The ViewFrame struct doesn't seem to have the flipped property, and there doesn't seem to be any indication that I could get at it from the API. Would it be possible to use GetGameParameter with GP_ISFRAMEFLIPPED through GetScriptFunctionAddress, even though the function is obsolete? (I'll admit I don't know how to use GetScriptFunctionAddress at all
) I really need to know whether a frame in a view is flipped or not or the effect I'm programming is completely useless.
EDIT: I did it:
Code: C++

EDIT: I did it:
int (*sfGetGameParameter)(int,int,int,int);
sfGetGameParameter = ((int(*)(int,int,int,int)) engine->GetScriptFunctionAddress("GetGameParameter"));
int flipped = sfGetGameParameter(13,currchar->view+1,currchar->loop,currchar->frame);