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Messages - Ryan Timothy B

#721
ArrayList.
That would be the ultimate addition along side the ability to pass custom structs as pointers.
#722
Yeah, I wasn't sure if this was the breaker room or break room. I was hoping that if it's not the break room we'd find our fuses here. Then afterwards definitely off to the maintenance room.
#723
I'd love to release what I've been working on lately but the programming graphics were stolen from other sources until the programming is done. :X
#724
> Enter the BRK room
(Which is either a break room or breaker room)
#725
Haha I totally forgot about that peeing demo. That feature better be a part of PISS! ;)
#726
Site & Forum Reports / Re: Forum upgrade
Sat 02/06/2012 19:40:43
AGA, it seems to only happen when the window width isn't as large as the quick buttons. (Firefox 12 here)
#727
This generally means your browser is trying to use your cached CSS file instead of the new version.

Press Ctrl + F5  or Ctrl + R  to do a full refresh.

Shouldn't the CSS files been coded with a version date? I believe it's possible, but I'm no CSS/HTML genius.
#728
General Discussion / Re: Game rage
Wed 30/05/2012 19:24:45
Mods, don't play that game. No one plays that game. (laugh)
#729
The Rumpus Room / Re: The lie thread
Wed 30/05/2012 04:13:05
This thread is the best thread ever. (see what I did there?)
#730
The only way to get around the cursor issue or a GUI being grabbed is to draw the scene yourself. Iterate through all the objects and characters and draw them to the screen depending on their baseline. Unless someone makes a TakeGameGraphicShot function in the engine that takes a DynamicSprite of the game screen before sandwiching the GUI's and cursor to the game screen.
#731
Because Emma wants to be left there, I want to override the two previous commands

> Leave Emma there and go to level 2 by yourself

There is a radio in that room, when the power is back on, it could be handy to have her there. Or we may need to use it to talk to her.
#732
> Take the second tank and then check how much air is in Emma's tank.    (I'm assuming the tanks have a gauge)
It's possible that's why she's looking mighty tired. The next step should be to go to the maintenance room on level 2. But if her tank is low, we'll have to give her the full one we're just picking up.
#733
The Rumpus Room / Re: *Guess the Movie Title*
Mon 28/05/2012 17:44:58
The screenshot was very recognizable even though I last saw it years ago. I agree that it was a good movie.
#734
Site & Forum Reports / Re: Forum upgrade
Fri 25/05/2012 23:26:24
What are the shortcuts? Ctrl+B for bold, etc? When I try any of the obvious shortcuts like that I get the bookmarks window opening and such. Firefox 12.

Edit: There's a post by someone claiming the forums don't work in Chrome but didn't explain the issues.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=46062.msg619115#msg619115
#735
I still say we open the 1st locker before talking to her. It likely has another tank, but who knows.
#736
Yep. That's some of the stickers I saw while I was visiting the states. A part of me wished I had bought a spray paint can and decorated their bumpers in a new color.
#737
General Discussion / Re: Game rage
Fri 25/05/2012 16:57:53
Quote from: WHAM on Fri 25/05/2012 07:19:35
I don't get angry at the games, not anymore, but I do get angry at the game developers.
That's true with me too. I still get upset when I can't beat something, but most of my anger is because of something that could have been fixed on development side.

One I remember as a kid. Every single time in Link's Awakening that you would pick up an Acorn or triangle piece which increased your strength and stuff. You'd get the unskippable message "You've found a defense acorn [etc etc etc]". I used to get so angry every time I would find one.

Same with the N64 Zelda game. Ocarina of Time. That blasted fairy that follows you around "Look" "Look" "Listen" "Listen" "Over here" "Look" oh... my... god...

Then there was the ending of Dead Space 2. Where you had to fight that memory and everything was so blurry and distorted it was so hard to see what was going on. I played on the hardest difficulty (not the very last difficulty that only allows so many saved games or loads). I probably played it 30-40 times before I finally beat it. I actually had to return to a previous save, buy a shit ton of ammo and health packs, and then once again do that run through that gigantic swarm of enemies before getting to the statue. I was very frustrated. But that was the only spot in the whole game that completely pissed me off. Well.. actually that's wrong. I got frustrated in the zero-G areas because I couldn't rotate the camera along the Z axis (I believe that's the Z axis). The only option was to press the paddle that aligns your feet to ground. It was terrible for that. Why not hold the paddle and have it allow you to rotate.

So yes, I'm the same as Ben. I usually only get upset on games I enjoy. Anything else I usually just shut off and never touch again.
#738
Quote from: InCreator on Fri 25/05/2012 13:45:43
In everyday life, based on past experience, female bosses are the worst.
Name a successful, highly loved female leader who didn't sell out/oppress her peers or ended on a burning stake/prison/whatever?
Oddly enough all my female bosses/supervisors weren't overly qualified for the job. They were all overly social - which is a terrible example to lead. Cried when things got stressful when there was no need to be stressed out (I've done the job myself and was completely relaxed the whole time). Or got unbelievably upset and angry when you didn't do something they wanted, when it was clear their way was wrong or less lucrative.

It doesn't mean all female leaders would fall into this category. I also haven't had a female boss I liked more than the male bosses I've had. But it's likely to do with male bonding and our genetics to feel that males are alpha - or our self taught prejudice.

I don't disagree with women in power. I'm only saying from my past experience I haven't had a female boss who seemed appropriate for the job. But yes, 3 female bosses over the 15 or more male bosses I've had isn't a fair example.
#739
Which is exactly what the baseline controls.
#740
"The ability to change an object's Z depth (like buttons)."
Are you speaking of the baseline? It's already possible in the room editor. Just change BaselineOverridden to true and set the baseline yourself.
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