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Messages - Scarab

#261
The Rumpus Room / Re: The Game Idea Thread
Fri 04/12/2009 05:51:28
I had an idea for a game recently which I think would be impossible, but a nice concept.

Basically you play a renegade cop/vigilante of some kind, who must solve a series of murders by using the evidence you find at the case to find suspects (nothing new here), but then your job is to stalk them to find out who was the murderer, by making observations about their behaviour and maintaining undetectability.

The plan is to have 200 characters in the town, all of whom have completely independent lives and run through the course of their days on a pre-existing schedule. You can talk to them and each will have their own personality, and recognise you if you make yourself seen too much or if you befriend them.

This game is partly inspired by Darkly Dreaming Dexter, partly by In a World of their Own, and partly by the Character Control Module.

The CCM wouldn't work in this case because it controls the characters by putting them all in the current room, just invisible if they aren't 'in' the room. This is a problem because there are character count limitations in rooms.

My idea for controlling these characters is to have a massive seven day schedule for every character in the game (this is where it starts getting unfeasible) and whenever you change room, the game checks the schedule for who is due to be in the room and what they are due to be doing, with a time compensation scheme for schedule interruptions causes by the player interacting with characters within the game.

The biggest problem with this game is the massive overhead work of constructing 200 characters, not to mention the hundreds of rooms which would be needed. In order to keep file size down, clever coding techniques would have to be used left and right (i.e. doubling, tripling and quadrupling up on characters and re-using rooms)

The other issue is the limitations of the Point and Click mechanics, as this would work a lot better as a 3d-sandbox world, so the navigation of the town would be less convoluted. An overhead driving mini game would remedy this perhaps?

OK, so that's the idea. Thoughts?
#262
General Discussion / Re: Beggars and stuff eh?
Fri 04/12/2009 05:03:41
I once saw a guy with a sign
Ninjas killed my father
Need money for training

I just about emptied my wallet on this guy.  ;D
#263
Quote from: poc301 on Thu 03/12/2009 13:55:15
36% say they have no opinion.

I don't get how people can have no opinion on a topic like this... like such a big question that one of the main benefits of religion is that it answers it (whether true or false, it gives answers).

Are there really so many people who are saying "well it happened a long time ago and the answer changes nothing today..."?

Is there anyone here who feels this way and is willing to enlighten me?

p.s. I think I read somewhere that the sexiest accent right now is the Irish accent, which recently took over from French
#264
Quote from: Ali on Tue 01/12/2009 16:09:34
However a person can be sensible of an object,

Gahh! It just can't not sound weird to me :-\
Is this a phrase you would use Ali? Or are you saying it is just technically correct?

I mean, for me, in any sentence where it could be used in this fashion, 'aware' or 'knowledgeable' would be much more natural sounding words.

p.s. What's all this about apostrophies? Is there something I'm missing here?
#265
General Discussion / Re: Curiosity stikes me
Thu 03/12/2009 12:20:17
Quote from: Khris on Thu 03/12/2009 10:11:16
Code like this is the main ingredient of every 3D-type game coded from scratch. It's all about vectors, matrices, equations, all the fun stuff, basically ;)

Aww Khris, you got me drooling... I think its about time someone revived the Homework Thread...
#266
Quote from: ShonenAiGuy on Thu 03/12/2009 01:15:59
I think that 'winter holiday' will fit in general just to be p.c?

Oh, discriminating against Australians are we? I see how it is...  :P
#267
I imagine there is some fun to be had with this topic  ;D
#268
I like where you're going with the program, and I'd definitely use it myself.

The only thing I'd suggest is a beautiful pun-tastic name such as KonnichiWOW! or Domo Ari-Great-o!
I feel that no program is complete without a heinous pun for the title.

Feel free to go in with my material ;D

Peace
Scarab

#269
Quote from: Ali on Mon 30/11/2009 11:17:33
"I was sensible of John's love for Nancy." - that is to say, it was present to my senses.

Really? I would have thought that one would be sensitive to John's love of Nancy, if it was present to their senses. (I like using 'one' because I can pretend I'm the queen royalty...)

I've never heard sensible be used in this fashion before. Only really in reference to common sense (or similar meanings such as 'making sense').

Please correct me if I'm wrong
#270
Dammit! I cant download until my bandwidth resets in a week :(

Oh well, Looking forward to playing it, and congrats on finishing! :)
#271
Quote from: monkey_05_06 on Mon 23/11/2009 14:54:52
Sorry Vince, I really tried to extend it as much as possible. I even threw "The Game" at the end, but that just means we all lost, doesn't it?

