Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SSH

#2081
I notice the feather in his cap has magically switched sides in those 2 screenshots  ;)
#2082
I hope someone is bringing a laptop with a copy of Sam and Max on it...

#2083
Instead of using a button with (INV) text, set teh text to blank. Also, give the button a script name, like buttonInvFlash

then:

Code: ags

int invFlashCount;

function on_event(EventType event, int data) {

  if (event == eEventAddInventory) {
    buttonInvFlash.NormalGraphic=inventory[data].Graphic;
    gPopinv.Visible=true;
    invFlashCount=40;
  }
}

function repeatedly_execute() {
  if (invFlashCount>0) {
    invFlashCount--;
    if (invFlashCount==0) {
      gPopinv.Visible=false;
    }
  }
  // rest of your rep_ex code...

}

#2084
Work smarter, not harder...  ;)

In the software industry generally, you are expected to put in extra hours when a project requires it with no direct remuneration for that. It shoudl pay off at "perforamnce review" or "contract renewal" time. But if you are doing extra hours all the time it can mean various things:

1. You're easily bullied
2. Your project is badly managed (e.g. making an underestimate of the resources required)
3. You're is a startup that needs to push really hard to get its toe in the door
4. You love your work more than the rest of your life
5. You want to get promoted (e.g. to a Junior Design post)
6. All the above

#2085
Well, I said to put it on a separate GUI so it wouldn't effect the inv icon... that also makes it easier to position and means you don't get the button text appearing when you turn the graphic off...  :P
#2086
Add some code to  your on_event fucntion for when the player gets an inventory item added. Make another GUI with a higher z than your icon, put a button int he GUI, set the button normal graphic to the graphic of your inv item and then turn the gui on and off with wait statements in between. Easy!
#2087
Quote from: KhrisMUC on Thu 19/10/2006 19:10:14
if you're careful, you won't need more than one undo-level.
If you're careful you don't need ANY undo levels  :P
#2088
u1bd2005, I love your picture, it's very witty and although you're no loominous in your art, I think the idea was excellent. I'd suggest 2 things (sorry, I know it aint CL)

1. Follow some art tutorials
2. Forget the blur tool
#2089
General Discussion / Re: Me, Hacker?
Fri 20/10/2006 10:36:02
Someone else had the same type of thing a while ago. Anyone who knows anything about PHP or other web programming would know how to knock up their own...
#2090
It's both! Perhaps Steve Wynn has a secret life as a stingray.
#2091
or

Code: ags

player.ChangeRoom(player.PreviousRoom)


if your character's script name is something other than the default... ;)
#2092
I think that Steve meant "ellipsises", not "ellipses"
#2093
Quote from: m0ds on Wed 18/10/2006 20:23:19
Team creations: Do they work?
Yes, you just need a good team leader

That explains FoY's problems ;)
#2094
You could try running them with the latest engine, to see if that works..
#2095
Steve Wynn's version of a Picasso:



Original
#2096
Quote from: kantor_98 on Wed 18/10/2006 12:02:49
     1.Can anybody tell me how can you modify the bone structure for other ways of walking ? You must edit the xml file ?
     2. Can you indicate me some place from where can I download some examples of walking ?

Why not post this in the right thread? Or PM me:

Anyway:

1. Yes, edit the XML
2. See how you get on with Princess Marian at http://ssh.me.uk/dev/PMWC.zip
#2098
Quote from: Nacho on Tue 17/10/2006 18:22:21
That' s not a fact, that' s a...  a something... which does not imply anything.

It is EVIDENCE. I never said it was a fact. Stop throwing straw men at me. It is "an outward sign", an "indication". In a court, if there are 10 people saying X happened and 1 sayign Y, then the court will tend to side with the 10. It would be a logical fallacy to say that it was PROOF, but then I DID NOT SAY THAT. Strawmen are a logical fallacy, too, btw.
#2099
Quote from: Nacho on Tue 17/10/2006 18:04:01
You can' t prove God exists. I can' t prove It doesn' t... But I can tell there are no evidences, at least. You can' t say there are.

Of course there is evidence. The Bible is evidence, the number of believers is evidence. It is not enough evidence to prove, true, but you can't say that that isn't evidence.
#2100
Quote from: CaptainBinky on Tue 17/10/2006 16:53:43
Quote from: Babar on Tue 17/10/2006 16:41:03
I think SSH has a point, Cap'n Binky. Being true does not necessarily mean it is verifiable. The truth was the truth even before it became verifiable.

In other words, up until the point they realised they were wrong, it was utterly true that the world was flat? You can't say that that statement is "true" just because it's what everybody believed. What you can say, is that they believed it to be true.


That's not what he said at all. The fact that the world is round was true before it was verificable, i.e. before mankind had the ability to deduce it. You said things are only true if they are verifiable, Binky. Relativity was a bad example.

As for meaninglessness, don't you think avoiding eternal torment is important?
SMF spam blocked by CleanTalk