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Topics - ScottDoom

#41
Critics' Lounge / First MIDI
Mon 08/12/2003 00:03:25
Yay...

http://www.2dadventure.com/ags/tropic_party.mid

I like the drums, but not the other part...

Any tips?

Edit: Here's another one I made:

http://www.2dadventure.com/ags/oriental_horror.mid
#42
Critics' Lounge / Character Animation
Sat 06/12/2003 23:04:14


What could be done to this to make it better?
#43
My friend made this tonight in MS Paint for our upcoming game. What do you guys think?


#44
Critics' Lounge / First Background
Thu 20/11/2003 06:28:02
This is the first background I've ever attempted to make. I just randomly made it. There was no purpose, except to make a slob's kitchen. I really suck at drawing, so I had to cover it up with a lot of pretty brushes and colors.



Anyway, the thing that troubles me the most and prevents me from drawing a lot of objects is perspective. I never know how much of the top, bottom, or side of an object should be shown. Any tips? How does a vanishing point really work? I learned about 8 years ago, but I've forgotten.
#45
Critics' Lounge / First Character Drawing
Fri 14/11/2003 07:35:08
This is my first attempt at making a character. I do not have any plans to use him, but if I did he would probably be placed behind a desk or bar.



I'm pretty happy with it, considering I've never drawn a person before, but something just isn't right about it...
What's wrong with it?
#46


The game forum is now up: Go here and click the logo to visit the forum.

My friend and I designed a unique game that is set in World War II, and the player takes the role of two Germans known as Rolf and Joachim (R&J). R&J are secretly working for the Americans to help sabotage various things that the Nazis construct.

We chose this theme for two main reasons. First, we both think that most of the original adventure titles created by LucasArts and Sierra were fun, engaging, and creative (puzzles, storyline, etc.). Second, we are both interested in the technology, music, and clothing of the 1940s and of World War II.

Originally the game was planned to be created in a 3D environment, but that proved to be rather difficult. We are now creating the game in 2D in a 800x600 (or possibly 640x480) resolution. We are looking for artists who can draw backrounds. The artist in question should be interested in creating a freeware adventure game, should be somewhat interested in World War II, and should have adequate freetime (at least 45 minutes of hard work put into the game every day).

You can contact me if you want to see our current puzzle designs, dialogue concepts, or anything of that sort.

If you are seriously interested, please show me example work and if it fits what we are searching for we can conduct an interview and then you can join the team.

Contacts:

E-mail: b_koontz26@yahoo.com
AIM: ScottDoom1944
MSN: scott_doom@hotmail.com

New news: My old friend, a good artist, has joined the team but we still need more. He will be doing the background images for now, so we need someone who is able to draw and animate characters.

Added 11/24/03: My friend Wesley finished the first background, and then found that his scanner was broke. So therefore we now need a background artist.

However, Wesley has now taken the place of character artist.


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