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Messages - Ryan Timothy B

#661
The Rumpus Room / Re: Happy Birthday Thread!
Wed 11/07/2012 07:22:27
Ponch, that sketch is gorgeous.
I hope you're not out my window. It would be a little creepy. Even more creepy since my computer room/office is on the second floor. You'd need a ladder (actually wait. That's kinda scary. I have a ladder temporarily laying on my lawn just under this window - it's too long to fit in the garage but belongs at my brother's work site down the street).

Also my dog was freaking out at the front door earlier and she doesn't normally do that. Hmm.. I'm going to throw some bottles of bbq sauce at the neighboring houses to hopefully lure you away. And maybe hang some milk bags around the house. Maybe with Texans it'll act like garlic to a vampire.
#662
Oh god. I am glad we're beyond those old Geocities days.

I used to have one with a frame on the side for the navigation. It was definitely hack with images everywhere and bad textures. The site hosted Simpsons images. I actually remember a lot of random people writing on my "guestbook" about how much they liked my site.

Good work on this Ponch. I think it definitely suits the OSD style.
#663
General Discussion / Re: Rape Jokes
Wed 11/07/2012 04:41:17
I've heard numerous dead baby jokes and I don't quite understand why they're popular.

A couple weeks ago I watched an older episode of Tosh.0 and he joked about 9/11 for some random reason. Something about Marky Mark preventing numerous 9/11's or something of the sort. I did not find it funny and couldn't see why he would want to remind people of 9/11 - especially only for a terrible joke.

Just like once when I heard a lady comedian telling an abortion joke. The audience was already not finding her funny and then she tosses that one on the fire.

Every joke has a time and a place. If you don't deliver it well or have the appropriate audience, it will bomb.
#664
One reason I was suggesting Java is because of the super awesome Eclipse IDE, which I'm pretty certain is open source. If it is, it would definitely make improving the AGS editor much easier. Most importantly: having real-time error checking. No idea what the conditions of its use are though.
#665
In all honesty everything should be accessible via script names. Completely eliminating the hard-coded numbering.
#666
What if she knew a username and password that had more ability. Your command is too specific and could just limit us to whatever her username is limited to.
#667
Sounds like a lot of good contributions.

Speaking of the "Find all usages", would it be possible to use your code to also have a "Refactor > Rename" ability? Where it actually changes all instances in script of that old object name to the new name.
#668
> Ask Emma if she has any idea what the username and password could be.
#669
Site & Forum Reports / Re: Forum upgrade
Fri 06/07/2012 18:24:08
I figured it would be exactly like that. As I had somewhat said a few pages back. Good stuff. Hopefully that works.
#670
Site & Forum Reports / Re: Forum upgrade
Fri 06/07/2012 16:49:14
Quote from: monkey_05_06 on Fri 06/07/2012 07:38:54
Patronizing much?
I said to myself "What can I do to bug Monkey today?". ;)
I was laughing while I was doing it. Good times. Apologies if my patronizing humor has offended you.  ;)

AGA, I won't be looking into the defaulting of the orig code tags and AGS code tags right now, but maybe in a couple days. I'm in no rush. ;)
Months ago I've dug through some of the PHP scripts for the SMF forum and it's definitely a tangled mess. We'll see what I discover.
#671
Site & Forum Reports / Re: Forum upgrade
Fri 06/07/2012 07:09:40
Quote from: monkey_05_06 on Fri 06/07/2012 05:54:42
Ryan, I don't understand what you're even saying.
I'll guide you through this. ;)

Quote from: Ryan Timothy on Thu 05/07/2012 20:45:47
What's going on with the highlighting of text and pressing a quick formatting button? It applies it to all the lines instead of just at the beginning and end of the selection.

I guess I could've said "applies it to all the selected lines". Also my last post made it more confusing by not explaining that I actually pressed the code and bold buttons while those two lines were highlighted altogether.

Quote from: monkey_05_06 on Fri 06/07/2012 05:54:42
I think I was actually able to replicate what you're saying. IFF the selected text spans multiple lines then the WYSIWYG buttons are wrapping each line in separate tags instead of wrapping the entire block in one set of tags. Is this what you meant?
Yes. That's what I meant.

Edit: The main reason I find it a terrible feature of the SMF WYSIWYG because I often select multiple lines after I've typed something and press the button. Mostly with quote or code tags. I could've sworn when these were first added they didn't have this issue. Let me check if the quick reply is the reason for this.

Edit: Yup. That's what I thought. I knew it used to work the way it should before AGA swapped the default to quick reply.

Funny thing is the quick reply has some better features, but the non quick reply still has the old Code tags. Both the drop down and the code button output the code tags.

