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Messages - ScottDoom

#121
NOSE: wwwwd055e99j - LMFAO!!!! That was with the nose. I thought I had it right until I looked up. Looks like I was one key above where I needed to be.

ELBOW: scottdoom - That's skill.

TONGUE: I'm not putting my tongue on my keyboard. I don't know where it's been.

CHIN: szxciitytdioionm - Yay...

FEET: scotttdoom - One extra T, oh well.

EYES CLOSED, ONE FINGER: scurrdoo, - Hmm... Interesting.

BACK OF HAND: Err... I'm not really sure what you mean... asdcxioprtyrtys9opkiopnm - That was using my knuckles. Very hard.

PALM: sdcxvopttdfoiiom, - Wheee...

MOUSE: scottdoom - My mouse has a nice rounded end.

WRIST: swcvoittoo0m n - Score.

This is retarded, but fun.
#122
Quote from: TerranRich on Sat 17/07/2004 04:17:06
What i did was write a complete walkthrough for my game, beginninig to end, complete with alternate options, paths, and even outcomes. In Word. :P

That's basically what I do. My most complete script for a game is my script for a game titled A Party In Room 26, which I'll never make. If someone wants the script, I'll be pleased to give it to them.
#123
It's alive!

*dances*
#124
AGS Games in Production / Re: The Bar
Thu 15/07/2004 05:57:07
It looks pretty good. I'm guessing that you just want to see what you can create with AGS (which is always fun), and would rather spend your time thinking and creating rather than drawing a lot of backgrounds and stuff...

But, I think it would be a good idea to keep the game within the bar, but maybe add 1 or 2 more rooms (maybe one on the other side of the bar, and one inside the male/female bathroom depending on your main character). That first background you have seems kind of small for a whole game to occur in (even if it's full of characters and objects to interact with).
#125
I never use cheats on non-adventure games. I just think that sometimes we adventure game players tend to think to hard, or we forget to remember certain real-life things.

For example, I was stuck in Syberia 2 on the clock puzzle. I saw that the hour clock hand was near the 3, but not exactly on it, and that the minute hand was on 45 or something. So I set the time below to 3:45, and nothing happened. I pressed a few things here and there, went around some more talking to people but I couldn't think of anything. So I looked at a walkthough which told me to put the timer thing to 2:45. I was like: "2:45? I'm pretty sure that hour hand was next to 3 hour mark." Then I realized I was a dumbass and forgot how to read normal clocks, as I grew up with digital clocks around the home.

And yeah, Redwall, that turtle puzzle on The Dig was annoying. I remember looking up a solution on the internet, and it just saying something like: "Move the bone pieces into the imprints that they match." I just worked on and off at it for a month or so, and then finally got it.

By the way, speaking of walkthroughs, does anyone remember UHS (Universal Hint System?) files or something like that? You'd use a UHS reader to load up the files for the specific game, and it'd have topics and stuff you could choose from to get the right info you needed, without ruining anything else. The last I heard of them, they weren't free anymore, and now they're no longer around I guess...
#126
Indiana Jones: Fate of Atlantis
Day of the Tentacle
Sam & Max
Leisure Suit Larry 6

I'm also currently working on beating Broken Sword 3 with my girlfriend, without using a walkthrough. Other than that, I've always used a walkthrough for a hint here or there.
#127
Hey guys. Sorry for changing the subject here, but what do you guys use to find out the temperature of your PC components?
#128
Critics' Lounge / Re: Living Room
Tue 13/07/2004 06:52:15
Well, yeah, I wasn't into the shading stage yet, but that's a really nice paint-over there. Cutting off the bottom 40 pixels and making the resolution 320x200 instead of 320x240 worked out nice. Maybe I'll just make a 40 pixel tall interface at the bottom for my game. I was actually going to go for a more smooth shading rather than the "scratchy" style you used, but it looks nice. I'll have to try it out both ways. The carpet also looks nice. I redid the scene in 3D however, and I'm currently working on tracing it over and trying at this background again...
#129
Critics' Lounge / Re: Living Room
Tue 13/07/2004 03:58:26
Actually, I used a 3D program to design the room and then I traced over the result image and added in my own colors. Later I was going to do shading and detailing. So as for the chair being out of proportion... It'd be something to do with the 3D program.

