Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Sakkeus

#21
Hints & Tips / Re: The Shame of the Pack
Fri 22/11/2024 13:36:53
Spoiler
The microwave must be dropped first, so that the one hiding mole will go behind the sandbags.After that you can shoot the crane controls (at the right time, killing the two moles).
[close]
Otherwise the order of things shouldn't matter (unless there is a bug somewhere).
#22
Hints & Tips / Re: The Shame of the Pack
Fri 22/11/2024 13:11:26
The problem with moles.

Spoiler
How to use your bullets:
[close]

1 & 2
Spoiler
Shoot the two moles peeking from their holes. In which order you kill this one,is not important.
[close]

3
Spoiler
Shoot the one on the ledge. In which order you kill this one is not important.
[close]

4, 5 & 6
Spoiler
Shoot the microwave three times, it drops on a mole. One mole runs from behind the barrels to behind the sandbags.
[close]

7
Spoiler
Break the crane control window with one bullet.
[close]

8
Spoiler
Wait until the "patrolling" mole is behind the sandbag, then drop the concrete block on the TWO moles by shooting at the crane control lever.
[close]

9
Spoiler
Shoot the one mole running back and forth near the cliffside. In which order you kill this one, is not important.
[close]

10
Spoiler
Shoot the last mole moving back and forth in the front. In which order you kill this one, is not important
[close]
#23
Hints & Tips / Re: The Shame of the Pack
Fri 22/11/2024 12:52:11
Thanks Ian!
Have you tried
Spoiler
shooting at the crane controls and dropping the yellow-red block on the moles?
[close]
#24
Hints & Tips / Re: The Shame of the Pack
Fri 22/11/2024 12:08:29

How to deal with the fox?

Small hint
Spoiler
The fox obviously has heard something about Wolfgang, but won't disclose it.
It's too bad, that he feels like a king in that armchair of his.
He also has the revolver by his side, which limits your options.
Frank needs to make the fox talk, but how?
Maybe by putting the fox in the other end of the revolver, somehow.
[close]

Bigger hint
Spoiler
Through conversation and by trying to use various blunt objects to the Fox
Frank states that violence is NOT out of the question.
The fox still needs to be able to talk, so killing or maiming the fox isn't allowed.
Is there a time when the fox loosens his grip on the gun? Could he be trapped somehow?
[close]

Spell it out for you -hint
Spoiler
If you've played around the house, you notice that the by closing the tv first,
you can unplug the extension cord by the armchair. After some time the fox plugs
the tv back in. That's your shot to trap him, but with what?
Maybe the shed outside holds some items to aid you in your noble deeds.
Too bad that the lock is jammed/frozen.
How to get inside the shed?
It involves the beer bottle and and the axe. Deadly combination.
[close]

Solution
Spoiler
Take the beer that's on the fridge.
Use the thermostat on the radiator, put the
beer on radiator.
Wait for a while, or exit/re-enter.
Take the beer.
Go outside, melt the ice off the axe.
If you haven't, try the lock on the shed first
Use axe on shed door.
Inside the shed, take the spray oil
pull the tarp off, take the bear trap
Go back inside
The bear trap is jammed, spray oil on it.
NOW:
Use the bear trap on Frank
->turn tv off
->unplug the extension cord
-> put the "active" beartrap on the extension cord
-DEMO
[close]
#25
Hints & Tips / Re: The Shame of the Pack
Fri 22/11/2024 05:22:04
Spoiler
You need something from the shed to deal with the fox. And the beer is part of the solution, and in the solution should not be ice cold, but the opposite...
[close]
#26
Quote from: heltenjon on Thu 21/11/2024 21:59:28Congratulations on the release! I'll make sure to play this game, too. It will be fun to revisit this world once again.  (nod)

The database seems to be up and running, so perhaps try to add it without anything else than the download link, then if that works, add more stuff and see where it fails. There's been some trouble with uploading images or embedding youtube videos.
That did it,  thanks!
#27
Thanks for the message.

