My favorite adventure game is... Starcross.
...hey, nobody said it had to be point-and-click...
...hey, nobody said it had to be point-and-click...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: panda isnt a ninja on Sat 17/01/2004 23:44:03Quote from: Pirate Jack on Sat 17/01/2004 11:19:37
Making movies based on games turns out worse. Super Mario Brothers, Mortal Kombat and Street fighter anyone!?!?
dont forget tomb raider and resident evil. those sucked too
Quote from: DGMacphee on Sat 17/01/2004 16:05:03Quote from: Ryukage on Sat 17/01/2004 07:45:56
Masters need not even think about the rules, they can operate on instinct alone.
But you forget: Most masters had to learn the rules first before they could break them.
You see, you seem to think that masters need not think about rules, when the opposite is true.
Masters need to learn the rules as much as anyone and keep them constantly in mind so they know how to break them the right way
QuoteI agree -- you must use education as a basic guide only and not the be all and end all.
Quote from: remixor on Fri 16/01/2004 02:56:46
People today seem to have the mentality that unbridled originality is automatically good, but quite often it just results in a mess.
QuoteThe pressures of a different medium and commercial realities forced the film interpretation to present the stories intertwined [I'm sure even the most zealous of fans would have been disconcerted if they hadn't] and with no difficulty. There shouldn't be because the practice of telling parallel plots has been used for hundreds of years, and anyone who has been exposed to fiction in that time should have little difficulty following it.
QuoteI am evaluating LOTR as a narrative, and not as a window into the greater mythology of Arda.
QuoteI vaguely understand you claim about revealing a facet of the ring, but what facet is revealed has no integral place in the plot and even then the immense amount of space given to the sequence, especially when compared to later sections can hardly be justified under How To Write.
And even then I feel the sequence with Bombadil and the ring is about the nature of the former, not the latter.
QuoteThe episode of the Old Forest is dealt with in immense detail although it is derivative to the main plot.
QuoteThe dual narrative that occurs in the last two thirds was also a bizaare choice, especially when the "Books" 3 and 4 don't even cover the same time period. It becomes clear when you understand that he would continue with one narrative strand mainly because he was at a loss as to where to take the other. But what would then be done under the doctrien of How To Write would be to integrate the two, and interchange.
QuoteAnd additionally there is a tendency to recount important events through dialouge after the event, instead of describing them as they happen, the most notable of these being the Sacking of Isengard.
QuoteHow can you structure a plot when you don't know what will happen yet?
Quote from: Lili on Wed 14/01/2004 21:45:45
I admire the art of Tetsuya Nomura, who designed the characters for a lot of Final Fantasy games. My favourite of his designs have to be the characters from FFIX, which looked as though they'd walked straight from a Pixar/Disney movie.
Quote from: Las Naranjas on Thu 15/01/2004 00:53:25
If it was, it would have structure, and as it stands, it's one of least, or poorly structured books I've read. The fact it still evidently works for so many people makes it a curiosity.
Quote from: Geoffkhan on Tue 13/01/2004 20:59:47
I occasionally have that problem also. It is related to when you use the emergency CTRL+ALT+END quit command. All you have to do is minimize everything else, and it'll still be on the screen. Click on it and it will return to the taskbar.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.027 seconds with 14 queries.