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Messages - Ryan Timothy B

#761
I haven't played this game nor have I seen the trailers. I did however see the trailers for the Jurassic Park game and that looked absolutely terrible. Who would be interested in something like that?

Anyway, I enjoy the tv show. It's a little slow at times and the character development is a little awkward. How they randomly change to a completely different person from one episode to another. It's almost as bad as that Merlin tv show in that aspect.

I'll tell you what game I would be interested in playing. A game with Left 4 Dead's zombie spawning and attack/swarm style and Fallout 3 type of RPG elements. Mixed with the storyline of something like the Walking Dead, and I would be in love. I'm surprised it hasn't been done yet.

Exploring cities and towns that are filled with chaos, zombies and such. People eating people or trying to hunt you for food. Zombies attacking you. It would be fantastic. And if were mixed with a GTA style driving and physics as well, where you could drive any car that isn't damaged. Having to scavenge for fuel. Modding up the car with a ram, or putting bars on the windows. Filling the car with gear. Guns, ammo, food.

Someone needs to make that game. Now.
#762
The Rumpus Room / Re: Happy Birthday Thread!
Sat 19/05/2012 06:37:17
You can't live a single day without at least trying poutine once! Now go try it! And I also drink milk out of a bag! It's revolutionary.

I'm also drunk. Thanks everyone! I had a good birthday! ;)
#763
> Pick her up and put her into the wheel chair - then give her the mask.
#764
Site & Forum Reports / Re: Forum upgrade
Fri 18/05/2012 17:26:53
Which graphic was the favicon?
#765
The Rumpus Room / Re: Happy Birthday Thread!
Fri 18/05/2012 17:23:54
Thanks Ponch! But you were actually 30 minutes early. ;)
Today is my birthday. Also as a random birthday present Journey Down was released today! ;)
#766
QuoteThe sprite is a 32-bit png sprite with transparency
[..]
I also tested various transparency values (between 1 and 99), and it doesnt affect the sprite's transparency at all. (32bit game)
First off you can't draw a sprite with alpha channels with using the draw image transparency. Only three options to get around this. One is to create multiple sprites at different transparencies. The other is to grab a rectangle portion of the background that is the size of the alpha channeled sprite you're drawing, draw the sprite to that at full transparency, then draw that background portion plus full opacity sprite to the background with a transparency. Or the other is the same as the previous option, just assigning it to an object/GUI and changing the transparency.

The only thing I can see wrong with your code is possibly the Export call. Why is it that you need to export it? Are you using these drawingSurfaces with other functions? That could likely be the possible issue here.

I have personally never kept the drawing surface beyond the function it's in. I've always kept the DynamicSprite discarding the drawing surface. I don't normally work with backgrounds though, so this looks like the optimal method having to simply just use: dsCurrentMap.DrawSurface(dsMapBackup);  instead of using draw image to draw a background copy.
#767
The Rumpus Room / Re: The lie thread
Thu 17/05/2012 00:42:53
CaptainD is a meat popsicle.
#768
Or with debug mode on Press Ctrl+X to change rooms. Unless you've removed the on key press call, which is basically this:
Code: ags
if (keycode == eKeyCtrlX) Debug(3,0); // Ctrl-X, teleport to room
#769
The Rumpus Room / Re: Icey games' thread
Wed 16/05/2012 04:50:16
You obviously haven't learned that it's still not DLC.

How do you plan to implement this into the game? You just said it's already within the game. The sprites, views, characters, etc. When "someone" (which is VERY unlikely anyone would) purchase a beautiful costume for a character, how do you trick the customer into believing it's DLC?

You just said anyone who doesn't know AGS will think it's DLC. What are they doing? Downloading a file that AGS reads? Are they simply just typing in an unlock code? How is this person going to believe it's real DLC? I don't understand you and how you even believe someone would think it's real DLC or why you insist on still calling it that.

Right now I want to strap you into a chair and shove a nasty wool sock into your mouth; the one your aunt Jamima made for you last Christmas, that you discarded in your tighty whitey drawer. Then leave you there until you've learned your lesson about how stupid it is to make unlockable content (quit calling it DLC!) for a game that will likely not even be worth the download, let alone purchasing a dollar on.

Work on a game that is WORTH spending money on first. Quit this nonsense with the unlockable content or your imaginary DLC.