I've tried adding it (maybe three times now) and I'm not sure if the process fails or if the game has entered some kind of vetting process.
If it doesn't pop up in the "most recent games" soon, I'll try again.
#28
Game ready and released. This thread can be locked and left to rot.
#29
The Shame of the Pack


Due to an invitation, Frank Lupitus is traveling from the big city of Vakhe to the remote parts of the country to visit his brother, Wolfgang (or 'Wolfie').
While living in Thorcut, Wolfgang hasn't actually made a good name for himself and by extension, to the whole Lupitus name.
Finally arriving at Thorcut Frank finds out that Wolfgang's house is taken over by a depraved fox, watching smut on the tv in his underwear. Wolfie is nowhere to be seen, and the fox tells Frank wild rumours about Wolfie's fate.
Wolfgang must me somewhere around, dead or alive. And if he's alive, he won't be much better off.





The Shame of the Pack is a """traditional""" point & click game with a 320x200 resolution and a two-click interface.

DISCLAIMER: Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story. I don't recommend playing the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.

The playthrough will take about three to six hours. EDIT: Maybe a bit longer. Four to seven hours  with tips? Without any help - I don't even know.

Quality of life -features:
Make protagonist transparent with a right mouse click (not NEEDED in any puzzle, but helps some).
"Kill audio" -button in audio settings. Stops all audio that is playing, be it music, sfx or ambient.
  This was added due to an unpleasant bug encountered in one of the otherwise enjoyable "Broken windows" -chapters.

Contains:
Mild swearing and hostile behaviour (no f-bombs, c-words or other 'word crimes')
Mild sexually suggestive dialog, no nudity or anything of the sort
Violence (animal on animal, occasional but strong and bloody)

The game's page:
Download from here

I'm happy to finally release this one and to get rid of it, in a sense.  Almost eight years I've carried this burden.
I'm off to celebrate with a glass of sparkling wine.

All kinds of feedback (and bug reports) are welcome.


22.11.2024 NEWEST UPDATE 1.01. Release version had a game breaking bug near the end of the game! Get your "fix" now!

Thanks to Ian Aloser for spotting this one.


#30
Thank you for the message, tbook. I'd estimate the playtime to be about four to six hours.
#31
Thanks, heltenjon! Your review of the first game some time ago gave me a much needed boost for the work on this one. I appreciate it.
#32
The Shame of the Pack


Due to an invitation, Frank Lupitus is traveling from the big city of Vakhe to the remote parts of the country to visit his brother, Wolfgang (or 'Wolfie').
While living in Thorcut, Wolfgang hasn't actually made a good name for himself and by extension, to the whole Lupitus name.
Finally arriving at Thorcut Frank finds out that Wolfgang's house is taken over by a depraved fox, watching smut on the tv in his underwear. Wolfie is nowhere to be seen, and the fox tells Frank wild rumours about Wolfie's fate.
Wolfgang must me somewhere around, dead or alive. And if he's alive, he won't be much better off.

Time roll up your sleeves, Frank.





The Shame of the Pack is/will be a traditional point & click game with a 320x200 resolution and a two-click interface. Puzzles will include item manipulation, dialog puzzles, shooting, running errands and so forth.

In the current state, the game is fully playable from start to finish and I'm in the process of polishing the game in addition of creating music and sounds for it and having the game playtested.
The playthrough will take about four to six hours.


Graphics  100%
Puzzles  100%
Scripting  100%
Writing 100%
Music 100%
Sound 100%
Playtesting 100%


Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story.
I don't recommend anyone to play the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', I'd like to think that  there has been some maturing along the way. The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.

There has been two previous attempts at making this game, but this final version has been in the making since 2017 and it has escaped the 'death sentence' many times. Now when the game is in this almost complete state, I finally dare to create a thread for it. My goal is to finally be rid of this game by the end of the year, hopefully sooner. I'll be updating this thread.