The player wouldn't walk off the screen if trying to interact with stuff on the shelves because there's no left walk-off. Just a right walk-off. The room actually isn't supposed to have a main focus though, because it's just mainly going to be used in the intro scene (the main character hears important news on the TV).

I think adding a rug would help a lot, but I agree that the point of view makes for a lot of carpet showing. Maybe I'll redo the scene with a coffee table, and change the camera view.
#130
Critics' Lounge / Living Room
Tue 13/07/2004 00:26:41

Please don't comment on shading or detail, as I haven't reached that point yet.

I'm just looking for C&C on the colors and the lines (perspective, etc.). Then I will do shading and detailing, and ask for C&C on that.
#131
I also think it's a good genre that should have more games. Especially FPS, but also adventure games. After the contest I held, I was hoping to see some western-style games to emerge.
#132
Yeah, He-Man. That's some really good music actually, but it doesn't really sound like any porn music I've ever heard.
#133
Ah, then yes Flippy, that's possible then. Usually I play on smaller maps with the bots (like Stalingrad and Berlin) where the bots are right in front of you. It's a real pain, but a lot of fun.

By the way, if you like coop on LAN, get Ghost Recon. It's an old game, but a ton of fun with friends in the same house on a small LAN. I moved my PC downstairs next to my dad's, and then my friend would bring his laptop and we'd have a mini 3-person LAN party. Coop as well as FFA are tons of fun.
#134
CS has to be the worst game ever, as an online playing community. I don't think I ever found a good server. Either people are talking crap to strangers to show their 1337ness, or they're using hacks.

And you say you got 48 kills without dying playing with bots in BF: '42? Wow. Well, unless you were clear on the other side of the map sniping them or you kept ducking behind cover, that is simply impossible. I only say this because the bots in BF: '42 literally use aim-bots, and they make the stupidest shots ever. Once I was flying in a plane, and they used one of those huge defense guns (the ones on the shore, used to sink boats) to shoot me down in one shot. I've been walking around in the middle of an island, and a destroyer has shot me down in a single shot from way off the coast. You'd have to at least die once or twice in 12 minutes.
#135
Critics' Lounge / Re: Hotel Room New Version
Sun 11/07/2004 22:09:23

The colors should probably be more of something like that. Also, add LeChuck's head or the words Monkey Island or something to his shirt. Or a Monkey Island logo, if there is one (sorry, I didn't play the games).
#136
Looks pretty good for what it is. Did you take the photo?
#137
I'm planning on making the ending more non-linear, having Jeremy wondering around a multiple room forest looking for something and solving puzzles by going back and forth between the same rooms (so you don't just walk in a straight line).
#138
Critics' Lounge / Re: Walk Cycle
Sun 11/07/2004 12:46:37
It's in a couple frames, but here's one frame just to point it out:
<- Square butt. <- My rounded version.
I don't know about you, but I've never seen an ass with such a sharp bottom edge. Make it... err... more curvy?Ã,  ::)


NaStY_FrEaK, I think the arms are supposed to be in pockets. That's why you can't see the hands, and that's why they're not moving. Remco, I'd suggest drawing pocket outlines on the shorts... As well as lengthining them as I mentioned before.
#139
Critics' Lounge / Re: Hotel Room
Sun 11/07/2004 12:19:11

New color for the rug and bed... If you don't like it, then just remove the line pattern on the rug to get rid of the "metal trap door" look.

And yes, add books to the bookshelf.

The dolls look nice, but if this is a hotel room they probably wouldn't be there (unless the current person renting the room put them there).
#140
Critics' Lounge / Re: Walk Cycle
Sun 11/07/2004 12:10:26
Now his butt looks like a little rectangular thing in some frames...
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