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Topics - Sakkeus

#1
The Shame of the Pack


Due to an invitation, Frank Lupitus is traveling from the big city of Vakhe to the remote parts of the country to visit his brother, Wolfgang (or 'Wolfie').
While living in Thorcut, Wolfgang hasn't actually made a good name for himself and by extension, to the whole Lupitus name.
Finally arriving at Thorcut Frank finds out that Wolfgang's house is taken over by a depraved fox, watching smut on the tv in his underwear. Wolfie is nowhere to be seen, and the fox tells Frank wild rumours about Wolfie's fate.
Wolfgang must me somewhere around, dead or alive. And if he's alive, he won't be much better off.





The Shame of the Pack is a """traditional""" point & click game with a 320x200 resolution and a two-click interface.

DISCLAIMER: Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story. I don't recommend playing the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.

The playthrough will take about three to six hours. EDIT: Maybe a bit longer. Four to seven hours  with tips? Without any help - I don't even know.

Quality of life -features:
Make protagonist transparent with a right mouse click (not NEEDED in any puzzle, but helps some).
"Kill audio" -button in audio settings. Stops all audio that is playing, be it music, sfx or ambient.
  This was added due to an unpleasant bug encountered in one of the otherwise enjoyable "Broken windows" -chapters.

Contains:
Mild swearing and hostile behaviour (no f-bombs, c-words or other 'word crimes')
Mild sexually suggestive dialog, no nudity or anything of the sort
Violence (animal on animal, occasional but strong and bloody)

The game's page:
Download from here

I'm happy to finally release this one and to get rid of it, in a sense.  Almost eight years I've carried this burden.
I'm off to celebrate with a glass of sparkling wine.

All kinds of feedback (and bug reports) are welcome.


22.11.2024 NEWEST UPDATE 1.01. Release version had a game breaking bug near the end of the game! Get your "fix" now!

Thanks to Ian Aloser for spotting this one.


#2
The Shame of the Pack


Due to an invitation, Frank Lupitus is traveling from the big city of Vakhe to the remote parts of the country to visit his brother, Wolfgang (or 'Wolfie').
While living in Thorcut, Wolfgang hasn't actually made a good name for himself and by extension, to the whole Lupitus name.
Finally arriving at Thorcut Frank finds out that Wolfgang's house is taken over by a depraved fox, watching smut on the tv in his underwear. Wolfie is nowhere to be seen, and the fox tells Frank wild rumours about Wolfie's fate.
Wolfgang must me somewhere around, dead or alive. And if he's alive, he won't be much better off.

Time roll up your sleeves, Frank.





The Shame of the Pack is/will be a traditional point & click game with a 320x200 resolution and a two-click interface. Puzzles will include item manipulation, dialog puzzles, shooting, running errands and so forth.

In the current state, the game is fully playable from start to finish and I'm in the process of polishing the game in addition of creating music and sounds for it and having the game playtested.
The playthrough will take about four to six hours.


Graphics  100%
Puzzles  100%
Scripting  100%
Writing 100%
Music 100%
Sound 100%
Playtesting 100%


Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story.
I don't recommend anyone to play the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', I'd like to think that  there has been some maturing along the way. The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.

There has been two previous attempts at making this game, but this final version has been in the making since 2017 and it has escaped the 'death sentence' many times. Now when the game is in this almost complete state, I finally dare to create a thread for it. My goal is to finally be rid of this game by the end of the year, hopefully sooner. I'll be updating this thread.

