All I can imagine is that the transparency of the gui is set to 100 or something...
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int state=Multi.Say(cHomer, "UHHHMMMM. Haaaiiirrryyyy...>Ohhh. The Bowl is Empty!");
if (state==0) {
oCereal.Graphic = 69;
cHomer.Say ("***DROOL***");
}
Quote from: buzinaocara on Fri 22/12/2006 16:07:57
Let's say that I am making a character, who speaks while he is cooking, I wold make a sprite for his body, sprites for the animation of his hands that are cooking, sprites for the smoke that come from the food, and sprites for his head... All this sprites get together in one view, and are animated simultaneously by one character, but I can control separately each part of him. Like make him stop talking while he keep cooking. This is Very useful to make characters with lots of animation without needing lots of sprites and lots of characters and objects to emulate just one single thing.
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