I still want to see how the code highlighting was implemented and why it was easy to get the  [code=ags]  to work but not the single  [code]. (not that I'm insulting you or anything)
#672
Site & Forum Reports / Re: Forum upgrade
Fri 06/07/2012 04:13:02
Quote from: AGA on Thu 05/07/2012 22:02:05
Quote from: Ryan Timothy on Thu 05/07/2012 20:45:47
What's going on with the highlighting of text and pressing a quick formatting button? It applies it to all the lines instead of just at the beginning and end of the selection.

Not for me on Firefox 13...

Code: AGS
[b]I'm using 13.0.1 and it does that to me.[/b]

Code: AGS
[b]Testing.[/b]


^ Two lines highlighted, both now have a code tag and bold tag.

WYSIWYG (with bbc buttons and smilies)
Quick Reply: show (on by default)

Edit: Oh and what Monkey wants! That'd be awesome shit. ;)
#673
Instead of the conference room on Level 1, I'm assuming Ponch meant level 2.
As there appears to be 2 conference rooms and an office we haven't been to.

I'll post these for a recap (Click to enlarge):
Level 1
Level 2

I say our next step should be to search the Office on Level 2.
#674
Site & Forum Reports / Re: Forum upgrade
Thu 05/07/2012 20:45:47
What's going on with the highlighting of text and pressing a quick formatting button? It applies it to all the lines instead of just at the beginning and end of the selection.
#675
Quote from: Crimson Wizard on Wed 04/07/2012 22:23:14
Exactly my thoughts. If we just plain put any change, like something mentioned above by Ryan, into script system, older scripts, even 3.2 scripts, will not work.
Is the backwards compatibility really something that needs to be held onto when it's a change this drastic and important for AGS? I'd personally ditch it.

Then once this new scripting language is added, you can start adding backwards compatibility for any new changes. BUT if you properly plan ahead and talk things through with everyone, you ultimately shouldn't need backwards compatibility for the new versions. With proper planning we shouldn't ever have a function that becomes obsolete.

Just like I'm confused why CJ made two functions called: GetTextWidth(..)  and  GetTextHeight(..)
They should be what he mentioned:  Font.GetStringWidth(string text)  etc

There are tons of those non-OO functions we should must ultimately remove.
#676
The Rumpus Room / Re: *Guess the Movie Title*
Wed 04/07/2012 17:27:20
Save the World????????????????????
#677
If you're going to keep the AGS script (which I've already expressed is a terribly time consuming idea), the main goal should be to go full OO. I know, that's already the plan. But I mean especially with simple stuff like Room Elements, GuiControls, etc.
Code: ags
gGui.lLabel.Text = "etc";

Instead of the terrible way it is now:
Code: ags
lLabel.Text = "etc";


The way it is now, you have no idea what label belongs to what when you're reading code. You can't even right click on it, or hover over the text to find what GUI it belongs to. The best method is to just include the GUI name within the GUI controls' name.
#678
Quote from: WHAM on Tue 03/07/2012 18:13:22
The thread is slow moving purposefully, giving players time to give multiple inputs and, as you have done a few times before on your own, voting for the best option and dropping out seemingly poor ones. If you see that the first action is one you feel does not advance the game, feel free to enter a new command or +1 one of the others.
Sorry, I just meant it was slow moving when there were multiple good commands between turns but only one was generally chosen. When a command gets skipped (I imagine everyone else as well thinks this), I start to wonder if you didn't choose it because it was clearly a waste of time. It's hard to know what you've got going on in your head. So I don't know if trying the key on the locker is worthwhile or if it requires a different key - which it likely does, but we can't know this without trying it.


As for making a new fuse, how about just using one of the metal parts on the ground in the electrical room. But the problem I see with this is that the fuse blew for a reason - OR it was sabotaged. If it blew because of an electrical shortage, it's not a good idea to make your own custom fuse that isn't designed to blow above a certain load. Which is one reason I don't want to fix the fuses. There's the chance you could blow the entire electrical housing (Note: I'm not an electrician).
#679
Quote from: Eric on Tue 03/07/2012 04:12:24
I only feel comfortable doing so because I know my prompt won't be the one chosen!
Which is one reason why I find this thread moves very slowly. I suggested we try the key on the locker twice but it was skipped. (it won't likely work, but it's worth the attempt)
Wham, unless you want this to run for the next 5 years, you should consider squeezing a few more of the easier commands into one post.
#680
The Rumpus Room / Re: *Guess the Movie Title*
Mon 02/07/2012 23:19:29
I don't know why you dislike the question mark. We're basically guessing and awaiting confirmation.
This isn't Jeopardy.
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