Quote from: Calin Leafshade on Sat 14/11/2009 14:57:37
Think of it in terms of a book. Someone has written a story but you feel it doesnt fit in with modern sensibilities or it was poorly written. Do you rewrite the story? the same narrative just with different language? No ofcourse not, that would be absurd.
Well this would be an example of a crappy remake.
I think a better example is reading a book and enjoying the concept behind it, but saying to yourself "I think I could tell that story better" and releasing, say, a graphic novel.
Yes, it's the same storyline, but it's a completely different take on it. Things like this happens all the time in the film industry, with the release of director's cuts and the like.
QuoteNo money is changing hands, but seeing as you're an independent game maker your self, I'm sure you can understand that the thought of people playing and enjoying your game is more than enough of a pull for many, and now the player's perspective comes into play, because this means you are almost guarantee some kind of audience from the get go. In this sense, would'nt you agree, that the maker is capitalising on the IP?
This is my point. Why is it PREFERABLE to make a remake. You arent being mandated by anyone to do so. You arent going to sell it and capitalise on its IP. So why not just make a high quality original game (almost all the remakes are of a very high quality)? If you cant handle writing your own story, form a team with someone who can.
Quote from: Ascovel on Sat 14/11/2009 17:04:28This is also a good point, however, whenever you bring anything into the mainstream market, much of what made it popular amongst its cult following is lost.
... the value of the original gets diluted.
This is just one of the unfortunate things about it, but you have to remember that the original was not accessible or relatable by the mainstream anyway, so at least this could now be experienced by them in some form.