having a hard time focusing on fast moving objects or screens. I nearly cracked and drove to the nearest city with power to buy a 3DS.
#560
The Rumpus Room / Re: *Guess the Movie Title*
Sat 13/04/2013 08:05:30
Shoot. I just remembered this. My electricity has been out for over 24 hours. We had a nasty rain storm followed by a cold chill, froze everything. Thousands of houses without power.

I'd post a picture but all I have is my cellphone - which is nearly dead anyway. Someone else can take my turn. The power is expected to come on in another 12 hours or so. And at that time I'll be starting my work shift. Very unlikely I'll get a chance to get to this anytime soon.
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