Son of a BITCH! >:( ;D

I'd gone so long without losing, and now i'll lose every time i see this thread.
Grrr :=
#272
Barbar's definition is exactly what I would say, these terms span through the field of science as well (when collecting data).

As my chemistry teacher once explained to us...
"If you're dating some girls who are good looking, and some who are ugly, then you are accurate, just not precise.
If you are consistently dating ugly girls, then you are precise, but not accurate."

The reason I think people sometimes use them synonymously is because they would generally be referring to both, as one is not a whole lot of use without the other.

To answer CW's question, yes, just as someone who is 'accurate' has great accuracy, someone who is 'precise' has great precision.
#273
Well apart from what has already been mentioned, in the last two images, the character is square gaiting, which will look really unbalanced and unnatural when it is animated, so I think you should change that so he moves his arms like he does in the animated walkcycle.
#274
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 16:03:31
Quote from: wonkyth on Fri 20/11/2009 11:54:24
A birthday poem?

CJ, happy birthday to you
I have always wondered, is it true
that you once killed a boar
with nothing more
than three toothpicks and a left shoe?


Limericks: the highest form of poetry :P
#275
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/11/2009 04:47:10
Happy Birthday
with love :-*
#276
Quote from: Baron on Thu 19/11/2009 03:36:16
I've had a crisis of confidence in my English grammar paradigm:
     I've always been told to use the subject "I" instead of the object "me" when pairing myself with someone else as a subject.  For example, it is proper to say "Johny and I made an adventure game," while it is improper to say "Johny and me made an adventure game."  I understand now, after a Latin class in university, that "I" is nominative and "me" is accusative, dative, etc.  I was comfortable with the fact that English inherited these rules from Latin, or at least had these rules successfully grafted onto the language, so assimilating them into my everyday usage was easy.
     But just today I noticed a quirk in French: nobody says "Johny et je avons fait un jeux aventeur!"  They say "Johny et moi avons fait un jeux aventeur!" (all verb conjugation and spelling errors are mine, but stay focussed on the pronouns).  French, classified as a romance language and descended directly from [vulgar] Latin speakers (compared to the germanic English), doesn't obey the Latin rules!  And English is much more influenced by French (spoken by the ruling classes for three centuries during the formative period of Middle English) than by Latin (known only to the elite clergy virtually until modern English had fully formed).  So my question is, shouldn't it be proper to say "Johny and me...." after all?!?

Well, as far as I know, the subject doesn't chance upon the addition of Johnny. At the start of a sentence, you'd use I, (e.g. "I made an adventure game") so in this case you would say "Johnny and I".

At the end of a sentence though, you would use me (i.e. "The game was made by me"), which becomes "The game was made by Johnny and me" (Note: many people incorrectly say "Johnny and I" at the end of a sentence, in accordance with the rule you stated above, although the rule only applies to the beginning of a sentence).

I hope that made sense.
Peace
Scarab
#277
Quote from: Bulbapuck on Tue 17/11/2009 17:09:10
Logically it doesn't matter, right? However, the twist to the problem is this:
You get to open the box.
So now you have a certain amount of money. Say N dollars. Changing the box means a 50% chance that you end up with N/2 dollars, and a 50% chance that you end up with 2N dollars. Meaning you bet N/2 dollars on a 50-50 game and can win 3N/2 dollars.

But this quite obviously means you should change the box.

Where in my reasoning did I go wrong?

Why are you betting N/2 dollars? As far as I can see you arre betting N dollars with a 50/50 chance of going double or 'half'. (Please correct me if I've misunderstood)

The fact that you get to open the box changes nothing because the amount is arbitrary.

The Monty Hall Problem (or The Three Doors as Luf said it) is counter intuitive because it appears that the third outcome is removed, leaving a 50/50, when actually it is not. This problem just seems perfectly straightforward to me. (however I remember saying something similar when doing the Monty Hall Problem the first time as well  :-\)

Diagram:


So I think whether you know the contents or not is irrelevant, and is just thrown in there to throw us off.
#278
This is really interesting, because the reason I came to AGS was to try to re-create Yahtzee's 'The Art of Theft', and after a few hours of crashing and burning, I decided to learn to script.

Thinking about it now, I probably finally do have the scripting knowledge to pull it off... Huzzah! :)
#279
Well I definitely think it can be done, there are already many language-based games on the internet, and I spent many a French lesson in the computer labs in my youth.

I think this was the site we used to go to, or something with a similar name.
#280
When you call the commant which changes the view, you can use the
Code: ags

Mouse.Disablemode(eModeInteract);
Mouse.Disablemode(eModeLook);
//... etc.

commands to disable your cursors and just use Mouse.EnableMode() to turn them on after you've finished pushing the object.

Peace
Scarab
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