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Messages - Saberteeth

#201
Hints & Tips / Re: 2010: World Of Chaos
Thu 06/04/2006 12:42:35
Spoiler
Interact with the plane sign ;)
[close]
#202
Critics' Lounge / Re: A Hunter-C&C
Thu 06/04/2006 06:49:49
Wow, thanks ProgZmax, I never thought I was doing that wrong. Also thanks big brother for showing me that extra colours on a character don't nesecairly mean a better pic. I'll start imroving him right away.

Thanks again guys.  :D
#203
yes, I'd be glad to :)
#204
No really, why are you ignoring us?
The people on the forum(too lazy to look up who) said that you can CROP images to look better. You can also resize them! [*img width=xxxx height=xxxx*][*/img*] without the *.
#205
Quote from: yodaman11111 on Wed 05/04/2006 20:50:39
well no offence but you'd have to be pretty stupid to get gameover on that part. Did you play through the whole game?
Yes, I did and I did that just for fun to see if you've done any(more) animations. Speaking of animations, it's better to make a big canvas for a start and when you import frame by frame, use crop sprite edges(symetric).

Well, I agree with Nikolas on outnumbering 95% of the people on the forums ;).
#206
Em, well, the graphics are, ummm, what's the word...? Average?

I think you need to improve your skills A LOT! Learn from this game, try to improve, look up images in google for old adventure games, y'know?

Em, the ticket office thing is frustrating to the max! Why didn't you just make the guard throw you out other than making a gameover, sheeesh!Ã,  ::)

Again, congrats on finishing your first project.


SaberT
#207
Well, congrats on finishing yozr first project. I'm dling it now.  :=
#208
Critics' Lounge / Re: A Hunter-C&C
Wed 05/04/2006 19:09:16
ProgZ, that's not what I was looking for. I've moved on and made the side view:


100%

400%

If you see anything wrong with it, please do post...
#209
General Discussion / Re: StreetCrew.co.za C&C
Tue 04/04/2006 19:39:30
Em, maybe scotch?

PS: Delete this post when the topic is moved, thank you :)
#210
General Discussion / Re: StreetCrew.co.za C&C
Tue 04/04/2006 19:28:47
Quote from: Afflict on Tue 04/04/2006 19:26:54
Its not adventure related...
It is but you are asking people to comment your web page, right? So you need critics. That means(probably) that this belongs into the critics lounge ;).
#211
General Discussion / Re: StreetCrew.co.za C&C
Tue 04/04/2006 19:24:21
Well, I like what you did with the intro, but it would be easier for people if you posted a link(or try this). Well, all in all not bad.

PS: Shouldn't this be in CL?
#212
Critics' Lounge / Re: A Hunter-C&C
Tue 04/04/2006 17:04:10
Yes well, there's no need to be sarcastic.

EDIT: Still good though :)
#213
Well,

http://www.juncmodule.net/main.php

I guess the AGS links are messed up?
#214
Critics' Lounge / Re: A Hunter-C&C
Tue 04/04/2006 13:58:51
Look guys, that's great'n'all but I don't need to see your skills of CGA graphics, mkay? I need help with this sprite! Yes, i got some ideas but I don't like the basic coloring ;)
Oh, and let's clarify one more thing: I don't want the moustache anymore!




*Used Captain Binkys paintover
*Added a beard!
*Changed some of the colors
*lightened the coat
#215
Em, there are no limitations except the two animations?  ???
#216
Critics' Lounge / Re: A Hunter-C&C
Mon 03/04/2006 20:00:00
Quote from: big brother on Mon 03/04/2006 19:34:07
I agree this is a total hijack. Maybe I should edit this post later with a paintover so it's somewhat relevant. :)
Yes well, that WOULD be a good idea.Ã,  ;)

Quote from: big brother on Mon 03/04/2006 19:34:07
But the majority of artists hear don't have your experience. They should learn the rules first, too, before they break them.
Em, yes that would be great. I mean, let's face it, you don't want to get on the wrong side of the guy who made Apprentice, right? I understand the rules, don't worry about that. It's just that I like my style better with more colors. If you want, I'll show you how my hunter pic would look in let's say, 6-8 colors?

Quote from: big brother on Mon 03/04/2006 19:34:07
I don't think the majority of people on these forums use DPaint (at least that should not be assumed). Most of the programs used here automate palette management, counting colors for you (a la Photoshop or the GIMP).
If you are prefering in particular to me than let me dissapoint you: I use DPaint for my bgs and maybe even for some of my characters(animation is a different story, but that's not what this is about).

EDIT: The magic of eight colors!


100%
#217
Critics' Lounge / Re: A Hunter-C&C
Mon 03/04/2006 16:11:57
Quote from: big brother on Mon 03/04/2006 15:44:23
Better color management means an easier time animating.

Hah, not for me. I don't mind more colors. Even if there are more colors in a character, the quality of the animation is about the pose and the frame detail.

EDIT: Captain Binky, you know what I'm talking about.Ã,  ;)
#218
Critics' Lounge / Re: A Hunter-C&C
Mon 03/04/2006 14:57:23
That's what I think too. But Skurwy has a point too. If my characters are LClike, so that means that they need to use as least colors as possible.
#219
Critics' Lounge / Re: A Hunter-C&C
Mon 03/04/2006 14:41:31
Relentless, that's a beardÃ,  ::). All of the black stuff is the beard.
Skurwy, I'll try. You see, we'll be using 16bit graphics and I want the craracters to look good to the eye, you know what I mean?
#220
Critics' Lounge / Re: A Hunter-C&C
Mon 03/04/2006 14:31:11
Skurwy, your paintover is great and it gave me some ideas. But that's not the style I'm looking for, we'll mainly use LCstyle graphics. So, again I come to you, the AGS community with this humble paintover :):


100%

400%

I'm not gonna comment what changes I did, it's pretty obvious.

EDIT: Wow, mad, that's one über paintover. It looks more like FoA now ;). Great though. So now comment my paintover.
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