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Messages - SSH

#1841
All I can imagine is that the transparency of the gui is set to 100 or something...
#1842
Have you downloaded the updated 2.71/2.72 version of the template from http://ssh.me.uk/MI2forags271.zip ?
#1843
Perhaps you should search your scripts for CheckForTranslations and remove it?
#1844
That template has already been translated to AGS 2.72. How hard would it be to recreate the game from the beginning? It might be easier to do that than try and fix the script piecemeal. Or, you could create a dummy game with the new template then cut-and-paste the global script across...
#1845
Angle grinder
Circular saw
1G USB keyring
7-way USB hub
#1846
Not to mention the 100% plus legal fees when George sues you for all you've got, m0ds.... ;)
#1847
My computer has some USB 1.1 ports and some USB2.0. Make sure you're using the right one.
#1848
Lifetime achievement, of course ;)

Please put the suffix "in a game" after most of the categories. Programming is in-game. Resources is where the modules fall under.
#1849
Hints & Tips / Re: the blackwell legacy
Tue 26/12/2006 15:22:42
Yes, because

Spoiler

Alexander is a boy's name...
[close]

so can you remember

Spoiler

someone who has a boy's name that was thought to be a girl's?
[close]
#1850
Google checkout has lower fees, for one ;) But I thought Dave said that you don't have to actually sign up for paypal, anyway...
#1851
You're right, khris, I was thinking of something else...
#1852
Hints & Tips / Re: the blackwell legacy
Mon 25/12/2006 12:42:04
you say "hide" in square brackets, like this:

Spoiler

You need a name she will have asked for, perhaps, and pretend to be him/her
[close]
#1853
Wrote 18 modules, beta-tested two excellent games for Dave Gilbert, not bad in AGS terms...
#1854
Sorry to keep pimping my modules, by they were made to solve these kind of problems. Import MultiResponse.

Code: ags

int state=Multi.Say(cHomer, "UHHHMMMM. Haaaiiirrryyyy...>Ohhh. The Bowl is Empty!");
if (state==0) {
  oCereal.Graphic = 69;
  cHomer.Say ("***DROOL***");
}
#1855
For each global script variable:

put "export varname;" at the end of the global script
put "import int varname;" in the script header

Or... use the DeNGVaT module and just type Global.Set("myvar") and Global.Get("myvar")...
#1856
The problem is, ints or global ints or whatever are of type "integer" and a label text is type String. So you need to do:

lblStatus.Text = String.Format("%d", daytime);

For easier globalints, try my DeNGVaT module.

And do you actuially have a GUI label called "lblStatus"? ANd does the previous line have a semicolon?
#1857
DialogBox module, you mean:

http://ssh.me.uk/moddoc/DialogBox
#1858
By pink, he actually means magenta: R=255, G=0, B=255
#1859
Ali, they do, and you can turn it off...
#1860
Quote from: buzinaocara on Fri 22/12/2006 16:07:57
Let's say that I am making a character, who speaks while he is cooking, I wold make a sprite for his body, sprites for the animation of his hands that are cooking, sprites for the smoke that come from the food, and sprites for his head... All this sprites get together in one view, and are animated  simultaneously by one character, but I can control separately each part of him. Like make him stop talking while he keep cooking. This is Very useful to make characters with lots of animation without needing lots of sprites and lots of characters and objects to emulate just one single thing.

This is basically what my walkcycle generator does, so its quite possible to do this in AGS already.
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