Ok. First I have a little intro where some characters talk back and forth, and one moves around. That all works fine. Afterwards, I added these lines of script:
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
ObjectOn(1);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
(ObjectOff(1);
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(2);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOff(2);
I don't know of any "wait this amount of time" command, so I figured having a character pause to think would be good enough. However, AGS thinks it's funny and it is deleting all of the above lines as soon as I save the script. The objects I'm trying to turn on and off are text images (logos, you could say) I've created that I want to show (which contain the game name, credits, etc.).
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
ObjectOn(1);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
(ObjectOff(1);
ObjectOn(0);
DisplaySpeech(JER, "...");
ObjectOff(0);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOn(2);
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
DisplaySpeech(JER, "...");
ObjectOff(2);
I don't know of any "wait this amount of time" command, so I figured having a character pause to think would be good enough. However, AGS thinks it's funny and it is deleting all of the above lines as soon as I save the script. The objects I'm trying to turn on and off are text images (logos, you could say) I've created that I want to show (which contain the game name, credits, etc.).