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Interact with the plane sign 

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Show posts MenuQuote from: yodaman11111 on Wed 05/04/2006 20:50:39Yes, I did and I did that just for fun to see if you've done any(more) animations. Speaking of animations, it's better to make a big canvas for a start and when you import frame by frame, use crop sprite edges(symetric).
well no offence but you'd have to be pretty stupid to get gameover on that part. Did you play through the whole game?
Quote from: Afflict on Tue 04/04/2006 19:26:54It is but you are asking people to comment your web page, right? So you need critics. That means(probably) that this belongs into the critics lounge
Its not adventure related...
Quote from: big brother on Mon 03/04/2006 19:34:07Yes well, that WOULD be a good idea.Ã,Â
I agree this is a total hijack. Maybe I should edit this post later with a paintover so it's somewhat relevant.
Quote from: big brother on Mon 03/04/2006 19:34:07Em, yes that would be great. I mean, let's face it, you don't want to get on the wrong side of the guy who made Apprentice, right? I understand the rules, don't worry about that. It's just that I like my style better with more colors. If you want, I'll show you how my hunter pic would look in let's say, 6-8 colors?
But the majority of artists hear don't have your experience. They should learn the rules first, too, before they break them.
Quote from: big brother on Mon 03/04/2006 19:34:07If you are prefering in particular to me than let me dissapoint you: I use DPaint for my bgs and maybe even for some of my characters(animation is a different story, but that's not what this is about).
I don't think the majority of people on these forums use DPaint (at least that should not be assumed). Most of the programs used here automate palette management, counting colors for you (a la Photoshop or the GIMP).
Quote from: big brother on Mon 03/04/2006 15:44:23
Better color management means an easier time animating.
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