Aiming for the 2 cup rating from the AGS panel.
-Sakari
---------------------------------------


CURRENTLY HAPPENING June 6 2024: Recording and making music for the game. A few tracks are ready, but many still to go. Enjoying the process so far. After the music is done, I'll be implementing the sound effects.
June 17th 2024 - three pieces of music complete since the last update
June 28 2024 - some dialogue work and honing, one more piece of music ready
July 30 2024 - a couple of more pieces of soundtrack ready, lots of polish on the previous ones
August 5 2024 -  two more tracks ready, more polish on the older ones.
September 30th 2024 - A rather long hiatus. Grasping for time and inspiration to finish this.
October 22nd 2024 - In the last few days I've completed two more tracks. The music is almost finished!
October 24th 2024 - The music is done (I really hope so). Working on SFX and general polish right now.
November 2nd 2024 - About halfway done with the sounds. General polish on the side.
November 7th 2024 -  All sounds complete. Just playtesting and polishing remains.
November 18th 2024 - Outside playtesting complete. Time for the last bug fixes and overall polish. Aiming to release the game this week.

November 20th 2024 - The game is finished. Planning to release tomorrow (not to compete with Stalker 2).
#3
Hello!

I really wouldn't bother anyone with this, except I'm at a complete loss with this problem.
 I've looked through the topics handling this issue, but they were of no help.

I get this very typical and often seen error when trying to compile my game:

Dialog 7(1): Error (line 1): Nested functions not supported (you may have forgotten a closing brace).

From what I've gathered, the problem is not with the dialogue script itself, for it has compiled succesfully before.
And in the forums someone wrote, that the error being on line 1 refers to the problem being on the part being compiled BEFORE the dialogue.

 I've done the following:
-Deleted the latest code from the dialogue script, didn't help.

-Deleted ALL the dialogue script and left only the starts and "ends":
@S
return

@1
return

@2
stop

and so forth. But this didn't help either.
The error still persisted, even though there is no actual code left!

-After this didn't work I deleted the whole dialogue causing the problem. This moved the same exact error message pointing to an other dialogue, this time number 11 (skipping dialogues 8-10), line 1. The dialogue number 11 interestingly involved the same characters as the original one causing the error, where as dialogues 8-10 didn't.

-I've searched my global script and other scripts for missing braces, " ; " -signs and brackets but since I have no idea where to start looking, it's been a wild goose chase.
Compiler often points to the right place in code, where they are missing, so I'm pretty sure this is not the case.

My code is pretty basic but there's lots of it. I'm pretty sure that I have made no code that constitutes as a nested function (as I understand it). Besides, wouldn't the compiler point to a more exact point, if this was the case?

I have always found the missing braces and brackets based on the info the error messages have given me.
This time I have no clue on where to start looking for the problem.


Does anyone have any idea of where to start looking for the problem AND what kind of a problem it could be?

Thanks in advance.


#4
I tried creating this ultracool floating statusline that I've seen at least in a couple of AGS games "La Croix Pan" for example.
It displays the name of the hotspot / character / object when the mouse cursor is over one of them (duh).

I think I've read every post that I thought would have helped me, but it has been no help, same for the Ags's otherwise very useful help file.
I'm about to script a goddamn noose over here so any help is appreciated.
Thank you.
#5
I really don't know if this game deserves it's own topic...
Anyways, I've finally finished my first game.

"Doesn't it bother you, that the Big bad wolf never gets those three annoying piggies?
Well, now is your chance to correct this!
In this game you take the role of the Wolf and chase down the pigs all the way to your cauldron.
Or do you?"
And here's one image of the game (rather old one too):


Here is the version 1.03, fixed a very stupid bug.
In other words just lessens the chance of getting stuck.
Get it from here: http://www.saluuna.org/bigbadwolf.zip (Right click, "save as")

Oh, read the readme too, please. Many things are explained there.

And remember that this is my first one, be gentle! =)
#6
The Big Bad Wolf & Three Little Piggies



The idea


Doesn't it bother you, that the Big bad wolf never gets those three annoying piggies?
Well, now is your chance to correct this!
In this game you take the role of the Wolf and chase down the pigs all the way to your cauldron.
Or do you?
Forget the moral rights, they're only in the way in this game!



Screenshots:



Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã, This is the latest screenshot. Note new GUI.







Status:

It's ready, I'll get back to you shortly.

Overall progress: 100 %

Latest update: 26.11.2006

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