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Messages - Schattenjager

#1
The link no longer works
#2
Critics' Lounge / Re:Some backgrounds to show!
Wed 17/09/2003 02:02:49
Sweet background! This is really intense stuff

What medium do you work in? Looks like Acrylic or maybe Guache.

-Schattenjager
#3
I made him look like that on purpose. He's an adolecent boy so you can't go overboard with the manliness. Besides, I like borderline-androgeny. <smirk>
#4
Critics' Lounge / Re:First attempt at manga.
Sun 24/08/2003 20:20:15
Good first attempt. I'll make up a quick sketch to try and show you what I mean with my mumbo jumbo.

my pic is really badly done, sorry. But I think you can get the general idea.

The hair needs work. It's all one clump. It's got the daria hairdo thing going on. Depending on how you draw long manga hair you can determine if a character has curly, wild, or straight hair. You need more defined seperate clumps of hair. Even if a character has completely straight hair, there will be stray thin whisps of hair that falls aways from the main direction of the hair. Especially long bangs. -Happens to mine all the time. :P

The eyes are a little strange. Manga eyes usually dont draw or define the whites of the eye. They draw the upper lash and the bottom lash, sometimes connected at the outer corner of the eye, sometime not. Usually the outer inner corner is not connected at all. It all depends on the personality of the character. Eye shape, since its the biggest feature on the face can very often define genre and personality. I think with the added feature of eyebrows it'll look better.

The nose, from a front perspective view is sometimes not even drawn. You wouldn't see the typical 'triangle' anime shape on a normal human from the front. Try using a  a straight vertical line or perhaps just define the bottom of the nostrils. Or do a combination of both. Sometimes just color shading instead of actual line art defines a character's nose.

Last thing. Even if it looks like it a lot of times. The manga head isn't a tear drop. There are cheek bones. On a female, they're not very obvious, and you can get away with it depending on what type of character you're making, but with males and older women,  you'll see it.
#5
remove the curl, MrMasse? Do you mean at the bottom of the shirt? I think the problem is that Pippin's big sleeves merge with the bottom of his shirt.
#6
wow, that right arm is messed up. I was trying to set up the right hand properly so that it matches the side view, so that the back of the hand is facing out to us. I did the upper half a week ago, and due to extreme laziness I copied the other side for the right arm. Working on it now, I didn't even realize that it didn't physical work.

Ah well. Back to the drawing board. At least I now know what I need to do to that leg, well legs now to. :)
#7
As you can see I posted the front view and the front face showing a range of emotions.

I believe Pippin's left leg is a little messed up. Not sure if it's because of his knee and thigh or his shin.

I also know that Pippin's faces have some misplaced pixels which I'll clean up later.
#8
Schattenjager is a term from the Gabriel Knight series. Supposedly it suppose to mean Shadow Hunter. And its suppose to be German. Granted its possible that there was translation errors cause this was a US based Sierra game.
#9
Quote from: N3TGraph on Mon 18/08/2003 08:07:58

Another dutcheeh :)

Actually I'm from the US. I just happen to be a Gabriel Knight FANATIC. ;)

Thanks Eric for the pants help. Granted I'm going to have to compare them side by side to see the subtle changes. I'll probably track down another gradient brown color so it'll match all of the other three toned parts.

I'm working with Photoshop 7. Ya know what's sad, I just literally 'found' Imageready. It's been hiding on me for the past several months. :P

I'm currently working on Pippin's front view. Problem is that he's becoming more bulky then I like him to be. I'll have that up probably tomorrow.

Kristin
#10
OK. DIC is worse. ;)

As you can see. I posted a gif of Pippin up above and some cursors I put together yesterday.
#11
Ah. Go figure. I graduate this year. I'm a computer art major. Yes I'm the poor student that has 'CAC' labeled on her student ID. So basically I'm doing pixel art while I SHOULD be working on my 3D models for my short film. *right*

If you thought my jpgs were fugly, you should see my animated gifs. :P I need something better than gifconstruction(fugly) set for my animated gifs.

Alright I'll make a gif of my sprite and post it. I had forgotten Photoshop had a nice export for web feature. Talk about rusty.

I think the pants need cargo pockets,

Kristin
#12
I basically just follow almost the same method as shown in the tutorial made by Eric at his site Kafka Koffee
http://sylpher.com/kafka/tutorials/chartut.htm

......Wait a minute. Eric goes to SVA? I go to SVA too. It's a small art world after all.

LOL!
#13
Critics' Lounge / Re:Alpha screenshot
Sun 17/08/2003 01:14:05
I love the sense of perspective. It really does feel like a room should.

I also really like the care taken to shading the carpet and walls  darker along the edges of the room, where the light coming from the window would be more dispersed.

Really professionally done. It reminds me heavily of Indiana Jones and the Fate of Atlantis.

After seeing this, I'm gonna have to add Buccaneer to my download list tonight.  :)

PS: I think that white outline around the door is intential. It's painted door-molding right?
#14
I've been using MSPaint ever since Windows 3.(I forgot). I'm most comfortable using it since I get crisp pixels exactly where my paint tool is suppose to be and I love MSPaint's zooming. Call me an MSPaint junkie.

I've also had some practice making pixel portraits for a GBA game that, unfortunately, fell through.


This was one portrait I made for the game.

Offhand, does anyone know of any application that makes animated gifs outside of gifconstructionset? I'd like to post some of my animated cursors for my game.
#15
<My personal taste for Elves is for their ears to be less pointy (think Legolas, or Spock for that matter). But I think that's up to you.  >

I'm a big fan of the outragiously huge elf ears from manga art. For some reason you can get an 'attitude' with really big ears depending on where they project out of the head. I really like that. My elven characters tend to be fairly wacky looking anyway.
#16
Here's my first image I have to offer to the critique
And now without furthur ado. A front view of Pip




This guy is brought to you by MSPaint. I use a little bit of Photoshop to scan in my lineart. But the redrawing of the lineart and the coloring is all done with MSPaint.

Tell me what you think.

Now here's some animating cursors for my game

lookopenpickup/usetalkwalk

Some color definition was lossed in my making the animated gifs. But you can get this gist.

And with his full bipolar range of emotions! :)


8/18/03 added front view and front face emotions
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