Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ryan Timothy B

#61
The Rumpus Room / Re: The fuzzy hoodie
Tue 01/12/2015 01:58:07
Thanks!

The original that we were mocking was this one: http://youtu.be/nq33tXCB6y8
#62
The Rumpus Room / The fuzzy hoodie
Tue 01/12/2015 00:16:32
I made a video with my girlfriend to mock a video we saw on facebook, and to also mock a video her son had made (which is the ending gangsta bit).

The fuzzy hoodie
   [I hope this URL works]

Surprisingly it has over 400 views in only half a day - I didn't expect that. Sorry for the quality, facebook compressed it poorly.
#63
The Rumpus Room / Re: Icey games' thread
Fri 13/11/2015 22:26:22
The purple gem, Into the Void:
QuoteThe final path to the end, once end inside there's no turning back.
???
#64
The Rumpus Room / Re: "Gotham" the TV series
Mon 02/11/2015 01:22:53
Quote from: Ben X on Sun 01/11/2015 01:42:23
[..]I find it really clever that they took a pretty lame character from the existing versions and retooled him into something cool.
That's what annoys me about him. He's so lame that I get feelings of rage where I just want to punch him in the face. His voice is grating along with that childhood annoying personality. I really hope that what you guys say about him getting better later in the season is true because as he currently is, I doubt I'll ever be able to take him seriously, as a criminal mastermind or even as a person with average intelligence.

"Hey thanks for doing that dangerous mob heist for me guys. Oh hey, while you count your cash, here, have a cannoli - no, no, I don't want one" - Who would predict they're filled with poison. :-\

At least Will Smith's wife, Fish Mooney, has you curious with what she's planning. She at least attempts to play people as though they're pawns in a bigger picture.
#65
The Rumpus Room / Re: "Gotham" the TV series
Sun 01/11/2015 00:12:06
I've seen four episodes so far, I really enjoy the Sin City / Life on Mars atmosphere even with the odd goofiness of it all. But one person I find outright annoying and who I feel brings the show down a notch is the penguin. First off: why did they feel it necessary to even mention him as "The Penguin" in the first scene with him in it? Why not wait at least a season. The moment they let the viewers know he was the penguin, I rolled my eyes and it's probably due to that why I detest him so (The Penguin in the movies was utter shite).

I wanted to turn the episode off when The Penguin was clearly standing in one spot as he directly stared at the mafia guys listening to every word. At least make it less obvious that he was eavesdropping. How they didn't spot him, I haven't a damn clue.

Perhaps once I'm caught up with the show I'll post my up to date thoughts.
#66
The Rumpus Room / Re: *Guess the Movie Title*
Sun 25/10/2015 16:50:17
Oh shoot! haha I don't know how I didn't see the planet screenshots, and they were posted twice! lol I dragged the wrong image.
#67
The Rumpus Room / Re: *Guess the Movie Title*
Sun 25/10/2015 16:24:16
Kumpel, (checking by cheating) this movie isn't what you've said it was.
#68
Quote from: WHAM on Mon 28/09/2015 18:38:44
You try to swing your arms and legs to move towards the airlock. Instead you manage to tumble and rotate yourself so that the airlock is now somewhere behind you.
Was I supposed to type "Say" before the quotes? I had it in quotes because it was a voice command - or was that an incorrect voice command?
#69
Quote from: JudasFm on Sun 27/09/2015 14:57:25
> Say, "Align suit."
+1

Also that large chunk of debris is heading closer and closer to you each frame. I suggest, and quickly:
> "Navigate towards Shrike airlock"
#70
The Rumpus Room / Re: *Guess the Movie Title*
Sun 20/09/2015 22:47:33
I'm pretty certain that's the eyes and chest of Mona Lisa, but as far as I can tell, I have not seen this movie.
#71
Quote from: Ghost on Thu 17/09/2015 19:02:14
A more careful approach...

> think: Shrike
+
#72
The Rumpus Room / Re: *Guess the Movie Title*
Thu 17/09/2015 18:38:17
I'm getting a Brazil vibe..?
#73
Quote from: Vince Twelve on Wed 16/09/2015 21:55:02
Errr... yeah, if you block javascript, I don't think any of the site is going to work (do any?).  I'll look into making a script-o-phobe version in the future.  Wasn't in the budget for launch! :-* Thanks for the tip!
I also got a blank page on my first visit just now. Perhaps when I had previously visited the site when you first got it, that it had the old CSS or something cached from a year ago (I doubt it though).

Anyway after a short amount of time waiting, I ended up pressing ctrl+F5 to reload the page. I did not have scripts blocked.

Oh and look into getting an icon for your website! ;)
#74
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/09/2015 18:51:02
Those are the stiffest most unimpressed limbo pole holders I've ever seen.
#76
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2015 18:05:12
This one will likely be easy:

#77
The Rumpus Room / Re: *Guess the Movie Title*
Tue 08/09/2015 02:24:06
Limitless? From when he looks at the book she's carrying in her purse/bag?
#78
The Rumpus Room / Re: A new forum game?
Sun 06/09/2015 01:23:43
Quote from: WHAM on Sat 05/09/2015 07:20:30
However, reading through the original thread, the issue was mostly that there were only 1-3 players playing and voting at a time for most of the game, and this leaves very little to vote on, so I think I will eliminate the voting for as long as the player count remains reasonably low, instead running 3 most voted or first posted commands at a time, with votes giving an action precedence in case of conflicting commands (example: 1 person posts "shoot the dude in the hat" followed by 2 people posting "talk to the dude in the hat about leather jackets" would result in a nice leather-based chat and not a shootout).
That sounds great. I look forward to it!

And you're thinking something sci-fi? Sounds awesome.
#79
The Rumpus Room / Re: A new forum game?
Sat 05/09/2015 02:11:55
I would be very interested in watching or even participating in your forum adventure game. They have all been enjoyable.

Quote from: WHAM on Tue 01/09/2015 16:11:16Let me know if you are interested and if you have any wishes or suggestions as to how the game might work.
I've said it long ago and I'll say it again, one thing that has always bothered me was the rudimentary or basic input commands of the late forum games of yours.

For instance when a person says "Sit at desk, turn on desk lamp, read notepad" you would tell them to be more vague, asking them to do one action at a time instead of you just completing that longer array of actions in one update. Obviously up to your designing desires if something were to happen midway through the action list of commands.

Also the voting system frustrated me a little as well. For example: when one person says "Pick up bullet casing" and another says "Read note on wall" it becomes less interesting if we can only do the most voted interaction instead of you just "parsing" all the basic interaction suggestions.

I love how Baron does his game where he does nearly all commands that were suggested while he was absent since his last update. So if a person suggests that you open the closet door and two people suggest to pick up two different items, with the commands given in that order. Me as the game maker knowing that a monster is in the closet, I would reverse the order and have the character pick up the two items and then open the closet door. Or do it in whatever order you as the game maker feels would make a more interesting situation.

Doing all types of commands each update would save you work, and then eliminating the voting system for basic commands saves the frustration of us having to resuggest the same old same old until we all grow tired - and again saves you work.
#80
SMF spam blocked by CleanTalk