Aiming for the 2 cup rating from the AGS panel.
-Sakari
---------------------------------------


CURRENTLY HAPPENING June 6 2024: Recording and making music for the game. A few tracks are ready, but many still to go. Enjoying the process so far. After the music is done, I'll be implementing the sound effects.
June 17th 2024 - three pieces of music complete since the last update
June 28 2024 - some dialogue work and honing, one more piece of music ready
July 30 2024 - a couple of more pieces of soundtrack ready, lots of polish on the previous ones
August 5 2024 -  two more tracks ready, more polish on the older ones.
September 30th 2024 - A rather long hiatus. Grasping for time and inspiration to finish this.
October 22nd 2024 - In the last few days I've completed two more tracks. The music is almost finished!
October 24th 2024 - The music is done (I really hope so). Working on SFX and general polish right now.
November 2nd 2024 - About halfway done with the sounds. General polish on the side.
November 7th 2024 -  All sounds complete. Just playtesting and polishing remains.
November 18th 2024 - Outside playtesting complete. Time for the last bug fixes and overall polish. Aiming to release the game this week.

November 20th 2024 - The game is finished. Planning to release tomorrow (not to compete with Stalker 2).
#33
Found the problem, it was a missing closing brace in a script at the end of the dialogue number 8. Phew!
Now it works.
#34
Quote from: Khris on Fri 22/09/2023 12:08:54As you can see, the problem isn't function c but function b. The error occurs because the compiler encounters the function keyword while still being inside the unclosed function b.

I'm not sure about the order of scripts but my guess is the dialog scripts are wrapped in functions and appended to the global script.
Did you check the very last function in the global script?

Thanks for the pointer.

My global script ends with a simple

Code: ags
function cMestari_Look()
{
cEgo.FaceCharacter(cMestari, eBlock);
Wait(20);
cEgo.Say("The foreman.");
}

That function is closed. But if the error is definitely caused by an open function in some other script, I'm going to find it. Just takes time.

Thanks.
#35
Hello!

I really wouldn't bother anyone with this, except I'm at a complete loss with this problem.
 I've looked through the topics handling this issue, but they were of no help.

I get this very typical and often seen error when trying to compile my game:

Dialog 7(1): Error (line 1): Nested functions not supported (you may have forgotten a closing brace).

From what I've gathered, the problem is not with the dialogue script itself, for it has compiled succesfully before.
And in the forums someone wrote, that the error being on line 1 refers to the problem being on the part being compiled BEFORE the dialogue.

 I've done the following:
-Deleted the latest code from the dialogue script, didn't help.

-Deleted ALL the dialogue script and left only the starts and "ends":
@S
return

@1
return

@2
stop

and so forth. But this didn't help either.
The error still persisted, even though there is no actual code left!

-After this didn't work I deleted the whole dialogue causing the problem. This moved the same exact error message pointing to an other dialogue, this time number 11 (skipping dialogues 8-10), line 1. The dialogue number 11 interestingly involved the same characters as the original one causing the error, where as dialogues 8-10 didn't.

-I've searched my global script and other scripts for missing braces, " ; " -signs and brackets but since I have no idea where to start looking, it's been a wild goose chase.
Compiler often points to the right place in code, where they are missing, so I'm pretty sure this is not the case.

My code is pretty basic but there's lots of it. I'm pretty sure that I have made no code that constitutes as a nested function (as I understand it). Besides, wouldn't the compiler point to a more exact point, if this was the case?

I have always found the missing braces and brackets based on the info the error messages have given me.
This time I have no clue on where to start looking for the problem.


Does anyone have any idea of where to start looking for the problem AND what kind of a problem it could be?

Thanks in advance.


#36
Oh, thank you!
#37
How hard would it be to add a possibility for 160 x 200 resolution?
I dream of making a AGI type game, with the traditional resolution.
EDIT: Sure I could use AGI studio, but then it wouldn't be an AGS game, and I couldn't live with that.
#38
Okay. Sure.
#39
1xWho knows how many X

Sam the freelance police dog turned into Sammy the cop.
50x90   32 colors
#40
Hell yeah it works! Cool shit! I just copypasted your code Smash and altered a little, and there it is!
Thank you!
Now just a little tuning here and there.
I'm done here.
SMF spam blocked by CleanTalk