I notice the feather in his cap has magically switched sides in those 2 screenshots

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int invFlashCount;
function on_event(EventType event, int data) {
if (event == eEventAddInventory) {
buttonInvFlash.NormalGraphic=inventory[data].Graphic;
gPopinv.Visible=true;
invFlashCount=40;
}
}
function repeatedly_execute() {
if (invFlashCount>0) {
invFlashCount--;
if (invFlashCount==0) {
gPopinv.Visible=false;
}
}
// rest of your rep_ex code...
}
Quote from: KhrisMUC on Thu 19/10/2006 19:10:14If you're careful you don't need ANY undo levels
if you're careful, you won't need more than one undo-level.
player.ChangeRoom(player.PreviousRoom)
Quote from: m0ds on Wed 18/10/2006 20:23:19
Team creations: Do they work?
Yes, you just need a good team leader
Quote from: kantor_98 on Wed 18/10/2006 12:02:49
1.Can anybody tell me how can you modify the bone structure for other ways of walking ? You must edit the xml file ?
2. Can you indicate me some place from where can I download some examples of walking ?
Quote from: Nacho on Tue 17/10/2006 18:22:21
That' s not a fact, that' s a... a something... which does not imply anything.
Quote from: Nacho on Tue 17/10/2006 18:04:01
You can' t prove God exists. I can' t prove It doesn' t... But I can tell there are no evidences, at least. You can' t say there are.
Quote from: CaptainBinky on Tue 17/10/2006 16:53:43Quote from: Babar on Tue 17/10/2006 16:41:03
I think SSH has a point, Cap'n Binky. Being true does not necessarily mean it is verifiable. The truth was the truth even before it became verifiable.
In other words, up until the point they realised they were wrong, it was utterly true that the world was flat? You can't say that that statement is "true" just because it's what everybody believed. What you can say, is that they believed it to be true.
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