This is a problem with engine scaling, I think. I resized it down from 1280x720 to 640x360 again and the text looked fine:
[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/unscaled.PNG[/imgzoom]
(Could you try looking at your game running at 1x scaling?)
I also made an empty project and imported the same font and text into a standard resolution - 640x400, and scaled that up to 1280x800:
[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/640x400_text.PNG[/imgzoom]
And it looks fine. I'm thinking it has to do with the scaler not playing well with custom resolutions.
Your entire screenshot looks like it's being unevenly scaled, with subpixels everywhere. I'm not sure why this would be, especially because 1280x720 is an even double of 640x360. But there is DEFINITELY a lot of uneven pixelation going on.
[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/unscaled.PNG[/imgzoom]
(Could you try looking at your game running at 1x scaling?)
I also made an empty project and imported the same font and text into a standard resolution - 640x400, and scaled that up to 1280x800:
[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/640x400_text.PNG[/imgzoom]
And it looks fine. I'm thinking it has to do with the scaler not playing well with custom resolutions.
Your entire screenshot looks like it's being unevenly scaled, with subpixels everywhere. I'm not sure why this would be, especially because 1280x720 is an even double of 640x360. But there is DEFINITELY a lot of uneven pixelation going on.