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Messages - Scarab

#381
What? Don't you have a sabretooth Spitting Cobra, trained to hunt and kill any whose name ends in "eepwood"? Get with the times...

Dimensions: 52 x 45
Colours: 13 + background
Name: Sabazios
Tricks: Can curl himself into a ring, and then jump through it
          Can spit 'poison rings', much like smoke rings
          Can do a wheelie on a unicycle
          And with the flaps on his neck, he can do this


P.S. Not an entry, as this pet doesn't exist....... yet ;D
#382
Critics' Lounge / Re: Crit Me First Sproites
Mon 27/07/2009 03:34:33
@Cpt.Lex
Lol, I actually started with a picture of Nixon as my inspiration (It was a caricature, so I had to un-eggagerate the features a fair bit :))

@Mashi
I know what you mean, I was using saturated backgrounds as transparencies when I imported them into AGS, and just forgot to change them to post here.
I'm experimenting with different looks based on the pallette you gave me, and I should have a re-do of Mel up in a bit, I just have a heap of calc homework I need to finish first. :(

Thanks for the help so far, keep 'em coming

Peace ;D
Scarab
#383
Critics' Lounge / Crit sprites please!
Sun 26/07/2009 10:24:51
I got into AGS a few months ago, and started my first game, but I hit a fairly large roadblock with the artwork, especially the rooms, causing production to slow severely. The sprites, I feel will be easier for me to get right, so I can get more practice that way.

I wanted to have Lucasarts-style portraits, but if they just look crap, then I might abandon that idea, so if you could tell me how to improve what I've got so far, or just inform me that I need to cut my losses, that would be ok too  ;D

The main character, Malcolm, was the first one I ever made, so I ended up using Trilby as a template, and I just modified Malcolm to make the Captain, so they have the same look to them. The others had different posture and height, so I did them from scratch. Any help is appreciated. Thank you.


This is Declan, the loveable old man who Malcolm connects with on an emotional level. He kind of looks like what I wanted him to in the portrait, apart from shading etc. but every attempt to recreate the face smaller made him look like a rodent of some kind.


This is the speech frame for Malcolm sporting a Wheres Wally/Waldo hairstlye, and with, as you can see, fairly rudimentary shading.


These are the standing frames for Malcolm and the Captain.


This is Melanie, a mechanic/maintainance woman, she's supposed to be wearing overalls with the upper section wrapped around her waist, but it doeasnt really look clear. I also was going to have her hair in a ponytail, but every attempt came out crap. I also think she looks a bit 'man shouldered'.


This is the walkcycle for Malcolm, I cant make a .gif out of it, but when he walks it seems really awkward.

Any helps appreciated, thanks in advance.
Peace ;D
Scarab

p.s. is there a way to enlarge pictures you post without them going blurry?
#384
The Rumpus Room / Re: The MSPaint game
Wed 22/07/2009 09:58:06



Next: "One fight Chuck Norris Couldn't win".
#385
All I could suggest is maybe some shading with the shirt, like just one darker shade of both red and white.
Unless, of course, thats not the look you were going for, in which case, great sprite.

Peace ;D
Scarab
#386
An egg, inside a potato, which has been sneezed on by the queen :o
#387
Someone murdered a monk... with a chainsaw!


Mods to outline: Spine and wrist bone
#389
Quote from: Vince Twelve on Tue 30/06/2009 16:10:18
There might be an issue with that though, for example if there was a timed puzzle like defusing a bomb, and you were two seconds before the bomb blows up with no chance of finishing and then the autosave kicks in, so when you die and reload, you'd just die again with no chance of saving yourself. 
You can get around this though; in some games if you die three times after a checkpoint is reloaded, then it loads the previous one, and so forth. I think the Halo games use this, although I'm not sure.
#390
Hey all. I've had an idea for my first game for a while now, and I've decided to commit to this and make it. I can handle the story and probably most of the coding myself... but my artwork leaves much to be desired. I can get all my ideas down onto paper, but I have a lot of trouble turning them into rooms and characters that look nice, be that due to primitive software or poor artwork skill.

I need someone to help me with the Lucasarts speech panels and the rooms, or at least take what I have so far and pretty it up a bit, and help with the sprites would be preferable, though not essential.

The graphical 'style' I was hoping for is somewhat serious, however if you've got something 'cartoony' and it works, then I'm willing to look at that too.

No real time preassure, as this is mostly just a casual project for me,

However, more people on the team would also help me to become more productive.

PM me if you are able to help or if you'd like to see what I've got so far.

Assistance is much appreciated

Peace
Scarab
#391
A month or so ago at a house party I woke up half naked, in a bathtub, handcuffed to it with several parts of the male anatomy drawn all over my face and torso...
good night that one  :P
#392
http://scarab117.webs.com/photos/happy/lucky%20rabbits%20foot%20commit.bmp

Ever wondered how they made a Lucky Rabbits foot? Now you know ;D

Not really good with backgrounds and shading... kinda new at this.
sorry about the no thumbnail
#393
mm, the first problem is persisting, even when I switched the codes, it's coming up with the message "AGS had a problem running your game. The error can be seen below, and is most likely due to a scripting problem. The line in the script where the problem took place has been hightlighted for you.

'DynamicSprite.CreateFromBackground: invalid co-ordinates specified'
"
To solve this I'll just redraw the room, as it was only a hallway anyway.


Furthermore, another problem I came across was that when a hotspot with a walkto point was clicked, the "light" stayed where it was until he arrived, and I'm not sure on how to make it continue to follow the character.

Also, when I modified the code to move the origin of the circle, it stays in the same place in relation to the original background and the character, but the image of the "blacklight" background is out of line by the co-ordinates specified, So it doesn't line up with the background and the light is still attatched to the character's feet.
Hope that makes sense,I'm a bit out of my depth here in the coding :-[
#394
Thanks guys, especially Mo, that script works a treat.
However, there are a few problems that have arisen whilst testing it:

1. As the sprite is larger now, as he aproaches the doors on either end of the room, part of the circle leaves the game, causing it to crash.
   
   My solution to this will simply be to make the blank area outside the room longer in relation to the room itself, so let me know if there is a better way, as I will lose all my hotsopts and areas etc. If not, its not a huge deal

2. The circle does not emanate from the character's centre, but just rises up so that the base is always at his feet, this is not noticible when the radiuus is half his height as in the original script above, but I need It a bit bigger to be practical to the scene, and it ends up looking a bit awkward.
Is there a way I can have the circle emanating from the centre of the sprite, or even better, the torch/lantern in his hand?
Any help is appreciated.

Peace
Scarab

#395
Well, unfortuantely, a lot of this is going over my head. I went to the manual to look up Dyanmic Sprites, but that really didnt help at all. Someone's really going to have to spell this one out for me, because I'm currently passing through StruggleTown, and my car has broken down.  :(
#396
Just the background really, because it would make the character look really wierd to have him with a blue tinge as well.
#397
Greetings.
I was looking to see of there was a way to change the background at a fixed radius around the player when he walks, as though he's holding a lantern/torch.
I don't just want a lighter background around him, but a different image as though he's holding a blacklight.
Cheers for any help anyone can give me.

Peace ;D
Scarab
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