Yeah, this would be really useful for me for programming the tile engine I'm coding at the moment, (I'm currently using the 'wrapper' function you mentioned), although I'm not entirely sure what applications this would have in adventure games.
I mean, if CJ's up for it, high fives all round, but he can only really be expected to add features which predominantly affect the genre AGS was designed for.
I mean, if CJ's up for it, high fives all round, but he can only really be expected to add features which predominantly affect the genre AGS was designed for.