Just know this: none of us are saying "NEVER make a game with DLC ever in your life!!", we're simply saying you're too inexperienced at making an enjoyable game as it is right now. So for now, just work on a game that you know you couldn't improve on in anyway. Until you get to that point, then perhaps you can start thinking of a commercial venue. You're the master at shoving spoonfuls of shit in our faces and calling it dinner.


And one last time. This thread has zero to do with Adventure games. It should be transferred to the silliest of boards for this stupid and silly topic.
#770
The Rumpus Room / Re: Icey games' thread
Wed 16/05/2012 02:50:12
I've yet to purchase any DLC. I prefer to play a game the way it was originally designed.
Don't get me started on the new craze of "free to play" games that Zynga popularized. It's a terrible scam.
#771
This question seems to be asked a lot since the update. It definitely needs to be addressed.

Click on the A-Z list on the right column. Then click the Released header in the table.
#772
If any type of space port were to be created to create any type of ship, I believe that mining asteroids should be the cheapest method for us.

http://www.guardian.co.uk/science/2012/apr/24/mining-asteroids-on-moon-precious-metals

Things would still need to be brought up from earth. Food, electronics, tools, etc. You can't start processing materials until you have the machines to do so.
All in all I find the asteroid mining possibility the most exciting.
#773
The Rumpus Room / Re: Icey games' thread
Tue 15/05/2012 18:15:44
You do know that DLC means: Downloadable Content right?
Everything you've been discussing has been what I'm going to call Unlockable Content.

Everyone is only getting up in arms about that. Don't call it DLC when it's actually ULC. The player is not downloading the images, the scripts, etc of your so-called "DLC". They're inputting a code and "unlocking" portions of the game that EVERYONE already has within their games.

That's all. Just stop calling it DLC. Do you understand? Read this message three times or until it makes sense.
#774
General Discussion / The Space thread
Tue 15/05/2012 07:04:42
Wouldn't that be cool to have a real Enterprise in 20 years? Definitely.

http://www.popsci.com/technology/article/2012-05/build-real-starship-enterprise-make-it-so-ambitious-engineer-says?cmpid=tw

Of course I believe it'll never happen. The shape in itself isn't exactly ideal for space travel. The gravity wheel seems like a large waste of space. But it's definitely cool to think about.

Now maybe in 200 years I could see something resembling what he plans but we're too young and inexperienced. Perhaps with a space elevator, but even that isn't possible even within 20 years.
#775
With AGS you cannot declare the initial value of a struct it must be within a function. So you should likely be doing this within the SpellFinder  game_start  function.

Code: ags

function game_start() {
  spells[0].name = "Air of Destiny";
  spells[0].tool = 1;
  spells[0].element = 4;
  spells[0].incantation = 4;
  spells[0].mark = 4;
  spells[0].gem = 4;
}
#776
Site & Forum Reports / Re: Forum upgrade
Sun 13/05/2012 22:30:13
Code: ags
#define TESTING 10 //this is a define

It's got a slight issue with the define and a following comment. ;)

Anyway I like it. Good work AGA and whoever else. It's definitely nice to look at script now.
#777
Alright fine, here's a solution that can meet you guys in the middle.

Instead of requiring you to open the room editor just to add a function to the event editor, why not also have it within the room script? The event pane is just sitting there all lonely waiting for someone to add that function into it. Of course it changes how a room is saved, especially having both the room editor and script editor opened, but shouldn't be too hard to work around (from someone who hasn't examined the editor code in the slightest).
#778
Site & Forum Reports / Re: Forum upgrade
Sun 13/05/2012 19:04:17
Why does it remove the [code] tag? Wouldn't it be better to make the new style use that extension instead of making a new one that has more characters to type in? Confused.
#779
Site & Forum Reports / Re: Forum upgrade
Sun 13/05/2012 02:37:11
If I were to bet, I'd say they are working on blocking BMP images from loading and somehow it's affecting yours.

It's probably them working on the pixel image enlarging.
#780
The Rumpus Room / Re: Icey games' thread
Sat 12/05/2012 21:18:23
Quote from: Victor6 on Sat 12/05/2012 20:33:02
Someone correct me if I'm wrong, but AGS can't load art assets at a later date so any 'DLC' would need to use existing sprites \ backgrounds.
DynamicSprite.CreateFromFile(string filename)

It's quite easy to be done.
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