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Messages - Samwise

#81
Please see my question here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27362.0

Is it possible to solve this issue by using this module?
#82
Ashen, thanks for your feedback!

I'm not DRAWING characters - I'm actually using separate frames I'm taking out from streaming videos (this is a really awesome method, BTW).  The characters are all photographed, so this is why each of the characters have a different size.

I could use the ManualScaling property option, but my problem is that multiple characters (with different sizes) need to move across the screen and their size should change their size accordingly.  Is it possible to determine different kinds of dynamic character scaling?  For example, to have one character zoom level between 70 and 80, and the second character (in the same screen) between 100 and 130?
#83
Hello everybody,

This is my first post here, so treat me gentlyÃ,  :)

I'm starting to build a "realistic" AGS game, with characters and backgrounds based on real photos taken from videos.

Due to the nature of the work process, my characters are at different sizes - some are 500 pixels high, some are 400, 200, 100 and so on.Ã,  Now, I'd like to use them in the game without having to resize all of them to an equal size, because:
1. if I'll make them all 400px or 500px the game will be very large (I have like 35 characters...)
2. if I'll make them all 200px it will harm the graphics quality (the characters change their size according to their location on the screen - kind of 3D style, so it's important that they'll be in high quality).

Do you possibly know of a way to upload the pictures to AGS in their original (and different) sizes, and adjust every character size separately within AGS?

By the way, all the pictures are in BMP format.Ã,  Is that the best file type to use, or should I convert them to another one?
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